Showing posts with label Novellas. Show all posts
Showing posts with label Novellas. Show all posts

Saturday, March 30, 2019

Clark Ashton Smith's Novella The Plutonian Drug To The 'Old Solar System' Campaign Setting & the Slow War




The Plutonian Drug is one of the cooler early efforts by Clark Ashton Smith & fits right into the Old School Solar system nicely. The connections are there for the other H.P. Lovecraft's circle of writers & the Plutonian drug lays down some very deep connections indeed. The Plutonian Drug, published in Amazing Stories for September, 1934 isn't that well known outside of fans of Lovecraft & CAS.



Not only do we get a quick overview of how dangerous space exploration is but we get a quick nod to a Moon expedition in 1975!
"'It is remarkable.' said Dr. Manners, 'how the scope of our pharmacopoeia has been widened by interplanetary exploration. In the past thirty years, hundreds of hitherto unknown substances, employable as drugs or medical agents, have been found in the other worlds of our own system. It will be interesting to see what the Allan Farquar expedition will bring back from the planets of Alpha Centaurt when -- or if — it succeeds in reaching then and returning to earth. I doubt, though, if anything more valuable than selenine will be discovered. Selenine, derived from a fossil lichen found by the first rocket-expedition to the moon in 1975, has, as you know, practically wiped out the old-time curse of cancer. In solution, it forms the base of an infallible serum, equally useful for cure or prevention.'"  This might be a homage to HG Wells First Men in the Moon later made into the classic '64 film.


This story outlines not only one of the CAS early efforts but the planet where the Mi Go of HP Lovecraft's Whisperer in the Darkness  had a colony. By the time we get to CAS novella 'The Plotonian Drug' the Mi Go & Yuggoth have moved on. There are lots of little details about space exploration & the science of the time that get into the myriad of hazards of the 'Old Solar System'.


Mi Go artwork by Khannea SunTzu

Now I haven't gotten into the artifact that is the Plutonian Drug. Its a drug that unhinges the individuality of a person from their personal time space continuum, it shows them all of their selves along the lattice of existence. If this wasn't enough it also makes the person vulnerable to space & time traveling entities such as the Hounds of Tindalos or Dimensional Shamblers. 



"
'Plutonium,' explained Manners, 'as its name would indicate, comes from forlom, frozen Pluto, which only one terrestrial expedition has so far visited — the expedition led by the Cornell brothers, John and Augustine, which started in 1990 and did not return to earth till 1996, when nearly everyone had given it up as lost. John, as you may have heard, died during the returning voyage, together with half the personnel of the expedition: and the others reached earth with only one reserve oxygen-tank remaining.
This vial contains about a tenth of the existing supply of plutonium. Augustine Cornell, who is an old schoolfriend of mine gave it to me three years ago, just before he embarked with the Allan Farquar crowd. I count myself pretty lucky to own anything so rare.
'The geologists of the party found the stuff when they began prying beneath the solidified gases that cover the surface of that dim, starlit planet, in an effort to learn a little about its composition and history. They couldn't do much under the circumstances, with limited time and equipment; but they made some curious discoveries — of which plutonium was far from being the least.
'Like selenine, the stuff is a bi-product of vegetable fossilization. Doubtless it is many billion years old, and dates back to the time when Pluto possessed enough internal heat to make possible the development of certain rudimentary plant-forms on its blind surface. It must have had an atmosphere then; though no evidence of former animal-life was found by the Cornells.
'Plutonium, in addition to carbon, hydrogen, nitrogen, and oxygen, contains minute quantities of several unclassified elements. It was discovered in a crystalloid condition, but turned immediately to the fine powder that you see, as soon as it was exposed to air in the rocketship. It is readily soluble in water, forming a permanent colloid, without the least sign of deposit, no matter how long it remains in suspension.'
'You say it is a drug?' queried Balcoth. 'What does it do to you?'
'I'll come to that in a minute — though the effect is pretty hard to describe. The properties of the stuff were discovered by chance: on the return journey from Pluto, a member of the expedition, half delirious with space-fever, got hold of the unmarked jar containing it and took a small dose, imagining that it was bromide of potassium. It served to complicate his delirium for a while — since it gave him some brand-new ideas about space and time.
'Other people have experimented with it since then. The effects are quite brief (the influence never lasts more than half an hour) and they vary considerably with the individual. There is no bad aftermath, either neural, mental, or physical, as far as anyone has been able to determine. I've taken it myself, once or twice, and can testify to that.
'Just what it does to one, I am not sure. Perhaps it merely produces a derangement or metamorphosis of sensations, like hashish; or perhaps it serves to stimulate some rudimentary organ, some dormant sense of the human brain. At any rate there is, as clearly as I can put it, an altering of the perception of time — of actual duration — into a sort of space-perception. One sees the past, and also the future, in relation to one's own physical self, like a landscape stretching away on either hand. You don't see very far, it is true -merely the events of a few hours in each direction; but it's a very curious experience; and it helps to give you a new slant on the mystery of time and space. It is altogether different from the delusions of mnophka.'"

