The turn of the cards may signal fortune or disaster for your crew captain. You would be wise to harken unto my abilities with the cards. For one turn of the card means the difference between adventure & ruin, life & death, infinity & beyond.
The last words of Skiuiri Slim the navigator aboard The Galaxy Queen
The Tarot Of The Human Empire is a set of random (some would say chaotic) cards laser etched into complex metallic designs that change even as one looks at them. These cards are used to navigate the planar byways & gates across the universe when the Three Light Drives will not function because of lower Astral interference. The card allows one with the psychic or super science powers of the mind to focus upon the possibilities of the near when or now to look at both shadow & substance with a flip of a card. These readings can determine how long an interstellar trip may take, the fortunes of a crew or a change of events. The cards give any precognition rolls a +1 or +2 determined by the DM. Many cards are relics of ancient times handed down across the ages in families. Cards may infarct appear to a user when a time of great need arises. These relics of ancient days should never be refused for they carry both a blessing & a curse to the wielders.
The Tarot Of The Human Empire is a set of random (some would say chaotic) cards laser etched into complex metallic designs that change even as one looks at them. These cards are used to navigate the planar byways & gates across the universe when the Three Light Drives will not function because of lower Astral interference. The card allows one with the psychic or super science powers of the mind to focus upon the possibilities of the near when or now to look at both shadow & substance with a flip of a card. These readings can determine how long an interstellar trip may take, the fortunes of a crew or a change of events. The cards give any precognition rolls a +1 or +2 determined by the DM. Many cards are relics of ancient times handed down across the ages in families. Cards may infarct appear to a user when a time of great need arises. These relics of ancient days should never be refused for they carry both a blessing & a curse to the wielders.
The Tarot Of The Human Empire roll d100 For The Major Arcana
01 - 12 The Radiant Star - Your trip will be delayed for 1-2 days
13-19 The Dawn of Space Ships - Your trip will be ahead of schedule 3-5 days
20-26 The Hero of The Stars 5-10 delay
27-29 The Path Of Into The Black 5-10 days along a different route
30 The Wanderer of Infinity 6-12 days with a cosmic event in the works
31-34 The Emperor of Humanity 12-15 days with an engineering issue aboard ship
40-41 The Roads of The Planar Stars 16-18 days ahead of schedule but with someone important waiting at port
42-50 The Cup of The Star Destroyer 18-23 days behind because of Imperial trouble
51 -53 The Sword of The Road Of The Stars The cards are unclear & there are unknown circumstances surrounding the trip
54 -62 The Time Passages Through Darkness - Lose One Day as time slips back into itself
63-75 The Skull Of The Infinite - The trip will arrive on time & fortune smiles upon you
76-78 The Stars Of The Gods 1-2 days ahead of schedule & a priests is waiting to meet with you 79 The Flames Of The Afterburner 3-5 days behind schedule & there is a tariff upon your cargo. Take A different Route!
80 -89 The Opener Of Ways 5-10 days behind but there is a wreck & possible salvage
90-00 The Adventurers 10 20 days delay as you are going to have a side adventure. Wealth, danger , & change court your ship
The Minor Arcane Roll 1d10 These cards point Out Meanings & Conditions Along The Way
- The Droids - A meeting with cybernetic beings
- The Psychic Dagger Of The Mind -An encounter with a super science power
- The Book Of Ebon Bindings - A chance meeting with a planar demon
- The Princes - A minor noble will cross your path
- The Heroes - A minor rebellion will catch you
- The Knight Of The Planes - Dimension travel or The Way is clear
- The Outer Darkness -A change Of Events
- The Infogulator - A Space event major or minor
- The Interstellar War A chance of combat in space roll initiative now
- The Moisture Farmer - Nothing good happens when this card is drawn!
- The land speeder - The ship is in no danger
- The astronauts - The route ahead is good
- The smugglers - An unexpected cargo
- The wavium pistol - Conflict & Adventure
- Cross Of the Floating City - Its a trap!
- The Ancient Teacher - An ancient teacher from one of your pasts comes to call & offers wisdom
- The Knight Of The Empire - There is imperial trouble ahead & you might avoid it
- The Space Axe - The road ahead is cloudy & bared to you!
- The Planar Demon - There is a supernatural or trouble in your future
- The Psi sword - Make weapons ready for there is trouble ahead!
Other Worlds
Time & again these cards have led travelers & star farers to distant worlds, To seek out new life & new civilizations. Upon old Earth the cards led mankind to the stars! Upon Carcosa these cards have enabled certain peoples to escape danger & damnation. With Human Space these cards are always within the hands of navigators or those with the gift.
Those who do use the cards should be aware that some of them lie at times. For each five or more suites of these cards used there is a 40% of the cards out right lying. These lies are never life threatening but will result in more adventures.
These cards can also be found as part of an ancient device that will display 1d4 images of the tarot & supply the user with 2 spells each day from the magic user list at 1st level allowing one to change their lives for both good & ill
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.