Showing posts with label Charles Green. Show all posts
Showing posts with label Charles Green. Show all posts

Saturday, June 10, 2023

Law & Worship - A brief Look At The Free Monograph Charles Green's 'Gods of Law in the New Kingdoms' A Free Monograph For The Stormbringer Fifth Edition Rpg

  If the ways of Chaos are ever changing & the ways of Law in the Young Kindoms have been the bed rock upon which princplities & kingdoms have been built. 




"In this monograph, Charles delves into history and purpose of the Cults of Law, and the Holy Concordance of the White Lords. Additionally, he and others introduce the concept of using the Gods of Law as enemies in Stormbringer adventures, and supplies almost a dozen campaign seeds for your own ongoing stories.

Further information includes the Barrier of Law, the entropic wall that protects so many planes from Chaos, as well as optional rules to reflect the powers of Law and Order."

When one thinks of the rule & worship  of  Law then one thinks of the unwavering arrow of Law itself. Charles Green's  'Gods of Law in the New Kingdoms' is a bit of a master work in my humble opinion. The Stormbringer fifth edition rpg was always missing something & that something was on the gods of Law.  The Lords of the Singularity are on their way out  in the Young Kingdoms & they pose the biggest threat to your PC's. 



The barrier of Law around the Young Kingdoms is breaking down & 'Gods of Law in the New Kingdoms'  goes into this in spades. With each & every thing there is an opposite. The Gods of Law are the opposite number of Chaos. But this definition isn't so easy according to the Michael Moorcock Multiverse Wiki entry;"The Lords of Singularity and Justice, and servants of Law.

Law manifests itself in an unknown number of forms and ideals. Chief among these are the Lords of Law, also known as the Lords of Light and the White Lords. The Lords of Law are essentially living embodiment of Law. They are worshiped as gods in many worlds, and reviled as tyrants in others.

The White Lords of Law are much less developed than the Lords of Chaos. Most of the stories are set in a cosmic cycle when Chaos is most powerful. When they appear, the Lords of Law are usually more benevolent than the Chaos Lords, who are seductive but also sinister and prone to losing their temper. The Lords of Law are prone to appearing in human form, but when seen in their truer forms, they appear as perfect in every way, flawlessly symmetrical and painfully beautiful to look upon.

This does not mean the Lords of Law are inherently good. Just like Chaos, Law is beyond good or evil, and too much Law can be just as harmful to life as too much Chaos. Lords of Law who disregard the Cosmic Balance do so because they wish to stop Chaos from breaching the Balance forever, and ironically, they go against the Balance themselves when they do this."

The Lords of Law have  had the Young Kingdoms in thrall for eons & their cults are some of the deadliest threats that PC's can face down in Charles Green's  'Gods of Law in the New Kingdoms' . 


Charles Green's  'Gods of Law in the New Kingdoms'  brings a lot to the table top level for the Stormbringer rpg from details on all of the Gods of Law cults, practices, magicks, to the real agenda of these Lords of Law. This makes Charles Green's  'Gods of Law in the New Kingdoms'  a must have for Stormbringer 5th edition..  





'Gods of Law in the New Kingdoms'  presents everything a DM is going to need to run these dangerous entities within a Stormbringer rpg campaign. Or the PC's might find themselves on a wooden stake waiting to be burnt as a worshiper of Chaos or worse! 

Friday, June 9, 2023

Chaos & Cults - A Brief Look & Overview Into Charles Green's Cults of Chaos - A Free Monograph For The Stormbringer Fifth Edition Rpg

  The ways of chaos are many & subtle, today we're gonna dive deep into the many layers of the Chaos in the Stormbringer rpg if only a bit briefly. 




When one thinks of the expansion of Pan Tang across the Young Kingdoms its not the armies of that depraved demonic nation. But the temples & churches of Chaos that are actually the real conquring force. And one man stands at the head of it all Jagreen Lern . The Theocrat of Pan Tang is both figure head & spear head for one of the most dangerous forces on the plane of the Young Kingdoms. 


