Showing posts with label Film Inspiration. Show all posts
Showing posts with label Film Inspiration. Show all posts

Monday, June 26, 2017

OSR Campaign Commentary - Reel II - The Tracks Across The Sands of Mars - A Free OSR Download “The Brain-Stealers of Mars” By John W. Campbell Jr.

“Penton and Blake find Mars a pleasant place to be 
until they run afoul of the thushol, which can imitate anything!”

“The Brain-Stealers of Mars” (1936) by science fiction editor John W. Campbell Jr. &  illustrated by pulp artist Alex Schomburg. This is the precursor to the Campbell's Who Goes There! & has many of the fantastic elements of that novella plus more. I became aware of the story in its reprinted form from the 1952 issue of Wonder Story Annual magazine. I begged my adopted uncle for a copy of it & on my 14th birthday I got it. I've been a pulp head even before owning this piece of pulp history but this is a great space ripper of an issue as my uncle used to say. Alright this a great story for DM's who want to use a solid  old school adventure encounter for their science fantasy campaigns. A quick note John W.Campbell Jr. was a crack science fiction editor but a lightning rod of controversy.


This is the first of the Planeteers series of stories which is perfect fodder for a dungeon master looking for a template of a pulp space crew of adventurers. According to the TV trope website the Planeteers series was:

"Series of five science-fiction short stories by John W. Campbell, published in Thrilling Wonder Stories between 1936 and 1938, and collected in book form in 1966 as The Planeteers.
Ted Penton and Rod Blake have fled Earth in their nuclear-powered spaceship, the Ion, after a mishap involving their illegal research on atomic power (it involved destroying 300 square miles of Europe in an atomic explosion). Since nobody else on Earth is willing to use atomic power, nobody can catch up with them; and so while their lawyers try to sort things out on Earth, Penton and Blake bide their time exploring the Solar System and having adventures.We first meet up with our heroes on Mars, where they encounter centaurs and parasitic shapeshifters. Penton learns telepathy from the centaurs, which will prove useful in future dealings with intelligent aliens. After Mars, the pair proceed towards the outer system, where they start a revolution, fight blob monsters, learn alien languages, encounter high gravity and extreme cold, solve problems with the power of chemistry, etc."

This is an interesting story because not only do you get a great background piece for pulp adventurers but you also get a symbiotic relationship between two species. The proto shoggoth thushol are incredibly dangerous  but also the fact that their alien centaur neighbors have a strange relationship with them. Its almost as if the species were engineered that way.



You Can Download “The Brain-Stealers of Mars” Here


Also note that the centaur like race teaches one of the heroes a few levels of Mentalist ala Warriors of the Red Planet. There are some really unique things about the thushol, the monster doesn't seem done somehow as if its a monster that's a prototype creature although it reminds me a lot in some ways as a Gibbering Mouther. Another shoggoth variation if there ever was one. The monster that appears in 'The Brain Stealers of Mars' is most definitely a protoshoggoth creature. I think that the central Martian location described in the story is an elder thing spawning lab and research facility. A very dangerous adventure location that is clearly in some hidden valley around the Martian poles.



Just as the characters in “The Brain-Stealers of Mars” liberate a number of alien technologies. The characters in Who Goes There do something very similar when they go to finish the Blair thing.
"
Afterwards the trio discover that the Thing was dangerously close to finishing construction of an atomic-powered anti-gravity device that would have allowed it to escape to the outside world.
"No, by the grace of God, who evidently does hear very well, even down here, and the margin of half an hour, we keep our world, and the planets of the system too. Anti-gravity, you know, and atomic power. Because They came from another sun, a star beyond the stars. They came from a world with a bluer sun.""