The novella picks up the ball of time travel & twists it in a very personal direction but its what happens when it wears off that the fun begins. This brings up the real potential here for adventurers who are more then likely to try this ancient horror from the past with a whole host of old school adventure complications for a campaign!
Were the Mi Go using this drug to cause those trapped within those brass brain cases to travel down their own personal time continuum for some alien purpose? Adventurers  are going to face destruction from a wide variety of sanity destroying sources! On the whole the whole affair might be similar to the Fungi From Yuggoth poetry cycle that HP Lovecraft wrote back in '29. 

"It is a certain hour of twilight glooms,
Mostly in autumn, when the star-wind pours
Down hilltop streets, deserted out-of-doors,
But shewing early lamplight from snug rooms.
The dead leaves rush in strange, fantastic twists,
And chimney-smoke whirls round with alien grace,
Heeding geometries of outer space,
While Fomalhaut peers in through southward mists.

This is the hour when moonstruck poets know
What fungi sprout in Yuggoth, and what scents
And tints of flowers fill Nithon’s continents,
Such as in no poor earthly garden blow.
Yet for each dream these winds to us convey,
A dozen more of ours they sweep away!"
The Fungi From Yuggoth By  HP Lovecraft

The Plutonian Drug from Clark Ashton Smith should be used with some restraint within old school campaigns because it can both enhance or wreck a carefully laden pulpy setting easily. Doses of the stuff are easily going to go for 10000 gold pieces each and only obtainable through a qualified scientist or wizard. Dungeon masters should read the original story carefully before using it within a campaign and adventurers who obtain the stuff would be paid about three to four thousand gold pieces themselves. Those who are exposed to it must save vs poison or experience its sanity shattering effects for themselves.

You can download the original

Amazing Stories (1934 issue 09) Right Over Here
that contains CAS's Plutonian Drug novella


 Time is a subjective illusion & we've seen that the Mi Go have been playing with time for eons. But is the drug we've seen in CAS's  Mnemoka (1955) Fragment. Might be  same time altering substance or belong to the same family as we've seen CAS's The Plutonian Drug. The effects almost entire seem to be based around the subjective nature of time itself. The other Lovecraft race that made war & had conflicts with the Mi Go were the Yithians. The Shadow Out of Time has a fragment about it but HPL's At The Mountains of Madness goes deeper down that rabbit hole. The Mi Go & the Yithians war never stopped & they've been fighting it on multiple fronts for eons.
  All of this leads back into the idea that perhaps the royal houses of Atlantis and Lemuria had a bit of outside help & left behind servant races to take care of their interests upon Earth after the second Biblical Flood. This gets into the universal cultural constants we see in many lost worlds especially those of A.Merritt. The time drugs are not the only theme that we see used repeatedly.
The forces of light & darkness's war is heating up but why!?! Tune in tomorrow & find out! 

Saturday, June 3, 2017

Adapting Clark Ashton Smith's Novella The Plutonian Drug To The 'Old Solar System' Campaign Setting




The Plutonian Drug is one of the cooler early efforts by Clark Ashton Smith & fits right into the Old School Solar system nicely. The connections are there for the other H.P. Lovecraft's circle of writers & the Plutonian drug lays down some very deep connections indeed. The Plutonian Drug, published in Amazing Stories for September, 1934 isn't that well known outside of fans of Lovecraft & CAS.




