Wretchploitation quick start rules is solid set to get the players involved in an OSR game. And we've been talking about using a Wretchploitation as a backbone system with other B/X powered OSR titles. This is going to pick up from yesterday's blog entry here.
When it comes to deciding where & when to set an OSR campaign is this one of the most important parts of the process. Take for example our experiences with the Wretched OSR titles from the Red Room which have been floating around. New York City 1970's doesn't seem like a set up for a home base but it's perfectly aligned for an OSR powered 70's occult & adventure driven campaign.
What the players didn't expect was a group of cultists, an evil cleric, & five zombies against the 'Blackguard'. Things began going badly for our party & then they got help from three of our regular players who were in town. The new party consisted of an Brice Talbot an Elven hitman, McGaint a Half Orge gangster, Mick McPhreen a Dwarven heavy who just blew in from Elsewhere. They were generated using Mark Hunt's B/X Gangbuster rules.
Right now the player's PC's are licking their wounds, laying low from the cops, and figuring out their next move.
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