There was another shape shifting dimensional jumping alien inspired by Who Goes There by Canadian-American writer A. E. van Vogt called The Vault of the Beast. A treasure vault on Mars (once again there's that classic pulp Mars connection);"Beings from another dimension have sent a living plastic "robot" to Earth to find the "greatest mathematical mind in the Solar System," and get that person to open a vault on Mars, containing one of the race of its creators. It is able to imitate any form of matter, and to tap the thoughts of the being it duplicates. The creature kills its way to one man, Jim Brender, who it believes is the man. The creature, in the form of another man, reveals that the Martian vault was built by the Ancient Martians, made up of an 'ultimate metal'. The vault is known as the "Tower of the Beast", located in a buried Martian city. It says that the key to opening it is 'factoring the ultimate prime number'."


You can Read Vault of the Beast Right Here


Vault of the Beast is a perfect set up for an old school adventure with some very strange roots in Mathematics & science fantasy. The other dimensional elder thing or Yithians who control the shapeshifting shaggoth menace are memorable & make excellent NPC's.
 So is this the only connection with the pulpy roots of the alien from John Carpenter's The Thing or John W. Campbell Jr.'s Who Goes There? Umm not exactly. " In 2006 Dark Horse Comics released a pre-painted snap together model kit of the alien as described in the original short story. It was sculpted and painted by Andrea Von Sholly. The model was unlicensed and was simply titled 'The Space Thing'"
A better description appears on the Entertainment Earth website;"The Space Thing Figure. Pleased to meet you earthling, I do not come in peace. This pre-painted figure stands 4 1/2-inches tall and is easy to pop together with a great-looking, Aurora-inspired display box.

Designed by Pete Von Sholly, this monster is his conception of John W. Campbell's famous shape-changing alien from the legendary story called Who Goes There?. He designed the creature during a fact-finding research junket to Alpha Centauri, and, thanks to his new 4-D camera, was able to incorporate details not found in our solar system. Pete's talented wife, Andrea, sculpted and painted the mode."

Ten Ways To Use The Brain Stealers Of Mars For Your Old School Campaigns 
  1. The locations detailed in the story are not the only Martian adventure  locations where
    the proto shoggoth thushol might be located there could me more facilities scattered throughout the solar system & beyond. 
  2. There is an echoing use of alien telepathy throughout the science fantasy series the Planeteers. This makes the mentalist class an essential thing when dealing with these types of aliens and seems to be a design conceit. This is something very similar to Larry Niven's Slaver race which has connections to the Elder Things and the Cthulhu mythos in his Known Space series. Could there be a Hyperborea connection? I think so.
  3.  The proto shoggoth thushol might appear in other forms in the Outer Worlds such as Jupiter's moons or near Saturn. They seem right at home in these worlds that Clark Ashton Smith talked about. 
  4. Some of the super science artifacts described in The Brain Stealers of Mars seem like their straight out of Astonishing Swordsmen & Sorcerers of Hyperborea. Could there be more of these connections in your campaigns? 
  5. The proto shoggoth thushol make perfect guardians for science fantasy ruins & facilities and might hold certain super science treasure vaults hostage. 
  6. Are there other powers holding sway over the places where the
    thushol were developed? Ancient curses similar to some of the alien weirdness we've seen in C.L. Moore's North West Smith series? An adventure hook if there ever was one! 
  7. There are a number of transcosmic alien presences in the Planeteer stories. Could these actually be The Great Race of Yith in disguise keeping tabs on a wide variety of eras? 
  8. The proto shoggoth thushol seem almost a not fully developed weapons system or defense could these monsters be some of the cannon fodder used in the wars of the Elder Things against their enemies? I think so. 
  9. There seems to be a sense of pure menace that hovers over these stories & a sense of the forbidden. Are there other far more hostile lifeforms waiting for PCs to discover? 
  10. The Brain Stealers has quite a bit to offer if a DM is willing to look into its weirdness and danger. Remember man is the warmest place to hide.