Not only do we get a quick overview of how dangerous space exploration is but we get a quick nod to a Moon expedition in 1975!
"'It is remarkable.' said Dr. Manners, 'how the scope of our pharmacopoeia has been widened by interplanetary exploration. In the past thirty years, hundreds of hitherto unknown substances, employable as drugs or medical agents, have been found in the other worlds of our own system. It will be interesting to see what the Allan Farquar expedition will bring back from the planets of Alpha Centaurt when -- or if — it succeeds in reaching then and returning to earth. I doubt, though, if anything more valuable than selenine will be discovered. Selenine, derived from a fossil lichen found by the first rocket-expedition to the moon in 1975, has, as you know, practically wiped out the old-time curse of cancer. In solution, it forms the base of an infallible serum, equally useful for cure or prevention.'"  This might be a homage to HG Wells First Men in the Moon later made into the classic '64 film.


This story outlines not only one of the CAS early efforts but the planet where the Mi Go of HP Lovecraft's Whisperer in the Darkness  had a colony. By the time we get to CAS novella 'The Plotonian Drug' the Mi Go & Yuggoth have moved on. There are lots of little details about space exploration & the science of the time that get into the myriad of hazards of the 'Old Solar System'.


Mi Go artwork by Khannea SunTzu

Now I haven't gotten into the artifact that is the Plutonian Drug. Its a drug that unhinges the individuality of a person from their personal time space continuum, it shows them all of their selves along the lattice of existence. If this wasn't enough it also makes the person vulnerable to space & time traveling entities such as the Hounds of Tindalos or Dimensional Shamblers.



"
'Plutonium,' explained Manners, 'as its name would indicate, comes from forlom, frozen Pluto, which only one terrestrial expedition has so far visited — the expedition led by the Cornell brothers, John and Augustine, which started in 1990 and did not return to earth till 1996, when nearly everyone had given it up as lost. John, as you may have heard, died during the returning voyage, together with half the personnel of the expedition: and the others reached earth with only one reserve oxygen-tank remaining.
This vial contains about a tenth of the existing supply of plutonium. Augustine Cornell, who is an old schoolfriend of mine gave it to me three years ago, just before he embarked with the Allan Farquar crowd. I count myself pretty lucky to own anything so rare.
'The geologists of the party found the stuff when they began prying beneath the solidified gases that cover the surface of that dim, starlit planet, in an effort to learn a little about its composition and history. They couldn't do much under the circumstances, with limited time and equipment; but they made some curious discoveries — of which plutonium was far from being the least.
'Like selenine, the stuff is a bi-product of vegetable fossilization. Doubtless it is many billion years old, and dates back to the time when Pluto possessed enough internal heat to make possible the development of certain rudimentary plant-forms on its blind surface. It must have had an atmosphere then; though no evidence of former animal-life was found by the Cornells.
'Plutonium, in addition to carbon, hydrogen, nitrogen, and oxygen, contains minute quantities of several unclassified elements. It was discovered in a crystalloid condition, but turned immediately to the fine powder that you see, as soon as it was exposed to air in the rocketship. It is readily soluble in water, forming a permanent colloid, without the least sign of deposit, no matter how long it remains in suspension.'
'You say it is a drug?' queried Balcoth. 'What does it do to you?'
'I'll come to that in a minute — though the effect is pretty hard to describe. The properties of the stuff were discovered by chance: on the return journey from Pluto, a member of the expedition, half delirious with space-fever, got hold of the unmarked jar containing it and took a small dose, imagining that it was bromide of potassium. It served to complicate his delirium for a while — since it gave him some brand-new ideas about space and time.
'Other people have experimented with it since then. The effects are quite brief (the influence never lasts more than half an hour) and they vary considerably with the individual. There is no bad aftermath, either neural, mental, or physical, as far as anyone has been able to determine. I've taken it myself, once or twice, and can testify to that.
'Just what it does to one, I am not sure. Perhaps it merely produces a derangement or metamorphosis of sensations, like hashish; or perhaps it serves to stimulate some rudimentary organ, some dormant sense of the human brain. At any rate there is, as clearly as I can put it, an altering of the perception of time — of actual duration — into a sort of space-perception. One sees the past, and also the future, in relation to one's own physical self, like a landscape stretching away on either hand. You don't see very far, it is true -merely the events of a few hours in each direction; but it's a very curious experience; and it helps to give you a new slant on the mystery of time and space. It is altogether different from the delusions of mnophka.'"

