Huge Skyship Illegal Market Table (d100)
Welcome to the murky underbelly of aerial commerce! This table provides a set of random items, services, or events you might encounter while exploring or interacting with a massive, illicit marketplace aboard a giant skyship. This list is intended for Game Masters to generate flavor and unexpected elements during encounters in such settings. This blog post
Mixing Warriors of the Red Planet (WotRP) with the Domain-level Architecture of ACKS II Rpg - illegal depot for a warriors of the red planet & ACKS II combined game campaign
Feel free to customize this table to better suit your world and campaign theme. For example, if your world is more steampunk, you might include steam-powered items; if it's more high-fantasy, you might emphasize rare magical artifacts.
The Illegal Bazaar: A World of Possibilities
The d100 list below details what you might find within the crowded, shadowy halls of a giant skyship market. Some items are truly rare, some are simply stolen goods, and some are dangerous services. Roll to see what catches your eye.
Roll d100 to determine the item, service, or event found in the illegal skyship market:
| Roll (d100) | Item / Service / Event | Description / Details |
| 01-02 | Stolen Imperial Signet Ring | A gold and ruby signet ring bearing the coat of arms of a high-ranking Imperial noble. Highly illegal to possess and could lead to major complications if discovered. |
| 03-04 | Crate of Untaxed Spices | Rare, expensive spices from distant lands. Worth a significant amount on the black market due to high Imperial taxes. |
| 05-06 | Contraband Magical Components | Components used for highly restricted or outright forbidden magical spells (e.g., necromancy). Extremely difficult to acquire elsewhere. |
| 07-08 | Stolen Dwarven Mechanical Compass | A complex, highly accurate Dwarven clockwork compass with various dials and functions. A valuable navigation tool for any airship. |
| 09-10 | Map to a Lost Pre-Imperial Sky-City | A worn and tattered map that purports to show the location of a legendary sky-city lost during the Pre-Imperial era. Could be authentic, but high risk of forgery. |
| 11-12 | Secretive Document for Sale | A sealed parchment, claiming to contain highly sensitive political information, architectural plans for a government building, or the secret password to a pirate stronghold. Authentication is difficult. |
| 13-14 | Vial of Highly Concentrated Dragon’s Venom | A potent and deadly poison extracted from a dragon. One dose is enough to kill a large creature instantly. Highly illegal and dangerous to handle. |
| 15-16 | Stolen Airship Engine Blueprint | Detailed blueprints for a new type of highly efficient or powerful airship engine, likely stolen from a major engineering firm or the Imperial Navy. |
| 17-18 | Box of Restricted Sky-Whale Blubber | Used in the creation of unique oils and perfumes, but harvesting from sky-whales is heavily regulated. Valuable and highly frowned upon. |
| 19-20 | Slave Auction in Progress | A heartbreaking scene where individuals captured during raids or political purges are being auctioned off to the highest bidder. Highly illegal and morally repugnant. |
| 21-22 | Contraband Alchemical Elixirs | Powerful alchemical mixtures that grant temporary boosts to strength, speed, or other attributes, but often with significant side effects or risks. Restricted by law. |
| 23-24 | Stolen Religious Artifact | A sacred item stolen from a temple or religious order, such as a holy symbol, an ancient scripture, or a relic with alleged magical properties. Possessing it can lead to divinely-motivated pursuit. |
| 25-26 | Secretive Information Broker | A gaunt figure offering to sell or trade classified information. They may have knowledge about political scandals, planned raids, or the locations of valuable resources. |
| 27-28 | Cage of Exotic Sky-Critters | Critters with unique features, such as bioluminescence, venomous quills, or a natural ability to generate small bursts of electric current. Some may be valuable as pets or components. |
| 29-30 | Smuggled Dwarven Ale Cask | A large cask of premium Dwarven ale, brewed using secret recipes and aged to perfection. Illegal to sell outside of Dwarven territories. Very popular on the market. |
| 31-32 | Illegal Gambling Den | A bustling, low-lit area where gamblers bet heavily on dice games, card games, and even combat between small creatures. High stakes, high risk. |
| 33-34 | Stolen Magic Item: Bag of Holding | A seemingly ordinary cloth sack that can hold far more items than its size would suggest. Very useful and highly illegal to possess without a proper license. |
| 35-36 | Secretive Assassins’ Guild Recruiter | A shadowy figure subtly observing the crowd, looking for potential new members. They may approach skilled individuals with discreet offers. |
| 37-38 | Box of Untaxed Imperial Gold Coins | A heavy box containing a significant amount of official Imperial currency, but unmarked to avoid taxation and tracking. Very difficult to use legally. |
| 39-40 | Contraband Teleportation Runes | Runes that can be used to activate teleportation magic, but their use is restricted to high-level officials and guild members due to potential misuse. |
| 41-42 | Crate of Stolen Sky-Sail Silk | Extremely durable and lightweight silk, coveted by airship builders. This silk was likely hijacked from an official caravan. Very valuable on the market. |
| 43-44 | Stolen Nobleman’s Jewelry Box | A richly decorated jewelry box containing various gold and gem-encrusted items, including rings, necklaces, and bracelets. All items are stolen and could be recognized. |
| 45-46 | Contraband Disease-Causing Spores | Vials containing spores that, if released, could infect a population with a debilitating or even fatal illness. Highly dangerous and the ultimate forbidden item. |
