So we pick up right where we left off on the blog here. We're playing in a Tainted Lands version of Greyhawk. And we've been forced to flee the skeleton forces of the Vampire Queen & go deeper into the wilderness whilst circling around back to the track where the vampire queen's lair & castle are.
During session two we've encountered packs of wolves and had been forced to flee toward a trapper's cabin to restock and supply. Even with higher level PC's this has proven to be a bit on the daunting side with lots of dodging and weaving. Our two cleric have been put upon for both martial and first aid while we found the trapper's cabin with no one home. We've left appropriate gold coin as recompense as we've gathered new arrows, torches, etc.
We left the cabin as soon as possible and fled into the woods at daybreak at break neck pace with the wolf packs on our tail. The night found us in a cave back on the trail we needed and our backs against the cavern wall. We're counting torches and conserving arrows. We heard pig faced orcs down in the valley below and saw that they had a shaman. This is bad news. This means that the vampire queen is using mercenary forces to shore up her own. We ended here for now.
This is beginning to feel like a horror movie instead of a Castles & Crusades game given that we're using James Ward's Tainted Lands as a sorta of a background element for Greyhawk this isn't a bad thing.
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