The PC's are contacted by the Mutant Underground Rail Road regarding a very special task, the transport of a representative of the M.U.R.R. to the outlaw zone of Detroit. Eddie the usual green reptile mutant that has met the party previously will meet with the party. He will offer the party an artifact for the job and two hundred gold pieces for the escort.
Hilda is lovely and quite striking mutant woman dressed in crow armor and armed with a knife and relic pistol. She rides a whorse ( mutant horse with a horn, altered skin color, and shark survival instincts)
The DM should set up several minor encounters with mutant wolves and a bandit or two nothing out of the ordinary.
The PC's are riding into a death trap through.
Hilda is lovely and quite striking mutant woman dressed in crow armor and armed with a knife and relic pistol. She rides a whorse ( mutant horse with a horn, altered skin color, and shark survival instincts)
The DM should set up several minor encounters with mutant wolves and a bandit or two nothing out of the ordinary.
The PC's are riding into a death trap through.
Detroit Shuffle
Over the last several months of dealing with several Mutant Future Encounters the PC's have come to the attention of the so called 'Waste Management.' A radical group of super science using mutants who are at their core an assassins guild of mutant shifters. These mutants use the genetic gifts of the tribes and members as well as super science to manage the so called trash of the world. This is namely adventurers and the like who are likely to cause problems for them. The precog council among the Mangement has seen a few alternative realities where the P.C.'s may become a disruption to the plans of the group. They've decided to head off such a possibility by eliminating the PC's. The PC's are traveling with a third level assassin armed too the teeth and leading the PC's into a death trap. There are shifter spies, espers, etc. along the route guaging the party's strength, guile, and capabilities.
The Waste Management operates from the ruins of several preholocaust apartment buildings in Detroit which have been updated and make use fusion cells, recovered super science devices and artifacts. These cells often operate out of so called 'facades'. Homes and apartments made up to look like pre holocaust locations used to lure in adventurers and the like while the shifters and forces imitate androids and like.
Shifters encountered are almost always 2nd level fighters or assassins according to labyrinth lord rules with a 30% chance of using pre holocaust artifacts but many times instead favoring knives, short swords, and simple weapons.
Tools of Waste Management
Operatives of the Waste Management group use a mnemonic memory steel artifact known as a Ch'uru. These minor super science artifacts are solar powered and are able to take on the appearance of any metal. With a simple mental command these things can become a pen, a ring, or any other piece of small jewelry. This is an easy and quite effective transformation. These objects may also become a small metal dagger or at the upper limits of the Ch'uru a short sword of very thin steel. These objects may with a small electric charge become a small pry bar, screw driver, or other simple rod like device. The secret to their manufacture is a closely guarded secret in the organization. There are only typically three weapon configurations that these devices may store. They may self destruct if the shifter owner is killed for 1d4 points of damage to everything within a six meter radius within three rounds. An electrical current must be applied to the artifact to stabilize the bio electric field of the tool.
Shifters encountered are almost always 2nd level fighters or assassins according to labyrinth lord rules with a 30% chance of using pre holocaust artifacts but many times instead favoring knives, short swords, and simple weapons.
Tools of Waste Management
Operatives of the Waste Management group use a mnemonic memory steel artifact known as a Ch'uru. These minor super science artifacts are solar powered and are able to take on the appearance of any metal. With a simple mental command these things can become a pen, a ring, or any other piece of small jewelry. This is an easy and quite effective transformation. These objects may also become a small metal dagger or at the upper limits of the Ch'uru a short sword of very thin steel. These objects may with a small electric charge become a small pry bar, screw driver, or other simple rod like device. The secret to their manufacture is a closely guarded secret in the organization. There are only typically three weapon configurations that these devices may store. They may self destruct if the shifter owner is killed for 1d4 points of damage to everything within a six meter radius within three rounds. An electrical current must be applied to the artifact to stabilize the bio electric field of the tool.
No. Enc: 1
Alignment: Neutral
Movement: 90’ (30’)
AC: 4
HD: 10
Attacks: 1 (punch or kick) or by weapon
Damage: 1d4 or 1d6 or by weapon
Save: L12
Morale: 6
Hoard Class: VI, VIII, IX, XVI
More Information Right Over On Chris Van Deelen's Blog
Mutations: Type 1 – Bizarre appearance (skin and eye coloration), extended life span, increased physical attribute (dexterity), metamorph (special), natural armour, sound imitation (special)
Type 2 Bizarre appearance (skin and eye coloration), extended life span, increased physical attribute (dexterity), metamorph (special), natural armour, sound imitation (special)
Type 3 Bizarre appearance (skin and eye coloration), extended life span, increased physical attribute (dexterity), metamorph (special), natural armour, shapeshift, sound imitation (special)
Type 4 (cursed) Bizarre appearance (skin and eye coloration), extended life span, increased physical attribute (dexterity), natural armour, sound imitation, and one or more of the following drawbacks – continuous metamorph or morphic form or morphic gender
Source: Mystique from X-men (2000)
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