Showing posts with label King Kong (2005 film). Show all posts
Showing posts with label King Kong (2005 film). Show all posts

Wednesday, February 8, 2023

The Weta-rex Swarm Adapted From King Kong ( 2006) For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 Deinacrida rex or Weta-rex, are a major mutated specialist predator & scavenger of the highest order. These prehistoric like highly specially evolved crickets are capable of ripping off limbs & major appendages of animals & men easily. The over evolved crickets grow to over meter long with large meat slicing jaws & operate in large pack tactic using swarms. These swarms use clicking,scent trails, and pack tactics to take down even small dinosaurs or even the odd Kaiju. Even armed parties of men are little issue for the weta-rex swarms. 

Weta-Rex are the terror of many a ship wrecked or starship crewmen. These pests travel on oversized kaiju & have hitched rides across the cosmos. The serpent men also used these highly dangerous predators to protect their temple fortresses for ages. 
Weta rex usually prefer damp & wet environs to lay their eggs which hatch within 1d6 days. The Weta Rex is able to after two hours of drying it's carpace go on the hunt & will be attracted to it's own individual swarm. Swarms of weta rex can & do easily evolve to their indevidual evironments. These horrors have been found on desert planets, exo Earths, and even the occassional abandoned starship's hold. 

Weta rex are considered vermin by ninety percent of alien races. Big Ass Reptiles are the exception and often feed on these horrors eating entire swarms in one sitting. 
Weta rex are excellent hunters & operate with both dark vision & highly sensitive anntenna in total darkness easily. Swarms often send out scouts to hunt down potential prey targets. These scouts sent out scent trails & are able to summon the swarm with a series of high pitched clicks in code. The swarm will arrive within 1d6 turns easily overcoming targets many times their size. 

Weta-rex shade carpaces every 30 days or so depending upon prey availabilty. If prey is unavailable the swarm may turn on it's weakest members. And this process will continue until only a fertilized female remains. She will lay eggs for the next swarm which will hatch within 1d6 months or if in a desert enviroment may be 2d6 years.Swarms of Weta-rex often hitch rides on kaiju to find new hunting grounds. They often entire hiberation cycles when finding new hunting ground. 
Weta rex are most dangerous when they come out of a hibernation cycle. The swarm will seek out any fresh meta or prey after emerging from such a cycle under cover of darkness. Weta-rex will then go on a feeding frenzy overwhelming prey and stripping anyone they come across down to the bone. 




































'The Weta-rex Swarm








#appearing 3d6

5/10, Move 13m, Armor 2, Claw (melee 1d damage) Bite (melee 2D damage), , Survival 1,  Combat 3, Melee 2 . Dark Vision, Pack Tactics, Nasty Bite the monster gains +1 on bite damage, Summon Swarm - Can summon the Swarm in 1d6 rounds if they find prey, Hiberation Cycle, Voracious Hunger - Weta-Rex become incredibly hungry & must stop to eat any prey+2 to all damage. Drawbacks -Hunger Over Survival-  Weta-Rex are not smart at all and can be lured into situations to be killed by promises of fresh prey & meat. 

Monday, January 30, 2023

The Vultursaur Swarm Adapted From King Kong (2005) For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 The VultursaurVultursaurus, is a weird, nocturnal, flying non-avian paravian with bat-like wings from the chasms and jungles of Skull Island. It has a 20-25 inch wingspan. What makes the Vultursaur so dangerous is the fact that it carries the Kaiju spread Skull Island Fever. 

Vultursaurus is a dusk & nocturnal predator of insects, small rodents, and even a bit of carrion. Swarms of Vultursaurus often nest within the folds of skin of giant Kaiju. Where they feed upon the alien insects & other parasitic lifeforms of giant creatures. 
And this is where the Vultursaurus pick up & carry Skull Island Fever named after the Endeavor expediation of 1935. Skull Island fever acts as respitory & bodily fluid borne disease which infects those around the victims. Victims quickly begin internal hemmoraging & organ shut down within 2d6 hours. Skull Island fever has been seeen as far away as the wastelands of Californoriia & China. The strange radiations of Kaiju stoke the fires of the unusual bacteria of the fever that the Vultursaurus swarms carry. These tiny predator often flock into urban areas to feed on ironically on tiny vermin such as mice & rats. All of the while these flocks spread the contagion. 
Many wasteland settlements welcome the 
 Vultursaurus swarms to special outer settlement rookeries where they are used as primitive bioweapons against invaders. The little unusual predators have incredibly sharp claws capable of shredding flesh like tissue paper. 

