This book doesn't fool around it gets right into the heart of the process and walks you the prospective DM step by step from inception to practical completion. This is a system neutral book & there's not a lot of B.S. in this book its straight up advise and practical hands on process & operation. The tone is easy, the layout straight forward, & the end result isn't half bad for three dollars.
The ideas here are workable, consistent, & have been done by someone whose actually run an old school campaign or two. This isn't necessarily going to be for the great & powerful DM's out in the wild but there's some very practical and time saving ideas here. Is it worth the three dollar price tag? I think so actually here's why:
- This book takes the DM by the hand and leads them step by step through the adventure writing process.
- Real advise for at the table and on the ground adventure writing right from the ground up.
- In depth take down from resources to practical table top prep work.
Is this a bad book? No its quite good at what it does and does it well with common sense advise and at the table commentary. The book is selling for three dollars and its well worth the price tag but this needs to be a fully fleshed out book on its own so its going to get four out of five stars from me tonight. Get this book if you want a no nonsense common sense at the table approach to writing good adventures with a practical process for creating adventures that are going to get you players at the table.
GRAB IT RIGHT HERE