OSR Commentary- Patterns In The Snow The Horrors of The Shoggoth Legacy In Old School Campaigns

"The steady trend down the ages was from water to land; a movement encouraged by the rise of new land masses, though the ocean was never wholly deserted. Another cause of the landward movement was the new difficulty in breeding and managing the shoggoths upon which successful sea-life depended. With the march of time, as the sculptures sadly confessed, the art of creating new life from inorganic matter had been lost; so that the Old Ones had to depend on the moulding of forms already in existence. On land the great reptiles proved highly tractable; but the shoggoths of the sea, reproducing by fission and acquiring a dangerous degree of accidental intelligence, presented for a time a formidable problem.
They had always been controlled through the hypnotic suggestion of the Old Ones, and had modelled their tough plasticity into various useful temporary limbs and organs; but now their self-modelling powers were sometimes exercised independently, and in various imitative forms implanted by past suggestion. They had, it seems, developed a semi-stable brain whose separate and occasionally stubborn volition echoed the will of the Old Ones without always obeying it. Sculptured images of these shoggoths filled Danforth and me with horror and loathing. They were normally shapeless entities composed of a viscous jelly which looked like an agglutination of bubbles; and each averaged about fifteen feet in diameter when a sphere. They had, however, a constantly shifting shape and volume; throwing out temporary developments or forming apparent organs of sight, hearing, and speech in imitation of their masters, either spontaneously or according to suggestion.
They seem to have become peculiarly intractable toward the middle of the Permian age, perhaps 150 million years ago, when a veritable war of re-subjugation was waged upon them by the marine Old Ones. Pictures of this war, and of the headless, slime-coated fashion in which the shoggoths typically left their slain victims, held a marvellously fearsome quality despite the intervening abyss of untold ages. The Old Ones had used curious weapons of molecular disturbance against the rebel entities, and in the end had achieved a complete victory. Thereafter the sculptures shewed a period in which shoggoths were tamed and broken by armed Old Ones as the wild horses of the American west were tamed by cowboys. Though during the rebellion the shoggoths had shewn an ability to live out of water, this transition was not encouraged; since their usefulness on land would hardly have been commensurate with the trouble of their management."
HP Lovecraft At The Mountains of Madness

Looking back through the annals of Weird Tales & pulp science fiction its not hard to see the connection between John Carpenter's The Thing & HP Lovecraft's novella  At The Mountains of Madness. But there are far deeper connections here then at first meets the eye.



There have been suggestions that 'The Thing' is in fact an advanced form of shoggoth. The Thing has some similarities to the shoggoths from At the Mountains of Madness, which Lovecraft  described as "Formless protoplasm able to mock and reflect all forms and organs and processes". Another thing about the shoggoths is the fact that they have been growing more intelligent as time has gone on. So could the thing actually be an advanced weaponized shoggoth that was simply returning home over 100,000 years ago? I think so. John Carpenter's The Thing was a pretty faithful adaptation  to John W. Campbell Jr.'s Who Goes There?. The Thing seems to have had an agenda having crashed the saucer in the opening credits. Could it have been reacting to a homing instinct built into its design by its creators? I think so but 1982 wasn't the only brush that the Earth had with a shape shifting alien species.


In 1958 in Downingtown, Pennsylvania, a protoplasmic alien blob landed in a meteor and began a reign of terror happens again in 1972 in a different part of the United States. But what exactly is the Blob? Well there is fan speculation that the blob is in fact a form of a proto shoggoth. A prototype of  Elder Thing weapons system that has come back from deep orbit. Although it lacks the intelligence of the Thing, the blob is a different subspecies of shoggoth.The blob is an absorber where in the 'the thing is a copycat or imitator organism. In other words the blob is a proto shoggoth or a completely different configuration of the shoggoth organism.
"He has on rare occasions whispered disjointed and irresponsible things about “the black pit”, “the carven rim”, “the proto-shoggoths”, “the windowless solids with five dimensions”, “the nameless cylinder”, “the elder pharos”, “Yog-Sothoth”, “the primal white jelly”, “the colour out of space”, “the wings”, “the eyes in darkness”, “the moon-ladder”, “the original, the eternal, the undying”, and other bizarre conceptions"
HP Lovecraft At The Mountains of Madness.




In 1951  a United States Air Force crew is dispatched from Anchorage, Alaska at the request of Dr. Carrington (Robert Cornthwaite), the chief scientist of a North Pole scientific outpost.