The Vultursaurus is the sole surviving descendant of a second dynasty of flying theropods that developed bat-like wing membranes instead of feathers.The Vultursaurus can be found almost anywhere that Kaiju have passed within the wastelands because of the creatures shedding these formitable little predators in their wake & passing. 

The Vultursaur Swarm













# appearing 4d6 Swarm

5/10, Move 12m, Armor 2, claw (melee 2d damage), Bite (melee 1D damage), , Survival 2, Melee 1 .Dark Vision, Dark Vision, Disavantage Light  Blind, Disease (See Cepheus Atom for Disease Rules)





Thursday, January 26, 2023

The Arachno- Claw Adapted From King Kong (2005) For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 There are monsters that haunt the dreams of explorers & adventurers across the world. The Arachno- Claw  is another  oversized arthropod that lives in the shadows of Kaiju everywhere in the wastelands & jungles of the 'Old World'. These horrifying carnavores & scavengers are the ultimate opportunists. They are adapted to feeding in darkness or twilight conditions. The  Arachno- Claw  is adapted to feed on anything that comes it way tearing it's prey into bit sized chunks that it can easily digest.Arachno- Claws attack with two devestating pincers & a vicious bite. 

Arachno- Claw  life cycle is truly the stuff of nightmares with the female laying her eggs in carrion & raw meat. The Arachno- Claw  clutch then eat their way out of the host within 1d6 days. These oversized anthropods then find the rest of their clutch brothers & sisters in the semi darkness of caves & caverns nearby. A chemical scent trail is used by these horrors to mark terrority & hunting grounds. Arachno- Claws can be found in a wide variety of enviroments & places because of the fact that some subspecies live on and within the skin flaps of various Kaiju species. Arachno- Claws hunting tactics are the ambush. They look like a giant trapdoor spider, with six legs and powerful claws.Arachno- Claws have six legs that are used to walk, with two crab-like claws under their mouths, which are used to rip prey. Because the Arachno- Claws are a parasitic species in many ways to giant Kaiju they can be found almost anywhere. 

The Arachno- Claw is drawn to dark places & tight spaces usually with other giant vermin. Vermin who are drawn to the strange radiations of the various Kaiju species.  Arachno- Claws are able to call upon 2d6 other claws within 2 rounds with the loud clicking of their claws a sound which no adventurer soon forgets. 



Arachno- Claw


# appearing 3d6

5/10, Move 12m, Armor 5, claw (melee 1d damage), Bite (melee 1D damage), , Survival 2,  Combat 2, Melee 1 .Dark Vision, Sensitive Anntena, Disavantage Light  Blind, Fast Tunneling, 


Monday, January 23, 2023

The Deplector Adapted From King Kong (2005) For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 There are some things that live on & around Kuiju. The Deplector is one such crusteasn  like giant  species.  The Deplector loves to lair itself within the creavices & cracks around low lying areas of Kuiju activity. There these eight foot long scavengers can feed on debris, radiation, and the occassional victim who stumbles into their enviroments. 



These land & underworld giant crusteans feed off anything they can get their claws into. While females could reach up to eight feet in length, males were scarcely larger than a newly-hatched female. They dwell in the back of the female's cavern, fertilizing their eggs and eating scraps of the female's prey.   Hanging in place, with their enormous pincers folded almost Mantis-style in front of them, they wait for small prey to pass the mouths of their holes. Their long antennae are sensitive to vibrations in the air, enabling them to pinpoint prey despite lacking eyes. The bite from one of these horrors causes deplector disease resulting in the prey shaking, having fits, and being easy victims unless a saving throw is made. 





The Deplector lives in the shadow of many Kaiju & these eight foot long horrors often lay their eggs on the bodies of the giant horrors. There are often Deplector swarms that have to be cleaned out after a Kaiju has moved through an area. The Mi Go and other mythos creatures or races cultivate Deplector swarms as clean up crew. Making these monsters a problem even on interstellar worlds as infestations can be found anywhere?! Big Ass Reptiles love to feed on swarms of Deplectors as a light snack. 







