Saturday, March 12, 2022

The Gamma Turquoise Option - Further Cha'alt campaign setting set up

 So the future is the past on Cha'alt & we dip back into the mists of time to pull out one of the more dangerous Science Fantasy locations on my version of the infamous campaign settings. However all of my plans have been put on hold because of snow today. 



Deep on the otherside of Cha'alt is a hive of scum & villainy that holds the remains of some classic spacecraft. Gamma Turquoise: Santa Fe Starport is a relic of the last age of Cha'alt recently uncovered by the sands. The place is now under the control of outlaws, mutants, and powers from beyond. And Gamma Turquoise: Santa Fe Starport has attracted the attention of my player's PC's. Now the PC's are planning on taking on the mutant forces of the starport. They want to control said starport. But this isn't going to be as easy as it sounds. Sante Fe Starport is controlled by some dangerous NPC's. 


The  town of Abulakwurq’ee fits right into the Cha'alt asthetic quite nicely but this is a town with some dark secrets. And we can easily insert several Cha'alt elements into the mix at the starport to cement the location on Cha'alt. The town is a centeral point for drovers to come to let off some steam & this is a prime reason for the android revolt that starts to happen. But there's also the fact that the death cult has been operating within the area. There are several connections between the starport & the forces within the Gamma Incel cantina. 

The  Gamma Turquoise: Santa Fe Starport has some really solid potential for being a solid adventure location. The struggle to take control of it might be far more then the players are counting on. There are rumors that the Santa Fe starport holds one of the secrets for White Zoth.  White Zoth allows the posessor to create double & triple the crop of the  drug, xanthium-183, is known to many on Cha'alt as fuchsia malaise. This white Malaise is worth 200,000 gold pieces bag & highly coveted by wizards because it allows the wizard to artificially raise their level for 1d200 days while the occult power courses through their veins. White Zoth has deep connections to Cha'alt: Chartreuse Shadows at least within our campaigns. And the party's wizard is a bit obessed with the white zoth & other Cha'alt drugs. 


 


















The death cult has connections to the demon clowns of Cha'alt & the players hate these things.  So its all going to go down next week! 


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