It's one of those mornings where the original Dungeons & Dragons books find thier way into my hands once again. And the pages feel as crisp as they did when we played our first game of original Dungeons & Dragons. Monsters & Treasures is one of those books that really hits home for me as a DM.
Why?! Because it Monsters & Treasures does two things. One it intoduces so many iconic D&D monsters to the fore of the dungeon & two it brings home the importance of the treasures in original Dungeons & Dragons. Gnolls, Orcs, Goblins all come into the light of the party of adventurers purview. And Tim Waddell in his review of OD&D from Space Gamer issue #2 hits the nail on the head from the Original Dungeons & Dragons wiki entry:"Tim Waddell reviewed the original Dungeons & Dragons in The Space Gamer #2.[7] Waddell commented that "The most stimulating part of the game is the fact that anything can happen. Nothing is impossible."[7] Andy Pudewa also reviewed the original Dungeons & Dragons in The Space Gamer #2.[8] Pudewa said that "As a game, D&D is a fantastical outlet for the imagination. It has the quality of being infinitely flexible, and with it comes the reality of impossibility. [...] There are drawbacks to the game however; as there are in any game. D&D cannot even begin to get interesting in less than 20 hours playing time. Hundreds of hours of work must be done ahead of time by the referee, and it takes a fairly long time to prepare on the part of the players."
And Monsters & Treasures goes hand in hand with the Swords & Spells supplement. And it's really Chainmail second edition. Don't believe me? Check out Clark Timmins Rpg Geek's article 'A Wargame Disguised as an Rpg" here. And the article makes
an excellent point about original Dungeons & Dragons Swords & Spells supplement:"
There's a consistancy to Original Dungeons & Dragon's shift into it's wargaming roots & mode. A consistancy that has been lost on many folks. And this further ties into the modular nature of "Underworld & Wilderness Adventures" Because original Dungeons & Dragons could shift the wargaming nature into the dungeon itself. Original Dungeons & Dragons literally did have the means & end to have the battles taking place within the mega dungeon itself as another front for the wargmer/OD&D dungeon master.
And this ties back into a blog post I wrote about the fighter class in original Dungeons & Dragons back in Feb of 2019 here.
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