Deplector 
# appearing 3d6

5/10, Move 12m, Armor 6, claw (melee 1d damage), Bite (melee 1D damage), , Survival 1,  Combat 1, Melee 1 . Regeneration ,Venom Bite 1 Damage Poison, Disavantage Blind, 

Saturday, December 31, 2022

The New Foetodon Updated Adapted From King Kong (2005) For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 Foetodon is a species of large predatory crocodilian from one of the Skull Island land masses seen during the 1930's Venture expediation. These large  predators have carved out a niche on both Skull Island & the Hollow Earth as premeire scavengers. They range from 10 to 15 feet long & are capable of taking off a man's arm quite easily. 

The Foetodon species of large predatory crocodilians have been found on other Earth type worlds as well. Speculation among scientists & other top men is the fact that aliens adapted the species as a top tier scavenger for a wide variety of enviroments. The Foetodon species internal biology has been adapted to feed on a wide spectrum of biological offal & waste. The incredible gut fauna & stomach acids have incredible industurial applicationsThe Foetodon is adapted for both predatory & scavenger roles. 
What makes the   Foetodon species so dangerous is the fact that these monsters use pack tactics to run down prey in jungle & other planetary  enviroments. 
Using a combination of it's snaggled toothed jaws, highly virulant bacteria, & a cocktail of 
anticoagulant venoms the  Foetodon will run down prey. Take a bite & then let it's bite do the rest. Unless treated with modern medicine or super science medical treatments. The bite & massive tissue damage will result in the prey subcombing to it's injuries. Large packs of Foetodon have been known to take down even Skull Crawlers when times are tough. Foetodon are known to feed on Rock Critters within the Hollow Earth & the Big Ass Reptile species are rivals  to massive packs of Foetodon. Many know the Foetodon by thier fearsome roar which causes fear in creatures smaller then human size. Foetodon packs have been used by Mythos species as living security systems for eons. This includes the Serpent Men, Mi Go, & the Desert Dwellers. 


The Foetodon 











# appearing 2d6

5/10, Move 12m, Armor 6, Claw (melee 1d damage) Bite (melee 2D damage), , Survival 1,  Combat 3, Melee 1 . Regeneration ,Venom Bite 2 Damage see rules in Cepheus Atom, Some Foetodon specimens have been lab grown with the Regeneration mutation ( see Cepheus Atom for details), Pack tactics the creature seemingly is able to call 2d6 of it's breathen to it with a subtle roar or other signal. These pack breathen will appear within 3 rounds within a 2 meter area of the signaller. 

Tuesday, August 3, 2021

Venatosaurus Adapted From King Kong ( 2006) For Cepheus Atom & Those Old School 2d6 Science Fantasy Role Playing Campaigns

 Venatosaurus ("hunter lizard") was a medium sized theropod dinosaur that lived on Skull Island, and were the descendants of a group of non-avian dinosaurs called dromaeosaurids. It was 16-24 feet long, but fairly lightweight for its size. Specially adapted for the circumstances of the Skull Island chain. 


Venatosaurus  are the terror of many a ship wrecked & lost sailor who found themselves on the shores of the Skull Island chain. The Venatosaurus are the terror of any dinosaurs & even some of the largest kaiju. The Venatosaurus  swarm their prey in a hail of bodies biting, clawing, & ripping apart anything that comes under their claws. Highly intelligent and social, Venatosaurus lived in packs of six to twelve or more full-grown adults and assorted young. They preferred jungles to the open grasslands, as the thick forests provide cover for them and nests for their young. Venatosaurus nests were dug out amid the roots of giant jungle trees. 























These monsters were used extensively during World War II as guard animals by several super science villains. And responsible for the destruction of at least eight facilities of both the Japanese & Allied forces who got too close to the Skull Island inner Earth chain entrance. 

Venatosaurus 
# appearing 2d6


5/10, Move 15m, Armor 2, Claw (melee 2d damage) Bite (melee 2D damage), , Survival 2,  Combat 3, Melee 1 . Pack Tactics, Nasty Bite the monster gains +1 on bite damage, Claws All In - the monster uses all of its claws in one massive attack causing max damage to take down their prey

Tuesday, June 22, 2021

The Carnictis sordicus (Vile Meat-Weasel) From Peter Jackson's "King Kong" (2005 film) Adapted For Cepheus Engine, Cepheus Atom, & Hostile Rpg Setting

 One of the most reviled prehistoric evolutionary offshoots to come from the inner Earth the Carnictis sordicus (Vile Meat-Weasel) has become the stuff of nightmares. These monster's eggs spread through the post apocalyptic wastelands through offal traders & gung farmers. The Carnictis sordicus (Vile Meat-Weasel) are responsible for clearing at least seven  different urban mutant cities. These  carrion-eating scavengers/predators of the “abyss” thrive in the ruins & dungeons of the post apocalyptical wastelands. 



