Showing posts with label Gods of Law in the New Kingdoms'. Show all posts
Showing posts with label Gods of Law in the New Kingdoms'. Show all posts

Saturday, June 10, 2023

Law & Worship - A brief Look At The Free Monograph Charles Green's 'Gods of Law in the New Kingdoms' A Free Monograph For The Stormbringer Fifth Edition Rpg

  If the ways of Chaos are ever changing & the ways of Law in the Young Kindoms have been the bed rock upon which princplities & kingdoms have been built. 




"In this monograph, Charles delves into history and purpose of the Cults of Law, and the Holy Concordance of the White Lords. Additionally, he and others introduce the concept of using the Gods of Law as enemies in Stormbringer adventures, and supplies almost a dozen campaign seeds for your own ongoing stories.

Further information includes the Barrier of Law, the entropic wall that protects so many planes from Chaos, as well as optional rules to reflect the powers of Law and Order."

When one thinks of the rule & worship  of  Law then one thinks of the unwavering arrow of Law itself. Charles Green's  'Gods of Law in the New Kingdoms' is a bit of a master work in my humble opinion. The Stormbringer fifth edition rpg was always missing something & that something was on the gods of Law.  The Lords of the Singularity are on their way out  in the Young Kingdoms & they pose the biggest threat to your PC's. 



The barrier of Law around the Young Kingdoms is breaking down & 'Gods of Law in the New Kingdoms'  goes into this in spades. With each & every thing there is an opposite. The Gods of Law are the opposite number of Chaos. But this definition isn't so easy according to the Michael Moorcock Multiverse Wiki entry;"The Lords of Singularity and Justice, and servants of Law.

Law manifests itself in an unknown number of forms and ideals. Chief among these are the Lords of Law, also known as the Lords of Light and the White Lords. The Lords of Law are essentially living embodiment of Law. They are worshiped as gods in many worlds, and reviled as tyrants in others.

The White Lords of Law are much less developed than the Lords of Chaos. Most of the stories are set in a cosmic cycle when Chaos is most powerful. When they appear, the Lords of Law are usually more benevolent than the Chaos Lords, who are seductive but also sinister and prone to losing their temper. The Lords of Law are prone to appearing in human form, but when seen in their truer forms, they appear as perfect in every way, flawlessly symmetrical and painfully beautiful to look upon.

This does not mean the Lords of Law are inherently good. Just like Chaos, Law is beyond good or evil, and too much Law can be just as harmful to life as too much Chaos. Lords of Law who disregard the Cosmic Balance do so because they wish to stop Chaos from breaching the Balance forever, and ironically, they go against the Balance themselves when they do this."

The Lords of Law have  had the Young Kingdoms in thrall for eons & their cults are some of the deadliest threats that PC's can face down in Charles Green's  'Gods of Law in the New Kingdoms' 


Charles Green's  'Gods of Law in the New Kingdoms'  brings a lot to the table top level for the Stormbringer rpg from details on all of the Gods of Law cults, practices, magicks, to the real agenda of these Lords of Law. This makes Charles Green's  'Gods of Law in the New Kingdoms'  a must have for Stormbringer 5th edition..  





'Gods of Law in the New Kingdoms'  presents everything a DM is going to need to run these dangerous entities within a Stormbringer rpg campaign. Or the PC's might find themselves on a wooden stake waiting to be burnt as a worshiper of Chaos or worse! 

Saturday, May 28, 2022

OSR Thoughts On Gods of Law in the Young Kingdoms written by Charles Green- with large contributions from Richard Watts For Chaosium’s Stormbringer and Elric! Rpg

 "This second volume of Cults of the Young Kingdoms shows an approach to life in the Multiverse very different from that found in the Cults of Chaos. Where the Church of Chaos is composed of several mostly independent cults, the Church of Law sees itself as a single, monolithic structure that exists to protect the Young Kingdoms and its people from the ravages of the Dukes of Disorder. This book explores this structure. The Player’s section details how the Cult of Law understands the cosmology of the Multiverse, how individual cultists behave, and how they approach their tasks of cleansing the world of the taint of Chaos. "



"We also see the Barrier of Law-a mystical wall of energy that prevents the Young Kingdoms from dissolving into pure Chaos. Magic is discussed as a by-product of this energy, and how both the cults of Law and Chaos use it. The Gamemaster’s section is a series of discussions about using the information in this book in your Stormbringer campaign. There are details about working with gods-appropriate themes, the cultists of Law as antagonists, and campaign seeds for further adventures. The Barrier of Law-a mystical wall of energy that prevents the Young Kingdoms from dissolving into pure Chaos is discussed here, along with magic, seen as a by-product of this energy, and how both the cults of Law and Chaos use it."


Gods of Law in the Young Kingdoms written by Charles Green- with large contributions from Richard Watts is a free monograph for Chaosium’s Stormbringer and Elric!  Rpg respectively. This monograph dives deeply into the background, make up, and monolithic nature of the Cult of Law in Moorcock's Elric series of novels. Gods of Law in the Young Kingdoms goes far deeper into the cheap & cheerful nature of Law then one would expect in a free supplement. 



