Monday, July 31, 2017

1d15 Major Lovecraftian Enounters Table & Details Of The Old Solar System Campaign

Like a worm-fretted visage from the tomb,
The moon unswathes her hollow, shrunken head,
Launching such light as foulders on the dead
From pallid skies more death-like than the gloom.
Under her beams the breasted lands assume
Dead hues, and charnel shapes unceremented;
And shadows that towering sepulchers might shed
Move livid as the shadows on dials of doom.

On hills like tumuli, and waters mute,
A whiteness steals as of a world made still
When reptant Death at last rears absolute—
An earth now frozen by malefice of eyes
Aeonian dooms and realm-deep rigors fill—
The gaze of that Medusa of the skies.

Mankind continues to live, love, and adventure on Old Earth but he is joined by newer races. The progency of vampires, ghouls, ghosts, monsters, and much worse exists along side of him. 
'Madness rides the star-wind... claws and teeth sharpened on centuries of corpses... dripping death astride a bacchanale of bats from nigh-black ruins of buried temples of Belial...'

"The Hound" Written September 1922, published February 1924 in Weird Tales, 3, No. 2, 50–52, 78

Children will always be afraid of the dark, and men with minds sensitive to hereditary impulse will always tremble at the thought of the hidden and fathomless worlds of strange life which may pulsate in the gulfs beyond the stars, or press hideously upon our own globe in unholy dimensions which only the dead and the moonstruck can glimpse. H. P. Lovecraft
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Children will always be afraid of the dark, and men with minds sensitive to hereditary impulse will always tremble at the thought of the hidden and fathomless worlds of strange life which may pulsate in the gulfs beyond the stars, or press hideously upon our own globe in unholy dimensions which only the dead and the moonstruck can glimpse. H. P. Lovecraft
Read more at:

As the Boreas winds blow through the solar system the madness and insanity of the stars coming right has brought new & strange eons to Earth. From the hidden places & weird corners under the Earth came the men of
Xinaián, the last of the Hyperboreans from their old colonies inside the hidden grottoes of the Asteroid field, & the Atlanteans from the deepest parts of the oceans of the Earth. They came to take back what was theirs once again. From out of the show places came the serpent men & their half formed plagues that left many changed in their images. Saturn now appears in the night sky & the 'Old Earth' has turned dangerous & whimsical.

Adherer mutants sacrifice adventurers or anyone they  to uncaring gods while K'n -yan necromancers pay those same adventurers for the treasures of ancient tombs. Berbalang trade bits of sorcerers knowledge for slaves to implant young while Dark Stalker assassins enforce the wills of their lich lord royals along with their undead kings & queens.

The wasteland are dotted with thousands of ruins of the old world & there are ancient treasures to be had. There are adventurers, slayers, opportunists who roam the wastelands looking for the secrets of the ancient ones. Many has lost the secrets of  Hyperspace & faster then light travel & only his atomic rockets now ply between the stars except for the occasional ancient Hyperborean ship or Lumerian space barges. They pay pennies for the treasures of the ancients but still the Amazon knights, the Celtic warriors, the foolish Atlantian wizards all come to the city states to sell their wares like little children with toys. But the cities are dangerous places and the wastelands of Europe are the bastion for cults of worshipers of Thasaidon, Tsathoggua, Cthulhu & others are vaguely aware that epochs have come & gone. The stars will not be right again for millions of years but rumors of the return of the Elder Things & report of sightings the Yithians continue. But the dire cults of Shub-Niggurath, Nug and Yeb, Ghatanothoa thrive in what was the Fornia basin rift.

Meanwhile the Old Mars colony worlds have come alive with life once again as The Dweller in the Gulf & its brother/sister deity Vulthoom have brought back  the Aihai, & the various multi colored races from within the underworld of what was Barsoom. Already the Green Martian war clans stalk the dry basin seas and the alien jungles have bloomed once again but the human settlements have been caught short but the alien exploitation corporation thinks they have situation well in hand they don't. Atomic rocket ships take off from the Old Earth city states and cross over with slow atomic cargo ships from Mars & the Outer Worlds while rocket jockeys take much needed medicine, supplies, etc to the Martian colonies.

