Showing posts with label Wretched Flesh. Show all posts
Showing posts with label Wretched Flesh. Show all posts

Tuesday, December 6, 2022

Return of the Clown! - Cha'alt, Wretched Space, Wretched Flesh, and even LoFP's Carcosa As Adventurer, Conqueror, King Rpg Campaign Focus

So let's pick up right from where we left off last week on the blog here. And just before we ended the game the PC's found one of their hirelings killed off by a xenomorph emerging from the stomach of the poor bastard! And there was clown paint all over the place! That means that Bazo The Clown is back! There is a ton of history between the PC's & the demonic clown bastard! 


 It's been a very busy day to say the least & we're only now getting together. Tonight's game pits our 'heroes' against the forces of darkness. Bazo The Clown is back & the PC's are seeking hirelings to help them track down the demonic clown. And so their going to Cantina Incel to grab some hirelings to deal with the murderous demonic clown. Upp'thoth is a true Carcosan sorcerer who has worked with our party before. Uppo'thoth is a refuggee from Carcosa & a mutant to boot with left hands with seven fingers and green gold eyes. The dark sorcerer has spells wither flesh, & essential salts always at the ready. He along with his partner were a part of the same murder circus ages back which Bazo was a part of. Groth the Ghoul Jester is also known as Death's Jester is a particularly nasty customer & bodyguard to Uppo'thoth. He's been key in solving several murder investigations that the PC's have been involved with. As a ghoul he can eat the brains of the murder victim & gain the knowledge they had in life. This is done through a familial occult ritual passed on from other members of Groth's family. The hirelings departed the service of the party after the player's PC's departed to take 

































This leaves the PC's with some bad blood between them & their former hirelings who killed off several rogue desert ghouls were trying to murder the PC's several games ago. The PC's also have to deal with the members of the cult of Karen that they've slayed on this side of Cha'alt atr the Crimson Rock of Sacrifice. 





















And then there's the siren call of the black pyramid too boot. The PC's have a ton of unfinished business there. Did I mention the fact that the PC's are wanted criminals in the city of Ja'alette?! Because they have a death sentence the for totally taking out a city official there! This is why they fled to other side of Cha'alt. 
The ghoul race & several other campaign factors totally come from Lost Carcosa by Tristan Tanner available on Drivethturprg here.  This book contains an alternative OSR Carcosa setting that can easily be used with almost any OSR campaign. 





























Bazo The Clown is known in our Wretched Space campaign as a murderous & nasty demonic clown of uncertain Lovecraftian pedigree. He's popped up randomly murdered several outlaw NPC contacts & PC relatives. Generally he's made a murderous nuaucince of himself over the last six months or so. Bazo has also appeared in other OSR game campaigns taunting the players with random murders & mayhem


Sunday, November 27, 2022

A Piece of the Action - Cha'alt, Wretched Space, Wretched Flesh, and even LoFP's Carcosa As Adventurer, Conqueror, King Rpg Campaign Focus

 The head cold has been kicking my ass on Sunday. So with several game sessions cancelled I've been stuck in bed most of Sunday. But I've been thinking about a question that has been bugging me with Cha'alt, Wretched Space, Wretched Flesh, and even LoFP's Carcosa. 'What would happen upon Earth if these Lovecraftian interstellar locations were real', not so much common knowledge as specialty knowledge among the occult & corporate circles. Yes I do realize that these are completely gonzo locations. But taking them completely seriously has led to some interesting situations at the table top. The player's PC's are heavily involved in a Fury Race in last week's Cha'alt/Wretched Space campaign. Here's what's been happening the players are plotting to take over New Albuquerque. And the question came up last week. 


































Back on Earth the realities of these Lovecraftian interstellar locations are mere rumor & myth except among the alien smoke filled taverns, the silent meeting places of occultists, and black cyberspace of some hackers. Carcosa is the world where the damned  & the lost end up. Cha'alt is an alien opportunity for some spacers & is mostly known only to spacers, the megacorporations, and the mad. The Earth of Wretched Space rpg is where these locations get talked about. That Earth is an rpg setting within it's own right however. What I've actually done is to dig out the  Adventurer, Conqeuror, King,rpg & the Barbarian Conquerors of Kanahu  supplement specificially. The majority of the PC classes, rules, etc. allow me as a DM to get the machinery of a take over of certain Cha'alt locations into the works. 









































The players want a piece of the action & their either going to get it or get killed taking that piece. There are however certain issues that have cropped up. Such as the fact that back on Earth several of the player's PC's interests will either increase or suffer as a result of such a take over. But what does this actually mean?! It means that certain locations are key to the business ventures & risks that they want to take such as having an alliance with the Santa Fe Starport. They done business there during several key events. And want to deal with the cult infecting New Albuquerque.
They are bound to get more then a few of the wastelander gangs under their banner to help ferment the first part of their plan. Their current Blackguard space pirate adventurers group has more then the numbers to help them pull this off. 
The two gladiators that we've got in the party have migrated from being straight up warriors to being psionic warriors who have gotten augmented with psychic drug treatments. The Blackguard have also cleared several minor dungeons giving them a taste for treasure, women, and pillaging. Make no mistake this is an 'adult' campaign even though our youngest player is twenty nine. She is far more vicious then the older more experience players I've found. The players may take over New Albuquerque but after doing research into chaos with a capital 'C' in ACK's. It's my determination that beastmen with a wide variety of mutations are going to be in the player's future. 
































Wretched Flesh & Wretched Space both offer several PC options such as psionics & ritual magick & more that is perfect to slot into Cha'alt & BCK. The weird mutants & more within the Wretch rpg line has been a Lovecraftian god sent in a way. Thus  allowing me to keep the B/X D&D vibe while using the  OSR creations of the Red Room.