Gods of Law In The Young Kingdoms is also a good resource for an OSR game as well because it has a solid exploitation of the existing information on the church & cults of Law in the Young Kingdoms. This isn't a monster book per say but instead is a solid addition to the Stormbringer rpg.  
Gods of Law In The Young Kingdoms could be used for other planes of existence where the cults & church of Law has influence. 
The cultists of Law could well be some of the most fanatical and dangerous NPC's that adventurers of the Chaosium’s Stormbringer rpg. The fact is that cultists & followers of Law's religions have a nasty & very dangerous hatred of all things Chaos. The cracks in the barrier of Law has allowed the cancer of magick as Law looks at it to creep into the Young Kingdoms. The church of chaos of Pan Tang has been actively destroying the ancient safety valves that the Young Kingdom has in place. This is  one of the main reasons why the cults of Law & churches of Law are right in a way. But the fact is that the forces of chaos fueled by Pan Tang & the Young Kingdom's human chaos cults have become such a problem. 
Elric himself as a champion of Arioch is a walking disaster area wherever he goes in the Young Kingdoms & beyond. 


 Gods of Law in the Young Kingdoms takes this knowledge of the twilight of Law & adds to it a sense of the cult & church's desparate fight against Chaos. Looking at Gods of Law in the Young Kingdoms with a both a player's & DM's eyes is interesting because it puts the view point of the Law into focus. 
Is Gods of Law in the Young Kingdom worth the download? Yes in my humble opinion because of the fact that you've got the magicks of Law, the layout & background, and much more about the dieties, cults, the church, & more of Law! 

Download Gods of Law in the Young Kingdoms written by Charles Green- with large contributions from Richard Watts For Chaosium’s Stormbringer and Elric!  Rpg Here 

Friday, December 18, 2020

Law & Worship - A brief Look At The Free Monograph Charles Green's 'Gods of Law in the New Kingdoms' A Free Monograph For The Stormbringer Fifth Edition Rpg

 If the ways of Chaos are ever changing & the ways of Law in the Young Kindoms have been the bed rock upon which princplities & kingdoms have been built. 



"In this monograph, Charles delves into history and purpose of the Cults of Law, and the Holy Concordance of the White Lords. Additionally, he and others introduce the concept of using the Gods of Law as enemies in Stormbringer adventures, and supplies almost a dozen campaign seeds for your own ongoing stories.

Further information includes the Barrier of Law, the entropic wall that protects so many planes from Chaos, as well as optional rules to reflect the powers of Law and Order."

When one thinks of the rule & worship  of  Law then one thinks of the unwavering arrow of Law itself. Charles Green's  'Gods of Law in the New Kingdoms' is a bit of a master work in my humble opinion. The Stormbringer fifth edition rpg was always missing something & that something was on the gods of Law.  The Lords of the Singularity are on their way out  in the Young Kingdoms & they pose the biggest threat to your PC's. 



The barrier of Law around the Young Kingdoms is breaking down & 'Gods of Law in the New Kingdoms'  goes into this in spades. With each & every thing there is an opposite. The Gods of Law are the opposite number of Chaos. But this definition isn't so easy according to the Michael Moorcock Multiverse Wiki entry;"The Lords of Singularity and Justice, and servants of Law.

Law manifests itself in an unknown number of forms and ideals. Chief among these are the Lords of Law, also known as the Lords of Light and the White Lords. The Lords of Law are essentially living embodiment of Law. They are worshiped as gods in many worlds, and reviled as tyrants in others.

The White Lords of Law are much less developed than the Lords of Chaos. Most of the stories are set in a cosmic cycle when Chaos is most powerful. When they appear, the Lords of Law are usually more benevolent than the Chaos Lords, who are seductive but also sinister and prone to losing their temper. The Lords of Law are prone to appearing in human form, but when seen in their truer forms, they appear as perfect in every way, flawlessly symmetrical and painfully beautiful to look upon.

This does not mean the Lords of Law are inherently good. Just like Chaos, Law is beyond good or evil, and too much Law can be just as harmful to life as too much Chaos. Lords of Law who disregard the Cosmic Balance do so because they wish to stop Chaos from breaching the Balance forever, and ironically, they go against the Balance themselves when they do this."

The Lords of Law have  had the Young Kingdoms in thrall for eons & their cults are some of the deadliest threats that PC's can face down in Charles Green's  'Gods of Law in the New Kingdoms' 


Charles Green's  'Gods of Law in the New Kingdoms'  brings a lot to the table top level for the Stormbringer rpg from details on all of the Gods of Law cults, practices, magicks, to the real agenda of these Lords of Law. This makes Charles Green's  'Gods of Law in the New Kingdoms'  a must have for Stormbringer 5th edition..  





'Gods of Law in the New Kingdoms'  presents everything a DM is going to need to run these dangerous entities within a Stormbringer rpg campaign. Or the PC's might find themselves on a wooden stake waiting to be burnt as a worshiper of Chaos or worse!