Rodney Mathews Jagreen Lern is the definitive version for me. 

The definitive sourcebook for this  nation of demonic insanity  is definitely Sorcerers of Pan Tang for the Stormbringer fourth edition of the game. And Sorcerers of Pan Tang brings all of the   nation of demonic insanity to the table top level for game play. 




 Sorcerers of Pan Tang has it all; ""Pan Tang is a grim island of lurking evil. Wild jungles to the north resound to the roar of a thousand tigers — the animal sacred to Chardhros the Reaper. The Plain of Glass divides the island, a shining wasteland of ancient volcanic catastrophe. The farmland to the south is a living hell to the slaves who work the great plantations.The capital of Pan Tang is Hwamgaarl, the City of Screaming Statues. Tigers walk among men and feed when they please. Sorcerers study dark knowledge and summon awesome horrors from other planes to do their bidding. The citizens of Hwamgaarl take their pleasure in the Gardens of Pain, gather their knowledge at the University of Lucid Perversity, and propitiate the Lords of Chaos at the Palace-Temple of the Theocrat.

Jagreen Lern is the Theocrat of Pan Tang, presiding over this nightmare land. A new age is coming, and his armies are ready. Other nations of the Young Kingdoms already plot against Melnibone, and soon those plots bring war. Pan Tang hovers, vulture-like, awaiting the results of the first violent clash of Young Kingdom armies against the remaining might of Melnibone. Though Melnibone has ruled the world for 10,000 years, in only a small fraction of that time will it be destroyed.""  This back bit of Sorcerers of Pan Tang is from Wayne's Books right over here. 
Players are going to take one look at this book & have thier PC's run in the other direction. We avoided & ran away from the Pan Tangians everytime we encountered them or destroyed them on sight. How does one make the temples & churches usable & a bit more subtle?! That's where the free  Cults of Chaos monograph comes into full play. When Chaosium was actually sellingthis monograph we snapped it up. The whole thing is a great little addition to the DM's tool box. 

 If 'Sorcerers of Pan Tang'  is the definitive source on the demonic island nation in the Young Kingdoms then Charles Green's ' Cults of Chaos' is the operator's manual. The cults here are presented in two ways that make ' Cults of Chaos' so easy to use. First is the player's section which details the public face of these minion's of chaos & then ' Cults of Chaos' switches over to the DM' section giving us the real face of these bastard cults within the Young Kingdoms.  Being far more subtle is the route to go.  
The Young Kingdoms is a place whose world  cycle is moving forward & the powers of chaos are going to have thier due. No more is this evident then within Michael Moorcock's Bane of the Black Sword;""High in the wintry sky climbed the dragons as Elric urged his charges westwards. Thoughts of love, of peace, of vengeance even were lost in that reckless sweeping across the glowering skies which hung over that ancient Age of the Young Kingdoms. Elric, proud and disdainful in his knowledge that even his deficient blood was the blood of the Sorcerer Kings of Melnibone, became detached.
He had no loyalties then, no friends, and if evil possessed him, then it was a pure brilliant evil, untainted by human drivings.
High soared the dragons until below them was the heaving black mass, marring the landscape, the fear-driven horde of barbarians who, in their ignorance, had sought to conquer the lands beloved of Elric of Melnibone.
"Ho, dragon brothers — loose your venom — burn, burn! And in your burning cleanse the world!"
THE BANE OF THE BLACK SWORD is the fifth epic
novel of Elric, complete in itself.""
 


' Cults of Chaos'  back plugs into this element of the Stormbringer rpg mythos by back plugging into the material. Here we have the dangerous as well as the seductive elements of chaos at play. Why is the world of Elric doomed?! Because we've doomed the Young Kindoms  with our worship of the chaos powers & the door has been flung open. Is there any hope?! Yes & no.. We'll get into that coming up. Charles Green's ' Cults of Chaos' is one of the definitive Stormbringer fifth edition monographs. It takes the  ' Cults of Chaos' & gives them a humanized in fact too human face to deal with. This isn't a proper review of ' Cults of Chaos' but more of an overview & commentary. 

