Monday, May 21, 2012

In The Eye Of The Shadow World -High Tech Mysticism & High Caliber Adventure Actual Play





  NPC Cast - Captain Orloc Bordon - Retired Deep Space Captain & owner of the Innes Exchange Company. Runs the Evil Lady an ion drive hyper space cargo carrier to the Outer Rim colonies.
The captain has spotted an object (The Relic) in deep orbit within the outer atmosphere of Io. The object is giving off a radiation signal that lines up with the radiation signal of the most valuable nuclear fuel for star ships. thus far discovered..
Plot- The crew of the Icarus class salvage vessel/saucer The Solomon Kane are getting blind stinking drunk after the recovery of a Tiberian Gas Outpost salvage from the moons of Neptune. The captain sends his man servant to recover the characters from the Lucky Lady bar in low N'yor Kur. He tells them of his company's deep fly by of Io & the Relic .The craft is the size of the state of Connecticut.  Anything could be aboard. The take is 30% of anything recovered..



The action picks up with the crew 19 days out in hyper sleep just entering the outer edge of IO's gravitational/magnetic fields. The planet is 1/6th the gravity of Earth. The ship is operating under the provisions of the League Of Industrialized Nations.

The Party 
  1. Mic'hael Bright Web - Elven Spiderian clan hybrid - Wizard & Psi Lord 4th level   - Clan Bonded 
  2. Greorg're Hairy foot -Thief / Mission Specialist Psi Abilities: Telepathic, Emphatic, Telekinesis  4th level -Paroled In 3 systems 
  3. 32 of 700 -Mi Go Defector Fighter/Navigator 3rd level Rejected Clutch Brethen Former Miner - Mind Very Alien - Not Effected By Psi Mind Reading 
  4. Spider O'Neal - Pure Strain Human - Gene Locked - Fighter/Star Ship Captain 5th level -Veteran Of The Gene Wars -35 Confirmed Kills 
  5. Vivian De'fries Spacer/Warrior 3rd Level -Hybrid Mutant -Mutations - Claws -Desity Alteration Others -Dual Cerebellium Mental Mutations -Classified 
  6. Father Coleman Mark 4 - Replicant Cleric/Engineer 4th level -Scion Of The Machine God 
  7. William Shep'pard -Dwarf assistant engineer -Encasing Military Armor Specialist/ Salvage Expert 3rd level 
  8. Lausurro're -Sea Blooded Thief/Navigator Mental Mutations -Classified 

The Relic 


The size of Connecticut part of this object is dipping into & out of the atmosphere of IO. The spinning object  made the crew very nervous. The craft was part biological & part machine. The saucer locked on to it with a tractor presser beam & managed to open a hatch orifice.  Crew managed to get 32 & Vivian aboard. The hall way that there were in was lined with thousands of sleeping pods with humanoids from Carcosa of every color of the rainbow. They got thought patterns from each one but a simple buzzing when it came to higher brain functions.
There were plants growing here & there from the ceiling or floor. The rest of the party was teleported aboard after the ship attached itself to the hull of the relic. The crew began to explore the ship. They ran across a room where 30 or more metallic humanoid shapes were floating around the room. The party saw hundreds of thin metallic wires trailing from these bodies. They were however still alive! An eye looked at the party & watched in panic& horror as they heard something floating down the corridor. A high pitched piping echoed through the ship as something rounded the corner
 

They backed slowly out of the hallway & floated up to another room where the head of a human scientist was waiting babbling to itself about strange mathematical formula. There were hundreds of biological leads coming from the head into a giant quartz style crystal.
 
Greorg're cut a few of the leads trying to free the head. A screaming was heard & suddenly the halls, rooms, etc. Were filled with weird nasty creatures with some of the nastiest teeth on a blob you ever saw. The party opened up with ray guns & spells as soon as they saw the bastards!
 Many blew holes into the 4 hit point antibodies as a player called them! These things began to gain over the energy weapons & now the PCs were on the run! They floated to any place thy could. The party was separated & lost in a strange terrifying star ship from beyond known space!
 What was the armored giant that they found as the sound of ray guns echoed through the ship! 
 This is where we decided to end for the evening!
Who has answers about the relic, its cargo, & the strange, weird monsters roaming the halls. What was the giant encased in armor that the cleric stumbled upon before we ended this adventure? Wait till next time we play coming up! 

4 comments:

  1. It was a very,very, long game & I haven't even scratched the surface of the material we covered. We went from 7:00 pm to 2:30 am in the morning. Everything was on the table for that game.
    In the last comment you mentioned Dave Hargrave & believe me when his axiom of "Power attracts Power" was certainly in play. This isn't a power gamer's dream believe me. The party will need the abilities just to give them an edge against the foes I've got lined up against them!
    Lester Den't formula is certainly one of the key elements of this campaign's design! Thanks for the comment & I'm having a blast designing this one!

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  2. Holy Wow! Love that party roster/make-up very cool!

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  3. Hey Bill! Thanks for the comment & it was all of the players not me at all. This is what happens when you get a bunch of crazy D&D folks who happen to love Howard, Lovecraft, Machen,etc. You get some great characters! The conclusion to the game was interesting to say the least! Welcome back to the blog as well. Hope your having a fantastic holiday weekend!

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