At first Howard Hawks The Thing From Another World doesn't seem like a likely candidate to include here. But the alien carrot as its described in the film has many of the characteristics of the Elder Things. The alien of this film has many of the same same features as the Elder Things in humanoid form:
  1. The alien is humanoid but bears many of the characteristics of mankind. Its biology is vastly different then our own having many of the characteristics of plants. This is very similar to the Elder Thing's make up.
  2. Its an incredibly patient organism & spends its time picking off crew members. Also its an organism that seems to be yet another variation of the profile we've seen before.
     
Its concerned with food, shelter, and reproduction. Also its another alien organism with a grasp of advanced alien technologies & a tremendous agenda for Earth. So what does this mean? The Howard Hawk's alien monster could be another product of Elder Thing radical biological genetic engineering. Surely, this radical fan theory violates the shoggoth/At The Mountains of Madness. Not at all this alien might be an advanced shoggoth entity prototype.


So what does this all have to do Dungeons & Dragons & Swords & Sorcery? The fact is that in Deities & Demigods Shoggoth's entry there's a clue about the D&D connection. It is stated that Shoggoths are often found in out deserted ruins &  areas often helping other Mythos races. The Elder Things prints are still found in a wide variety of places where their technologies are still in place. This goes back all the way to the ancient marshes of Mars as told in
John W. Campbell's Brain Stealers of Mars.


In D&D terms the Elder Thing's bio- technological legacy using Shoggoth tissues are evident all around certain dungeon & ruin locations.
 



These shoggoth based monsters  include the gelatinous cube, doppelganger, mimics, trappers, lurker above,  a wide variety of oozes, jellies, including the infamous Green Slime, and many more.
All of which are simply minor applications of the advanced biological mastery of the elder thing race. The spread of these creatures comes from certain cults & monsters as well as the preprogrammed behavior of the shoggoths themselves. Adventurers should be ware of the lower levels of certain dungeon locations.

"It was a terrible, indescribable thing vaster than any subway train — a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter.
— H. P. Lovecraft, At the Mountains of Madness"

Ultimately the source of all of this is of course  Clark Ashton Smith's ' Ubbo-Sathla. Ubbo-Sathla ("The Unbegotten Source", "The Demiurge") or he who dwells in Y'quaa from which the dire arts of the Elder Things created the shoggoths themselves. This Old One is directly connected to  Abhoth ("The Source of Uncleanliness") for they are one in the same.


"There, in the grey beginning of Earth, the formless mass that was Ubbo-Sathla reposed amid the slime and the vapors. Headless, without organs or members, it sloughed from its oozy sides, in a slow, ceaseless wave, the amoebic forms that were the archetypes of earthly life. Horrible it was, if there had been aught to apprehend the horror; and loathsome, if there had been any to feel loathing. About it, prone or tilted in the mire, there lay the mighty tablets of star-quarried stone that were writ with the inconceivable wisdom of the pre-mundane gods.
Clark Ashton Smith, Ubbo-Sathla"

There is an indication among Lovecraft and Clark Ashton Smith fans that many of these shoggoth based life forms ultimately no matter how intelligent or advanced must return to the original source of their creation at some point in their life cycle. This might have been a built in biological instinctive safety feature or a preprogrammed behavior. Or simply a flaw in the design that not even  the elder things could remove. Regardless this life forms and its attendant side creatures are ultimately some of the most dangerous horrors adventurers will encounter both in the dungeons and in ruins!