Saturday, May 28, 2022

OSR Thoughts On Gods of Law in the Young Kingdoms written by Charles Green- with large contributions from Richard Watts For Chaosium’s Stormbringer and Elric! Rpg

 "This second volume of Cults of the Young Kingdoms shows an approach to life in the Multiverse very different from that found in the Cults of Chaos. Where the Church of Chaos is composed of several mostly independent cults, the Church of Law sees itself as a single, monolithic structure that exists to protect the Young Kingdoms and its people from the ravages of the Dukes of Disorder. This book explores this structure. The Player’s section details how the Cult of Law understands the cosmology of the Multiverse, how individual cultists behave, and how they approach their tasks of cleansing the world of the taint of Chaos. "



"We also see the Barrier of Law-a mystical wall of energy that prevents the Young Kingdoms from dissolving into pure Chaos. Magic is discussed as a by-product of this energy, and how both the cults of Law and Chaos use it. The Gamemaster’s section is a series of discussions about using the information in this book in your Stormbringer campaign. There are details about working with gods-appropriate themes, the cultists of Law as antagonists, and campaign seeds for further adventures. The Barrier of Law-a mystical wall of energy that prevents the Young Kingdoms from dissolving into pure Chaos is discussed here, along with magic, seen as a by-product of this energy, and how both the cults of Law and Chaos use it."


Gods of Law in the Young Kingdoms written by Charles Green- with large contributions from Richard Watts is a free monograph for Chaosium’s Stormbringer and Elric!  Rpg respectively. This monograph dives deeply into the background, make up, and monolithic nature of the Cult of Law in Moorcock's Elric series of novels. Gods of Law in the Young Kingdoms goes far deeper into the cheap & cheerful nature of Law then one would expect in a free supplement. 



Gods of Law In The Young Kingdoms is also a good resource for an OSR game as well because it has a solid exploitation of the existing information on the church & cults of Law in the Young Kingdoms. This isn't a monster book per say but instead is a solid addition to the Stormbringer rpg.  
Gods of Law In The Young Kingdoms could be used for other planes of existence where the cults & church of Law has influence. 
The cultists of Law could well be some of the most fanatical and dangerous NPC's that adventurers of the Chaosium’s Stormbringer rpg. The fact is that cultists & followers of Law's religions have a nasty & very dangerous hatred of all things Chaos. The cracks in the barrier of Law has allowed the cancer of magick as Law looks at it to creep into the Young Kingdoms. The church of chaos of Pan Tang has been actively destroying the ancient safety valves that the Young Kingdom has in place. This is  one of the main reasons why the cults of Law & churches of Law are right in a way. But the fact is that the forces of chaos fueled by Pan Tang & the Young Kingdom's human chaos cults have become such a problem. 
Elric himself as a champion of Arioch is a walking disaster area wherever he goes in the Young Kingdoms & beyond. 


 Gods of Law in the Young Kingdoms takes this knowledge of the twilight of Law & adds to it a sense of the cult & church's desparate fight against Chaos. Looking at Gods of Law in the Young Kingdoms with a both a player's & DM's eyes is interesting because it puts the view point of the Law into focus. 
Is Gods of Law in the Young Kingdom worth the download? Yes in my humble opinion because of the fact that you've got the magicks of Law, the layout & background, and much more about the dieties, cults, the church, & more of Law! 

Download Gods of Law in the Young Kingdoms written by Charles Green- with large contributions from Richard Watts For Chaosium’s Stormbringer and Elric!  Rpg Here 

Friday, December 18, 2020

Law & Worship - A brief Look At The Free Monograph Charles Green's 'Gods of Law in the New Kingdoms' A Free Monograph For The Stormbringer Fifth Edition Rpg

 If the ways of Chaos are ever changing & the ways of Law in the Young Kindoms have been the bed rock upon which princplities & kingdoms have been built. 