The novella picks up the ball of time travel & twists it in a very personal direction but its what happens when it wears off that the fun begins. This brings up the real potential here for adventurers who are more then likely to try this ancient horror from the past with a whole host of old school adventure complications for a campaign!
Were the Mi Go using this drug to cause those trapped within those brass brain cases to travel down their own personal time continuum for some alien purpose? Adventurers  are going to face destruction from a wide variety of sanity destroying sources! On the whole the whole affair might be similar to the Fungi From Yuggoth poetry cycle that HP Lovecraft wrote back in '29.

"It is a certain hour of twilight glooms,
Mostly in autumn, when the star-wind pours
Down hilltop streets, deserted out-of-doors,
But shewing early lamplight from snug rooms.
The dead leaves rush in strange, fantastic twists,
And chimney-smoke whirls round with alien grace,
Heeding geometries of outer space,
While Fomalhaut peers in through southward mists.

This is the hour when moonstruck poets know
What fungi sprout in Yuggoth, and what scents
And tints of flowers fill Nithon’s continents,
Such as in no poor earthly garden blow.
Yet for each dream these winds to us convey,
A dozen more of ours they sweep away!"

The Fungi From Yuggoth By  HP Lovecraft

The Plutonian Drug from Clark Ashton Smith should be used with some restraint within old school campaigns because it can both enhance or wreck a carefully laden pulpy setting easily. Doses of the stuff are easily going to go for 10000 gold pieces each and only obtainable through a qualified scientist or wizard. Dungeon masters should read the original story carefully before using it within a campaign and adventurers who obtain the stuff would be paid about three to four thousand gold pieces themselves. Those who are exposed to it must save vs poison or experience its sanity shattering effects for themselves.

You can download the original

Amazing Stories (1934 issue 09) Right Over Here that contains CAS's Plutonian Drug novella

Thursday, June 1, 2017

Appendix N Essential Reading : Clark Ashton Smith Reading Material For Your Old School Sword & Sorcery Campaigns

I've had a wicked head cold over the last day or so but I've taken the time to do a bit of delving into the more estoreric nature of the background of the mythology of Clark Ashton Smith's Hyperborea. This cycle of Smith's directly ties in with the Lovecraftian mythos.
"In a letter to August Derleth dated 26 July 1944, Smith wrote: "In common with other weird tales writers, I have ... made a few passing references (often under slightly altered names, such as Iog-Sotot for Yog-Sothoth and Kthulhut for Cthulhu) to some of the Lovecraftian deities. My Hyperborean tales, it seems to me, with their primordial, prehuman and sometimes premundane background and figures, are the closest to the Cthulhu Mythos, but most of them are written in a vein of grotesque humor that differentiates them vastly. However, such a tale as "The Coming of the White Worm" might be regarded as a direct contribution to the Mythos.""


There are vast differences between the Astonishing Swordsmen & Sorcerers of Hyperborea & Clark Ashton Smith's Hyperborea for reasons of copyright & trademark. The game takes makes the Iron Age setting into actual gamable & viable campaign setting.  The paradoxically the stories of the Hyperborean cycle by Clark Ashton Smith are essential for running AS&SH. 
The following short stories are considered part of Smith's Hyperborean cycle:
Yet I've used all of CAS's works at one time or another to run a wide variety of settings with Astonishing Swordsmen & Sorcerers of Hyperborea because the game system's deeper D&D roots are simply that flexible for old school games. Everything from sword & planet to deep Lovecraftian horror at one time or another has crossed my gaming table. His Poseidonis cycle is really a lynch pin to understanding the origins of the Atlantis & Lovecraft's Deep Ones in AS&SH.
Because of the far future dying Earth aspect of Astonishing Swordsmen & Sorcerers of Hyperborea, Zothique is one of the other settings that I see many OSR dungeon masters drawing from. Setting in an alternative far future of Earth Zothique is a bleak, sardonic, & somewhat terrifying future dying Earth. As a setting it has a lot to offer an old school dungeon master. "The "Zothique Cycle" consists of sixteen completed short stories, a one-act play, and assorted incomplete story-fragments and story-sketches. The Tales of Zothique was also referenced in other mythos stories such as Derleth's Dwellers in Darkness and in Ramsey Campbell's The Tomb-Herd (an early version of The Church in High Street {published in Crypt of Cthulhu#43} )."
Clark Ashton Smith himself described the Zothique cycle in a letter to L. Sprague de Camp, dated November 3, 1953:

