Sunday, October 10, 2021

Review & Commentary on 'Speed Round 5E: A Guide to Streamlining Remote Tabletop Games' from Skirmisher Publishing

 



The folks over at Skirmisher Publishing were contacted me about looking at 'Speed Round 5E:A Guide For Streamlining Remote Table Top Games' . And this is fine because I'm planning on running & DMing fifth edition Amazing Adventures by Jason Vey from Troll Lord Games coming up for Halloween. 

































The pdf clocks in at one hundred & fifty eight pages of rules, rolls, adjustments, and side systems for fifth edition. But these should work nicely with  fifth edition Amazing Adventures by Jason Vey because these systems are optional. They do actually seem to work in principle according to the blurb on the back of the book; "Speed Round includes mechanical adjustments to combat, characters, spells and spellcasting, and monsters — to include a mathematically-sound method for creating monster clusters — that are designed to streamline online play and make it quicker, easier, and more enjoyable. It helps to make online gaming smoother, quicker, and more pleasant with tips and guidance on teleconferencing; use of virtual tabletops and features associated with them like windows where maps can be displayed; and preparing for, running, and wrapping up sessions. It is lavishly illustrated and includes more than 100 images by noted fantasy artist Amanda Kahl" 
The systems  within 'Speed Round 5E:A Guide For Streamlining Remote Table Top Games' should work out from what I'm seeing they do present an entirely optional framework within which to run your games. There's a lot of care that went into this book and how I would use these systems is run the player's PC's through a number of gated world or as a part of a time travel campaign. Given Skirmisher Publishing's product history one title immediately springs to mind & that's 'Viking Warriors'. These two products used  together could be used enhance both real time & on line gaming. By speeding up combat rounds & reducing stress at the table top level there's more time for play & for actual role playing at the table. 


Do the systems within 'Speed Round 5E: A Guide to Streamlining Remote Tabletop Games' actually work?! From reading & thumbing through my review pdf it would seem so. My brushes with Fifth edition have been very limited and will continue to be. But this version of the rules of Fifth as it relates to 'Speed Round 5E: A Guide to Streamlining Remote Tabletop Games' seem to be solid & well thought out. They will be put to the test coming up. From all accounts 'Speed Round 5E: A Guide to Streamlining Remote Tabletop Games'  actually seems to be worth your time & your fifth edition dollars. 

'Speed Round 5E: A Guide to Streamlining Remote Tabletop Games' from Skirmisher Publishing  Is Available Right Here. 


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