| 47-48 | Box of Restricted Gnomish Gadgets | Innovative and potentially dangerous Gnomish inventions, such as a clockwork grappling hook, a self-steering navigation buoy, or a mini-explosive device. Illegal to possess without government authorization. |
| 49-50 | Secretive Smuggler’s Map | A detailed map showing safe airship routes that bypass Imperial checkpoints and known pirate territories. Valuable to any crew looking to avoid scrutiny. |
| 51-52 | Case of Highly-addictive Narcotics | Refined drugs derived from exotic sky-plants or fungi. Use is heavily prohibited due to their destructive nature on the user’s mind and body. Very profitable but dangerous to sell. |
| 53-54 | Stolen Magic Item: Ring of Invisibility | A powerful magic ring that can turn the wearer invisible. Highly illegal and incredibly useful for thieves, spies, and assassins. Possession carries a heavy penalty. |
| 55-56 | Hidden Fighting Pit | A clandestine arena where combatants, sometimes unwilling captives, fight to the death for the entertainment of a bloodthirsty crowd. Bets are placed on the outcome. |
| 57-58 | Illegal Magical Creature Parts | Body parts (scales, feathers, claws, internal organs) from dangerous magical creatures. Used in the creation of powerful weapons, armor, or alchemical concotions. Restricted by law. |
| 59-60 | Forged Official Document | A convincing forgery of an Imperial document, such as a trade permit, a letter of safe passage, or a nobleman's title. Useful for deception but carrying a heavy risk if discovered. |
| 61-62 | Stolen Dwarf-forged Battleaxe | A masterful piece of Dwarven craftsmanship, engraved with intricate runes and capable of dealing devastating damage. Illegal to possess without a special permit. |
| 63-64 | Crate of Untaxed Medicinal Herbs | Herbs with powerful healing properties, often collected from dangerous locations in the sky. These herbs have not been subjected to official quality control or taxation. |
| 65-66 | Contraband Mind-Reading Amulet | A magical amulet that allows the wearer to hear the thoughts of those nearby. Its use is heavily restricted due to potential misuse in espionage and blackmail. |
| 67-68 | Stolen Elven Longbow | A highly sought-after Elven longbow, crafted from rare sky-wood and strung with enchanted silken cord. Known for its incredible range and accuracy. |
| 69-70 | Illegal Golem Control Scepter | A powerful magic item that can override the commands of a golem, potentially turning it against its master. Highly dangerous and illegal. |
| 71-72 | Forged Imperial Navy Uniform | A very convincing copy of an Imperial Navy uniform, including rank insignia. Useful for infiltration but posing a significant risk if the wearer’s lack of military training is noticed. |
| 73-74 | Secretive Cult Meeting Place | Behind a nondescript door, a group of cloaked figures are gathered, performing a ritual or discussing forbidden knowledge. Their intentions are likely sinister. |
| 75-76 | Crate of Stolen Pirate Weaponry | Weapons and armor taken from defeated pirate ships, such as heavy-duty pistols, sharp cutlasses, and reinforced leather armor. Sold to anyone willing to buy. |
| 77-78 | Contraband Levitation Crystals | Crystals that can generate a controlled levitation field, useful for moving heavy cargo. Their use is restricted due to potential for abuse in burglary and sabotage. |
| 79-80 | Box of Restricted Sky-Monster Eggs | Eggs from powerful and dangerous aerial creatures, such as manticore, griffin, or sky-sharks. Very valuable on the black market for collectors or those attempting to tame them. |
| 81-82 | Stolen Gnomish Ornithopter | A complex, clockwork flying machine, capable of intricate aerial maneuvers. This particular machine was likely stolen from a Gnomish inventor. Very valuable. |
| 83-84 | Forged Imperial Tax Collector’s Badge | A very convincing replica of an official Imperial tax collector's badge. Could be used to extort money from unsuspecting citizens, but extremely risky. |
| 85-86 | Contraband Time-Manipulation Device | A powerful and unstable magical device, claiming to allow the user to slightly manipulate flow of time. Use is strictly forbidden due to potential for catastrophic consequences. |
| 87-88 | Illegal Magical Tattoo Artist | An artist offering to tattoo powerful magical runes onto the skin, granting various boons to the bearer. This type of magic is restricted due to potential side effects and long-term consequences. |
| 89-90 | Box of Stolen High-Quality Gunpowder | Highly refined gunpowder, coveted by any group using firearms. This gunpowder was likely stolen from an Imperial armory. Very valuable. |
| 91-92 | Forged Captain’s License | A very convincing replica of an airship captain’s license, allowing the holder to legally operate an airship. Could be used by pirates to infiltrate legal shipping lanes. |
| 93-94 | Contraband Summoning Scroll | A rare and powerful scroll containing the incantation to summon a high-level elemental, demon, or other dangerous entity. Restricted due to potential danger to the user and their surroundings. |
| 95-96 | Box of Restricted Ancient Relics | Strange artifacts, pieces of forgotten technology, or relics with unknown magical properties, originating from the Pre-Imperial or even earlier eras. Value is uncertain but potentially immense. |
| 97-98 | Forged Nobleman’s Deed | A convincing forgery of a deed granting ownership of land, a manor, or a portion of a profitable mine. Used by con artists to defraud wealthy individuals. |
| 99 | Stolen Imperial Flagship Model | A detailed, exquisitely crafted model of the current Imperial Flagship, including all weapon placements and architectural details. Could be used to plot a devastating attack. |
| 100 | The “Unsellable” Item | An item so rare, dangerous, or controversial that even the most daring black market dealers hesitate to touch it. It could be a forbidden artifact, a captured celestial being, or a map showing the exact location of the Imperial Treasury. High risk, high potential reward. |


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