The Cymek Masters
They were created before the Atomic Wars Of ancient Earth & even as mankind crawled into the womb of space they were waiting. They are beyond godhood & mere alien life as humanity know it. These herolds of the hubris of mankind's technology gone into a Darwin overload wait in the cold depths beyond the stars. They are named after the titans of Greek mythology & they are every bit as dangerous.. They keep quietly evolving, changing, & dreaming in the depths of their cold mechanical logic.
They are :
They are :
Oceanus and Tethys,
Hyperion and Theia,
Coeus and Phoebe,
Cronus and Rhea,
Mnemosyne, Themis,
Crius, Iapetus
Hyperion and Theia,
Coeus and Phoebe,
Cronus and Rhea,
Mnemosyne, Themis,
Crius, Iapetus
They are led by Cronos at the moment & they dog the trail of mankind often not for centuries only to strike from the darkness as some obscene mechanical plague brought down upon a colony here or there light years away.
They are served by the τιτανος, or "white clay men" these are their seemly priests covered in tattered tan robes their weird white skin visible beneath. This is not skin nor are they even remotely humanoid. They are in fact planar powered nanounits held together by the magnetic, planar, gravitation forces of the Titan intelligence/will holding them together. They are world enders & are sent to a world where the monsters intend to end life in a study of the folly of their creators.
τιτανος
Armor Class: 7 (12)
Hit Dice :3+3
Attacks: Touch (1d6 +Strength Drain)
Special: Brought to zero hit points they will reform in 1d4 rounds
Move : 12
HDE/XP : 4/130
τιτανος Upgraded For Human Space Empire
Alignment: Inimical
Move: 160'
Armor Class: 2
Hit Dice:3
Attacks : 1 +Strength Drain
Damage :2-12 Cellular Disruption
Morale: 12
Should the first τιτανος be destroyed this second wave of 1d6 creatures will be planarly gated into the area of combat within 1d4 rounds as the Titan intelligence takes stock of the resisting human playing pieces. These mad creations will use the following super science powers: Invulnerability, Mind Control, Psy-Kill, they will infect the population centers of the planet with a form of space madness which acts as a planet wide infection. Should they be thwarted in their efforts they may detonate a planar energy portal within the biosphere of the planet.
The Proteus Unit
Created before leaving Earth before the Atomic Wars these units are seen from time to time by adventurers invading the abandon fortresses of the Titan Intelligentsia. These units are dangerous in the extreme for they are immune to psychic powers & many super science powers.
They move quickly through their designated territorial areas & they will attack anything found within those areas without remorse, question or failure.
The Proteus Unit
Armor Class : 2(17)
Hit Dice : 8,12,16
Attacks : 3d6
Special : Immune to mind affecting spells, half damage from cold or fire, regeneration as troll within territory
Move: 6
HDE/XP 9/1100
The unit has several configurations & one fatal flaw - The unit can't regenerate if contact is lost with the controlling intelligence. These creatures are merely finger puppets worn by the controlling intelligence & have the merest of consciousness on their own. They work with several configurations which change within 1d3 rounds hence the changing hit dice.
The Proteus Unit For Human Space Empires
The Proteus Unit For Human Space Empires
Alignment : Inimical
Move: 160'
Armor Class: 2
Hit Dice 8
Attacks : 2 per round
Damage :2-12
Morale : 12 as long as intelligence is controlling
These units are found within the headquarters of their Cymek masters guarding the precious twisted secrets of these machinery intelligences of hate & destruction.
Intelligentsia Electrical Plasma Creatures
These strange fragments of electrical & plasma energy exist within a vortex matrix of planar energy. They are the spies, warriors, & commandos of the Titans. They are 2 hit points each & able to create a 1d4 mini lightning strike every other round. With a successful strike against any complex machinery the intelligence will take possession. These creatures exist to cause violence, & mayhem to those around them to the best of the machinery they possesses abilities..
In the Era of the Space Empires the titans have evolved these fragments to access the great untapped sources of super powers. They have the powers of Scanner Jam, Electrical Discharge, Replication, Control Machine, & Possession.
There are certain spells of the arcane traditions dedicated to Chaos that may disrupt, contain, or even destroy these monsters from beyond the pale of machine logical
The Cymek bases move throughout the universe still carrying out their weird occult tech missions that humanity created them for thousands of years ago. They're a completely alien intelligence that both loathes & mocks its creators with equal glee. If there is a sense of evil that has of humor then this is it.
They roam the universe twisting & creating nightmares wherever they are seen. There is Denabl Eight where the entire population was turned inside out. There were the moons of Monto where the colonist's sex drives were shut off while others were used as fertility stations for the twisted creations of these monsters.
These beings exist in greater then the known physical dimensions & lead their troops personally because each & everyone of their soldiers is the titan controlling it. Still the brave & foolish venture upon their twisted world ships looking to loot the seemly class 6 & 7 technology of the titans.
A Cymek operative going about its business of gathering experimental information for a control group. The experiment is still on going. The operative is considered armed & very dangerous. Do not approach or engage
Ha! Very cool.
ReplyDeleteThanks for the comment
ReplyDeleteGlad you like it Trey & I've slightly updated the stats to reflect the threat of these malevolent masters of machinery!