"In this monograph, Charles delves into history and purpose of the Cults of Law, and the Holy Concordance of the White Lords. Additionally, he and others introduce the concept of using the Gods of Law as enemies in Stormbringer adventures, and supplies almost a dozen campaign seeds for your own ongoing stories.

Further information includes the Barrier of Law, the entropic wall that protects so many planes from Chaos, as well as optional rules to reflect the powers of Law and Order."

When one thinks of the rule & worship  of  Law then one thinks of the unwavering arrow of Law itself. Charles Green's  'Gods of Law in the New Kingdoms' is a bit of a master work in my humble opinion. The Stormbringer fifth edition rpg was always missing something & that something was on the gods of Law.  The Lords of the Singularity are on their way out  in the Young Kingdoms & they pose the biggest threat to your PC's. 



The barrier of Law around the Young Kingdoms is breaking down & 'Gods of Law in the New Kingdoms'  goes into this in spades. With each & every thing there is an opposite. The Gods of Law are the opposite number of Chaos. But this definition isn't so easy according to the Michael Moorcock Multiverse Wiki entry;"The Lords of Singularity and Justice, and servants of Law.

Law manifests itself in an unknown number of forms and ideals. Chief among these are the Lords of Law, also known as the Lords of Light and the White Lords. The Lords of Law are essentially living embodiment of Law. They are worshiped as gods in many worlds, and reviled as tyrants in others.

The White Lords of Law are much less developed than the Lords of Chaos. Most of the stories are set in a cosmic cycle when Chaos is most powerful. When they appear, the Lords of Law are usually more benevolent than the Chaos Lords, who are seductive but also sinister and prone to losing their temper. The Lords of Law are prone to appearing in human form, but when seen in their truer forms, they appear as perfect in every way, flawlessly symmetrical and painfully beautiful to look upon.

This does not mean the Lords of Law are inherently good. Just like Chaos, Law is beyond good or evil, and too much Law can be just as harmful to life as too much Chaos. Lords of Law who disregard the Cosmic Balance do so because they wish to stop Chaos from breaching the Balance forever, and ironically, they go against the Balance themselves when they do this."

The Lords of Law have  had the Young Kingdoms in thrall for eons & their cults are some of the deadliest threats that PC's can face down in Charles Green's  'Gods of Law in the New Kingdoms' . 


Charles Green's  'Gods of Law in the New Kingdoms'  brings a lot to the table top level for the Stormbringer rpg from details on all of the Gods of Law cults, practices, magicks, to the real agenda of these Lords of Law. This makes Charles Green's  'Gods of Law in the New Kingdoms'  a must have for Stormbringer 5th edition..  





'Gods of Law in the New Kingdoms'  presents everything a DM is going to need to run these dangerous entities within a Stormbringer rpg campaign. Or the PC's might find themselves on a wooden stake waiting to be burnt as a worshiper of Chaos or worse! 

Tuesday, December 15, 2020

Chaos & Cults - A Brief Look & Overview Into Charles Green's Cults of Chaos - A Free Monograph For The Stormbringer Fifth Edition Rpg

 The ways of chaos are many & subtle, today we're gonna dive deep into the many layers of the Chaos in the Stormbringer rpg if only a bit briefly. 




When one thinks of the expansion of Pan Tang across the Young Kingdoms its not the armies of that depraved demonic nation. But the temples & churches of Chaos that are actually the real conquring force. And one man stands at the head of it all Jagreen Lern . The Theocrat of Pan Tang is both figure head & spear head for one of the most dangerous forces on the plane of the Young Kingdoms. 


Rodney Mathews 
Jagreen Lern is the definitive version for me. 