Ten Ways To Use The Shoggoth Legacy In D&D & Retroclone Adventures
  1. If all of these various traditional dungeon monsters have their basis in shoggoth tissues then it might indicate that there is a telepathic thread running through all of them enabling someone or something to use these monsters as a complex spy or communication network across time & space. 
  2.  Ubbo-Sathla is an incredibly potent Lovecraftian entity with a myriad of worshipers and cults that might appear across the dimensions and planes. If ultimately it has its own agenda then entire planets could be in incredible danger. 
  3. Shoggoth based life forms might appear in any epoch or era and might be a primary foe in a post apocalyptic or other planetary location such as a failed interstellar colony world. 
  4. The monsters & life forms we've seen could only be the tip of the tendril DM's should create their own versions of these classics 
  5. Could the elder things return to take charge of their renegade creations There have been rumblings among certain D&D Lovecraftian fans that PC could be in real trouble if this was to happen. 
  6.  Could the blob simply be a worker proto-shoggoth run amok? What would the long term conditions be of such a world where this has happened?
  7.  DM's shouldn't be afraid to create entire ecological systems in dungeons based around one shoggoth life form to give a base line to players as to how powerful one of these entities might become.
  8.  Why are shoggoths helping cults of Mythos worshipers what's in it for them? Whose agenda are they really furthering
  9. Powerful shoggoths might be worshiped or rule  as gods or demons in their own right. Could  Juiblex of  AD&D fame simply be a powerful primorial shoggoth that has become a demonlord countless eons ago
  10. What is the ultimate goal of the shoggoths & what will happen to a campaign world when these things come from out of the snows?!  

Sunday, March 19, 2017

Four Sixties Cult Films As Fodder For Your Old School Sword & Sorcery Campaigns


There are four movies that have influenced me as a kid, these are classics that seldom get mentioned today. Yeah these were shown to me as a kid & they foreshadowed many of the later Eighties sword & sorcery films . First up is the 'Long Ships' from 1964. The Long Ships is a movie starring Sydney Poitier as a Moorish king named Aly Mansuh. Based on the Swedish novel, "The Long Ships" by Frans G. Bengtsson. Released in the United Kingdom, in 1964. Excellent film with a great cast and now mostly forgotten except by some of the real film fans. Yeah there's going to be a bit of a Viking theme here but forgive an old war gaming fan.


Next up is one that I saw in a theater in my home town of Torrington Ct back when the Warner theater ran back to back two dollar films. This film had a plot straight out of a Saturday matinee (which for me it was!) and a superb cast!
Einar and Eric are two Viking half-brothers. The former is a great warrior whilst the other is an ex-slave, but neither knows the true identity of the other. When the throne of Northumbria in Britain becomes free for the taking, the two brothers compete against one another for the prize, but they have very different motives - both involving the princess Morgana,
There lots to mine here for an old school sword & sorcery film especially the torture and death scene of Tony Curtis's character by flesh eating crabs. You've also got to love Einar whose pure lawful evil awesomeness.



Well I was only going to do three but when you've got Kirk Douglas senior then you've got to mention the movie that put him over the top. Yeah I'm speaking of Spartacus which is a Sixties film that has it all.  Arguably the best of the 60's "blood and sandals"  epics.  Some fantastic acting from an all-star cast and hordes of extras for the big scenes. There's tons to grab for a sword & sorcery campaign.
Even though the ending was made up this is the real deal and a classic.


One thing I love about games such as Astonishing Swordsmen & Sorcerers of Hyperborea, you can play 'What if' with it & never have to say a word to those amateur history buffs at the table. Which brings me to my next film. This is classic Sixties Hollywood historical weirdness with Mayans vs American Indians, yes I'm speaking of 's Kings of The Sun.
"In order to flee from powerful enemies, young Mayan king Balam leads his people north across the Gulf of Mexico to the coast of what will become the United States. They build a home in the new land but come into conflict with a tribe of Native Americans led by their chief, Black Eagle, while both Balam and Black Eagle fall in love the beautiful Mayan princess Ixchel. "
This film is filled with pulpy goodness to mine from & its so relatively unknown today that I'd swear not one of my players had even heard of this one.



So why use these films? Well, with Hyperborea being the far future of Earth its easy to slip in the occasional and isolated city state of Old Earth cultures and not even break a sweat. Plus its easy to have all kinds of weird groups pop up with dangerous factions, strange ways, & never even apologize for the efforts. Each of these films represents a different group of humans who might be separated by miles of mountains, weird weather, etc. But are perfect micro cosm cultures rife for clashing warfare against the alien backdrop of Hyperborea.