These are dangerous times as adventurers are only now starting to exploit the wastelands & wilde of what was China,Russia, and most of Eurasia. A brand new land locked sea and environs are rumored to be the home of pig demons, shape shifters, and ancient enemies of mankind better left to the imaginations of children. This is a dangerous time my friends best to protect yourself and your friends with a membership in an adventurers guild. 

1d15 Major Lovecraftian Encounters Table
  1. 1d20 serpent men slavers & their bodyguards who are armed with energy weapons and stun blasters they are traveling on the backs of giant lizard birds. They will parley for certain artifacts or magick but have little to do with humans on the whole. 
  2. A group of 1d8 royal white ape warriors on mutant horse back who are to deliver an important spell book and artifact set to a wizard who is offering 30,000 gold pieces for brand new artifacts. They are armed with conventional firearms. 
  3. A group of human knights escorting an Amazon sorcerer on her way to a wizard's guild tower installation. She is very interested in local affairs and any reports of monsters in the area. The knights are on cyber horse back and are armed with +2 swords and ray pistols 
  4. An Atlantian team of adventurers and spies on their way to a temple of Poseidon as they are trying to avoid 2 teams of Deep One assassins  & a death squad out to exterminate them. 
  5. A  squad of Pict mercenaries on their way to deal with the threat of a cult of shape shifting demons who has wiped out over 50 settlements of their employers. They need help and are willing to pay 1d500 gold pieces per head of adventurers. There is a minor priest of Thulu among them. 
  6. A body jumping priest of the Great Race of Yith is moving closer to the PC's to kill one of them to prevent a great disruption to their plans for their future. 
  7. An auction is being held in one of the nearby city states for artifacts belonging to the flying polyps and there are rumors of Hyperborean assassins who are in the area to kill anyone attempting to sell them. An item recently purchased by one of the PC's actually holds an alien code ring belonging to the polyps. 
  8. A scroll for summoning a star spawn of Thulu has come on the market one of the PC's has been called to the auction house for unknown reasons by a wasteland wizard! There are 1d10 minor wizards who will be escorting the PC to the auction house for unknown reasons!?
  9. One of the minor deities of Earth's Dreamlands is on the PC's trail and wants a word for a mission involving the party recovering an artifact belonging to a cult of Shub-Niggurath,
  10. A dungeon belonging to the alien wizard FzzBTty 'the holy one ' wants  some of the adventurers  to travel to his dungeon setting to accompany him to the end of the   world via a star gate. 
  11. A lone mad man is trying to sacrifice an entire village in the valley below. There are lots of opportunities  to stop this insane fool. 
  12. A lone minor demon has targeted a caravan in the wastelands and they are willing to pay 40,000 gold pieces for someone to stop these horrid attacks. There is a black magick spell book out in the wastes that holds this information. 
  13. There is a rumored copy of the Necromonicon that has surfaced on the black market. Already there are 1d8 Ju Ju zombie assassins on the trail of the thing. They will not stop at anything to obtain it including murdering and or cursing the party. 
  14. A lone Penanggalan  sister hood member has asked for adventurers in the hopes that they can help stop the brotherhood of Quachil Uttaus from ripping apart and destroying a the entire team.
  15. A priest of Yig,a serpent man has been making inquiries to the where about of the PC's. He's got a vendetta against one the PC's?! He's willing to spread a curse of yig spell against an entire town not to mention the PC's. He's very dangerous and highly insane but functional in a sort of methodical kinda way.
     The above commentary,gaming material  & opinions are copyrighted & trademarked to the author. Artwork from the Fiend Folio first edition used without permission.

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