The definitive sourcebook for this  nation of demonic insanity  is definitely Sorcerers of Pan Tang for the Stormbringer fourth edition of the game. And Sorcerers of Pan Tang brings all of the   nation of demonic insanity to the table top level for game play. 





 Sorcerers of Pan Tang has it all; ""Pan Tang is a grim island of lurking evil. Wild jungles to the north resound to the roar of a thousand tigers — the animal sacred to Chardhros the Reaper. The Plain of Glass divides the island, a shining wasteland of ancient volcanic catastrophe. The farmland to the south is a living hell to the slaves who work the great plantations.The capital of Pan Tang is Hwamgaarl, the City of Screaming Statues. Tigers walk among men and feed when they please. Sorcerers study dark knowledge and summon awesome horrors from other planes to do their bidding. The citizens of Hwamgaarl take their pleasure in the Gardens of Pain, gather their knowledge at the University of Lucid Perversity, and propitiate the Lords of Chaos at the Palace-Temple of the Theocrat.

Jagreen Lern is the Theocrat of Pan Tang, presiding over this nightmare land. A new age is coming, and his armies are ready. Other nations of the Young Kingdoms already plot against Melnibone, and soon those plots bring war. Pan Tang hovers, vulture-like, awaiting the results of the first violent clash of Young Kingdom armies against the remaining might of Melnibone. Though Melnibone has ruled the world for 10,000 years, in only a small fraction of that time will it be destroyed.""  This back bit of Sorcerers of Pan Tang is from Wayne's Books right over here. 
Players are going to take one look at this book & have thier PC's run in the other direction. We avoided & ran away from the Pan Tangians everytime we encountered them or destroyed them on sight. How does one make the temples & churches usable & a bit more subtle?! That's where the free  Cults of Chaos monograph comes into full play. When Chaosium was actually sellingthis monograph we snapped it up. The whole thing is a great little addition to the DM's tool box. 

 If 'Sorcerers of Pan Tang'  is the definitive source on the demonic island nation in the Young Kingdoms then Charles Green's ' Cults of Chaos' is the operator's manual. The cults here are presented in two ways that make ' Cults of Chaos' so easy to use. First is the player's section which details the public face of these minion's of chaos & then ' Cults of Chaos' switches over to the DM' section giving us the real face of these bastard cults within the Young Kingdoms.  Being far more subtle is the route to go.  
The Young Kingdoms is a place whose world  cycle is moving forward & the powers of chaos are going to have thier due. No more is this evident then within Michael Moorcock's Bane of the Black Sword;"
"High in the wintry sky climbed the dragons as Elric urged his charges westwards. Thoughts of love, of peace, of vengeance even were lost in that reckless sweeping across the glowering skies which hung over that ancient Age of the Young Kingdoms. Elric, proud and disdainful in his knowledge that even his deficient blood was the blood of the Sorcerer Kings of Melnibone, became detached.
He had no loyalties then, no friends, and if evil possessed him, then it was a pure brilliant evil, untainted by human drivings.
High soared the dragons until below them was the heaving black mass, marring the landscape, the fear-driven horde of barbarians who, in their ignorance, had sought to conquer the lands beloved of Elric of Melnibone.
"Ho, dragon brothers — loose your venom — burn, burn! And in your burning cleanse the world!"
THE BANE OF THE BLACK SWORD is the fifth epic
novel of Elric, complete in itself.""
 


' Cults of Chaos'  back plugs into this element of the Stormbringer rpg mythos by back plugging into the material. Here we have the dangerous as well as the seductive elements of chaos at play. Why is the world of Elric doomed?! Because we've doomed the Young Kindoms  with our worship of the chaos powers & the door has been flung open. Is there any hope?! Yes & no.. We'll get into that coming up. Charles Green's ' Cults of Chaos' is one of the definitive Stormbringer fifth edition monographs. It takes the  ' Cults of Chaos' & gives them a humanized in fact too human face to deal with. This isn't a proper review of ' Cults of Chaos' but more of an overview & commentary.