Within the Human Empire there is no rite stranger then the The Rite Of The Augot-iquatha. Practiced by a myriad of weird alien races this rite involves the cloning of the body of a prisoner. Several thousand credits of strange alien machinery is needed for the magic of the rite to succeed. 6000 credits or the machinery of the white men of Carcosa.
The wizard must have the physical & molecular form of the prisoner upon whom this rite is going to be cast. The body of the victim is bathed in strange radiations from the machinery for several hours. None of these rays are harmful but strangely a holographic & psychical doppelganger of the victim will begin to form. It will be the perfect representation of the prisoner in 1d6 hours . After it copies & grows to the victims physical specifications within 1d4 hours. The monster is ready to begins its reign of evil. The creature will have 5 hit dice & be proficient in combat even if the original is not. It will fight as a 2nd level fighter & easily recover from most damaging of wounds with a few rounds that would fell a lesser being. It regenerates as a troll & will only be back to action on its feet within 2-3 rounds.
The creature attacks with energy laced punches each doing 1d4 points of damage per strike. Should they continue their nasty battles of violence & destruction over a 1d20 week period.. There is a chance 70 % or better that they will exhaust themselves simply shutting themselves down.
The creatures are in perfect representations of their targets. However they can't copy anything but the merest surface thoughts. Questioning will reveal the monsters for what they are.. These super science monsters can be programmed with 6 different targets or victims
Should the monsters run out of energy they may 40% of chance of telepathically contact the wizard who created them & bargain for more life force or energy. They often have a reserve of 1d20 points of planar energy which will allow the monster to heal wounds, teleport without error to its master's side., & so forth. Should the beast be slain then the wizard will take 1d4 points of damage from magical feed back which will course through the master.body & mind.
There are those who swear to have by what ever alien gods they happen to worship that there are wizard overlords with entire houses full of nothing but these creatures, The expense for such an undertaking would be enormous. The process of creating an Other One takes 73 hours once the machinery is activated
The wizard must have the physical & molecular form of the prisoner upon whom this rite is going to be cast. The body of the victim is bathed in strange radiations from the machinery for several hours. None of these rays are harmful but strangely a holographic & psychical doppelganger of the victim will begin to form. It will be the perfect representation of the prisoner in 1d6 hours . After it copies & grows to the victims physical specifications within 1d4 hours. The monster is ready to begins its reign of evil. The creature will have 5 hit dice & be proficient in combat even if the original is not. It will fight as a 2nd level fighter & easily recover from most damaging of wounds with a few rounds that would fell a lesser being. It regenerates as a troll & will only be back to action on its feet within 2-3 rounds.
The creature attacks with energy laced punches each doing 1d4 points of damage per strike. Should they continue their nasty battles of violence & destruction over a 1d20 week period.. There is a chance 70 % or better that they will exhaust themselves simply shutting themselves down.
The creatures are in perfect representations of their targets. However they can't copy anything but the merest surface thoughts. Questioning will reveal the monsters for what they are.. These super science monsters can be programmed with 6 different targets or victims
Should the monsters run out of energy they may 40% of chance of telepathically contact the wizard who created them & bargain for more life force or energy. They often have a reserve of 1d20 points of planar energy which will allow the monster to heal wounds, teleport without error to its master's side., & so forth. Should the beast be slain then the wizard will take 1d4 points of damage from magical feed back which will course through the master.body & mind.
There are those who swear to have by what ever alien gods they happen to worship that there are wizard overlords with entire houses full of nothing but these creatures, The expense for such an undertaking would be enormous. The process of creating an Other One takes 73 hours once the machinery is activated
Minor powers
- Telpathic rapport with its creator regardless of distance 4 time per day
- Teleport without error over 1 light year distance
- Energy discharge 4 times per day 1d4 points per strike from their fists
- Involuntary shape shifting when within 20 yards of the weird machinery of the ancients
- 2nd level assassin programming is optional & only available upon request superseding the fighter's abilities
The Rite Of The Augot-iquatha- The Other Ones Within Other Settings
The machinery for the The Rite Of The Augot-iquatha is most easily obtained within Carcosa. There are rumors that this foul right of perverted science & alchemy gone wrong is actually the work of the alien Old Ones themselves. Perhaps an extension of their multi planar consciousness.
Within the Atomic Wastes these rites crop up from time to time. Some lone wizard uses foul dimensional magics to learn these secrets.
Within the Human Empire these rites are stored within the data banks of certain computers that exist on demon haunted worlds far from the usual space lanes. This doesn't stop the rites from being traded at certain forbidden space stations where wizards & alchemists of the foulest bent gather & meet for profit & to plan the downfall of humanity.
Within the Atomic Wastes these rites crop up from time to time. Some lone wizard uses foul dimensional magics to learn these secrets.
Within the Human Empire these rites are stored within the data banks of certain computers that exist on demon haunted worlds far from the usual space lanes. This doesn't stop the rites from being traded at certain forbidden space stations where wizards & alchemists of the foulest bent gather & meet for profit & to plan the downfall of humanity.
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