Thursday, November 16, 2023

Review & Commentary On One Thousand Items of Salvage For the Frontiers of Space By Joseph Mohr For The Cepheus Engine rpg

 "This is a supplement for use with Cepheus Engine.

"During your player’s travels they are likely to encounter derelict space ships, floating wrecks and space debris. Wreckage may float in space forever unless someone comes and claims it. Such treasures are surely out there for the brave and daring space explorer who is willing to risk life and limb to go and find it."


"This supplement is an attempt to give the Game Master ideas. It is a random list of a thousand potential pieces of salvage. It is a list of potential treasures floating in space. Some of the items have great value. Others have little value at all. Some items the traveler might prefer not to find at all." 

Once again Joseph Mohr comes through with another really useful suppliment for the Cepheus Engine or any OSR Science Fiction rpg with  One Thousand Items of Salvage For the Frontiers of Space. One Thousand Items of Salvage is thirty nine pages of random tables for space salvage and these are some damn useful tables. This supplement has a bit of everything and there's a real niche for salvage especially in Cepheus Engine. And there's some really nice salvage mixed in with some straight up dross and space junk. And this supplement is especially useful with hyperspacial gates and the like that appear in the Cepheus Engine rpg. 




























And there's good reason for this with Cepheus Engine campaign settings like the Clement Sector. Space slavage rings become a solid alternative to getting your head blown off by the local police or space miliary. And with the Clement sector One Thousand Items of Salvage For the Frontiers of Space. really comes into it's own allowing player's PC's to make a living just from the salvage on the frontier blackness of space. 





























Why?! Because with the collapse of the Earth hyperspacial gate there are going to be a Hell of a lot of salvage and this salvage is scattered in huge debris fields out in the blackness of the new frontier. 
There are some excellent salvage opportunities take for example the following: 
"234 Jump Drive Variable 235 Power Plant Variable 236 Reaction Drive (lower tech ships) Variable 237 Solar Sail (lower tech ships or alternative drive system) Variable 238 Graviitc Drive (higher tech ships) Variable 239 Solar Panels MCR .05 per ton 240 Chemical Power Plant (low tech ships) Variable 241 Fission Power Plant (low tech ships) Variable 242 Emergency Power Plant (backup system) Variable"
And there's forty pages of this this style of salvage & this style of salavage also means opportunities for adventure! Does the salavage lead back to the wreck of a ship and the lost treasures of another age!? 

The Clement sector coupled with  One Thousand Items of Salvage For the Frontiers of Space is prime adventure opportunity and this is one of the reasons why One Thousand Items of Salvage  is worth the download and inclusion into your Cepheus Engine rpg.





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