Zothique, vaguely suggested by Theosophic theories about past and future continents, is the last inhabited continent of earth. The continents of our present cycle have sunken, perhaps several times. Some have remained submerged; others have re-risen, partially, and re-arranged themselves. Zothique, as I conceive it, comprises Asia Minor, Arabia, Persia, India, parts of northern and eastern Africa, and much of the Indonesian archipelago. A new Australia exists somewhere to the south. To the west, there are only a few known islands, such as Naat, in which the black cannibals survive. To the north, are immense unexplored deserts; to the east, an immense unvoyaged sea. The peoples are mainly of Aryan or Semitic descent; but there is a negro kingdom (Ilcar) in the north-west; and scattered blacks are found throughout the other countries, mainly in palace-harems. In the southern islands survive vestiges of Indonesian or Malayan races. The science and machinery of our present civilization have long been forgotten, together with our present religions. But many gods are worshipped; and sorcery and demonism prevail again as in ancient days. Oars and sails alone are used by mariners. There are no fire-arms—only the bows, arrows, swords, javelins, etc. of antiquity. The chief language spoken (of which I have provided examples in an unpublished drama) is based on Indo-European roots and is highly inflected, like Sanskrit, Greek and Latin.
After reading through most of the appendix N material below for Zothique I've come to the conclusion many of these tales were wrought from Smith's own material pulled from deep within his dark & highly creative imagination. In fact even more so then H.P. Lovecraft as I get older I've come to appreciate the writings of Clark Ashton Smith even more.
  1. "Empire of the Necromancers" (Weird Tales, September 1932)
  2.  "The Isle of the Torturers" (Weird Tales, March 1933) — IT
  3.  "The Isle of the Torturers" (Weird Tales, March 1933) — IT
  4. "The Dark Eidolon" (Weird Tales, January 1935) — DE
  5.  "The Voyage of King Euvoran" (The Double Shadow and Other Fantasies, 1933; Weird Tales, September 1947 (abridged) as "The Quest of the Gazolba") — VE
  6.  "The Weaver in the Vault" (Weird Tales, January 1934) — WV
  7.  "The Tomb Spawn" (Weird Tales, May 1934) — TS
  8. "The Witchcraft of Ulua" (Weird Tales, February 1934) — WU
  9.  "Xeethra" (Weird Tales, December 1934) — X
  10.  "The Last Hieroglyph" (Weird Tales, April 1935) — LH
  11.  "Necromancy in Naat" (Weird Tales, July 1936) — NN
  12.  "The Black Abbot of Puthuum" (Weird Tales, March 1936)
  13.  "The Death of Ilalotha" (Weird Tales, September 1937) — DI
  14.  "The Garden of Adompha" (Weird Tales, April 1938) — GA
  15.  "The Master of the Crabs" (Weird Tales, March 1948) — MC
  16.  "Morthylla" (Weird Tales, May 1953) — M

    One of the most essential sources for Zothique is
    "The introduction to Tales of Zothique" by Clark Ashton Smith, edited by Will Murray and Steve Behrends, and published by Necronomicon Press. This piece dovetails nicely with the published D20 by  George Hager


All of this boils down to essential reading for both the Clark Ashton Smith fan & the Astonishing Swordsmen & Sorcerers of Hyperborea dungeon master. Stay tuned because we've got more to come! For now I hope you make your saves and I'll try to get over this head cold. Cheers from Casa De Fabiaschi