Carnictis is a large worm with a sphincter-maw at one end. It undulates inside-out and exposes the mouth to its prey, allowing it to eat. There Carnictis colonies that  are also carried by some of the largest Kaiju allowing these horrors to spread across post apocalyptic Florida & other Gulf region areas. The Carnictis thrives in cool dark places such as sewers, swamps, and other cave like structures. 


















The
 Carnictis sordicus (Vile Meat-Weasel) is often seen as a on land guardian animal around Deep One operations. The meat weasel makes a perfect passive animal security option for the Deep Ones who use the worm like evolution off shoot as biological dumping options for corpses or other animal carcasses. 


Carnictis sordicus 
(Vile Meat-Weasel)

# encountered 1d6 
6/13, Move 10m Swim 5 M, Armor 1, Bite (melee 4D damage)  Combat-1, Physical-2, Survival 1, Gigantism Disease, severs limbs on an unmodified attack throw of 12.  1-in-6 chance of PCs contracting disease if engaged in melee.





Friday, June 18, 2021

The Foetodon ("cruel stinking tooth") From Peter Jackson's "King Kong" (2005 film) Adapted For Cepheus Engine, Cepheus Atom, & Hostile Rpg Setting

 The Foetodon ("cruel stinking tooth") is a large, bulky, lizard/crocodilian-like notosuchian from the jungles of Skull Island & the Inner Earth. These jungle predators have migrated into the post apocalyptic Earth's wastelands. Is this by design or function? The question remains open for scientists & others. The Foetodon feeds on the remains of humans, dinosaurs, & even Kaiju. They are extremely resistant to toxins, mutagenetic's and even some low level radiations. But they are an extremely dangerous scavenger & omnivorous species of evolved lizard/crocodilian-like notosuchian. 



Foetodon will usually scrape out a hollow near a game trail or will burrow into mounds of litter, lying quietly for a prey item to appear. And then when the prey comes near powerful jaws take man, beast, or other. the Animal is extremely well versed in taking prey or to scavenge. They are highly adaptable being able to swim, burrow, & even jump to a certain extent. All of this is done in the search of prey. 




The Foetodon is often encountered around the biological labs of Mi Go or around Mi Go mining sites where they are used to dispose of biological accident, corpses, & other alien biological debris. The Mi Go use a wide variety of control tactics up too low level stun devices or control cybernetics on the Foetodon species. 

The Foetodon 
#Encountered 1d6 

7/15, Move 10m  Swim 20M, Armor 2, Bite (melee 4D damage). Combat2, Physical-3, Survival-2. Gigantism, Disease, severs limbs on an unmodified attack throw of 12.  1-in-6 chance of PCs contracting disease if engaged in melee.



The Vastatosaurus rex ("ravager lizard king") From Peter Jackson's "King Kong" (2005 film) Adapted For Cepheus Engine, Cepheus Atom, & Hostile Rpg Setting

 



The Vastatosaurus rex ("ravager lizard king")  or V Rex has migrated from the confines of the former Skull Island & Inner Earth environs. These V Rex is a mid tier predator capable of ripping apart just about anything short of some of the smaller  Kaiju. The V Rex has moved into the wasteland jungles of the post apocalyptical  Earth. The mutant species of wasteland cause very little mutation in the V-Rex species. Many scientist believe that the V-Rex is such a hardy species that their genetic make up offers little for the mutational vectors of the post apocalyptic Earth. 


With a powerful bite, clawed legs, & a fluid gait the Vastatosaurus rex ("ravager lizard king") represents a real threat in the savage wastelands of the ravaged Earth. Because of these extensively predator's range they have been captured & used on a variety of worlds where the Mi Go run operations. The uncontrolled savagery of the V Rex offers a perfect killing & guarding machine for the Mi Go. Chemical cues, psionics, & flat out mind control allow the Mi Go to run the V Rex where & when they want them in a number alien jungle worlds. The mind of the V Rex is a violent and savage place enabling the dinosaur to shake off many psionic control abilities. This only emboldened the Mi Go to go more extreme methods including sonic fields & even cybernetic implant control devices. 
 Vastatosaurus rex ("ravager lizard king"
#appearing 1d6 indicating a pack of V Rex 
24/50, Move 10m , Armor 7, Bite (melee 5D damage) and 2 claws (melee 2D each),Combat-3, Physical-2, Survival-1