Going over older campaign notes today & thinking about pulling up older campaign adventure elements. One thing that comes to mind with the supply chain issues hitting Kickstarter & Hasbro. I've been speaking with co DM's about the idea of pulling forward several older campaign elements. And this brings up ACK's Barbarian Conquerors of Kanahu & Night Owl Workshop's Warriors of the Red Planet.
ACK's Barbarian Conquerors of Kanahu & Night Owl Workshop's Warriors of the Red Planet work rather well for conveying the weirdness of OSR Science Fantasy domain play. These OSR systems work well together & handle play quite well. This combination can then tack on supplements like Swords and Super-Science of Xuhlan by Terje Nordin.
Humanity in this setting is really at a disadvantage as the time of interstellar empire has ended and there are only pockets of mankind. Think of the intergalactic factions in the Colonial Troopers Rpg but far more spartan in turn of the Human Space Empire.
Mankind has fallen, the planar gates have almost entirely collapsed & several of the must influential humanity based planetary systems have disappeared down the hyperspecial gateways never to be seen again. This is when planetary systems like Xuhlan have descended into interstellar barbarianism while retaining a galactic influence on the stage of politics. Interstellar pirates & galactic barbarianism is the rule & not the exception.
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