Showing posts with label Baptism of Fire Rpg. Show all posts
Showing posts with label Baptism of Fire Rpg. Show all posts

Monday, December 1, 2025

The Christmas Creature & Treasure - Yule Glimmer Mimic For Baptism of Fire Rpg Or Your OSR Games

  Yule Glimmer Mimic



The Yule Glimmer Mimic is a creature that has adapted its form to resemble a beautifully decorated, fragrant Christmas tree. It waits patiently in festive, well-trafficked areas, luring unsuspecting targets with its comforting appearance and the faint, sweet scent of pine sap and spiced sugar.

 Description & Lore

  • Appearance: Appears as a tall, freshly-cut pine or fir tree, typically 8-12 feet high, adorned with colorful ornaments, tinsel, electric lights, and often topped with a large, glowing star. Its limbs may gently sway as if reacting to an unseen draft. The presents beneath it are often part of the creature's body or highly adhesive, immobile decoys.

  • Behavior: Completely immobile until prey is within reach or it feels threatened. It aims to catch small groups or individuals who approach to admire its decoration or, crucially, try to touch the gifts.

📊 Stat Block

TraitValue
Rank3 (Challenging)
HP18
Defense (DF)4 (Tough bark and thick branches)
Speed (SPD)0 (Immobile when disguised) / 2 (When moving, slow and shambling)
Attack (ATK)6
Damage (DMG)1d6+2 (Bludgeoning/Piercing)
Stress Resistance (SR)5
Fear EffectDisbelief (when it first moves)

 Special Abilities

  •  Enticing Disguise: While standing still and fully "decorated," the Mimic gains +2 DF against ranged attacks (the branches and ornaments absorb some of the impact) and requires a successful Stress (SR) check DC 6 to disbelieve the disguise. Failure means the target treats it as an inanimate object and may approach carelessly.

  •  Blinding Illumination: The string of electric lights wrapped around the Mimic can pulse brightly. As an action, the Mimic can attempt to Blind one target within Melee range. The target must succeed on a Mind (MND) check DC 5 or be Blinded until the end of their next turn.

  • Tinsel Grab: Once a target is adjacent, the Mimic can lash out with a sticky, thorny branch covered in tinsel. This attack deals normal damage, and if successful, the target is considered Grappled (as per the Grapple rule). The Mimic can Grapple up to two targets at once.

  •  Ornaments of Sap: Its ornaments are actually hardened, sticky nodules of sap. When hit by a melee attack, the attacker must succeed on an Agility (AGL) check DC 4 or have their weapon become Stuck and unusable until they spend an action to make a successful Strength (STR) check DC 5 to free it. This is considered a temporary, minor debility.


 Suggestions for Use

  1. The Town Square: The Mimic could be the centerpiece of the town's holiday decorations, attacking when a local dignitary or a player character attempts to place the final ornament or light the tree.

  2. The Manor Foyer: It's placed in the entryway of a wealthy house the party is infiltrating or guarding. The gifts beneath it might actually be important clues or items, forcing the party to approach.

Unique Treasure : Star of Tinsel's Embrace

This item is salvaged from the Mimic's most vital part—the glowing star atop its head, now reduced to a strange, sticky cluster of wire, glass, and residual magic.

Star of Tinsel's Embrace

TraitDescription
TypeEnchanted Trinket (Worn on the breast or cloak)
RarityUnique
AttunementNone

Effect: The Festive Ward

While worn, the Star of Tinsel's Embrace provides a minor defensive benefit and a unique utility:

  1. Dazzling Defense: The wearer gains +1 Defense (DF) against attacks made by Rank 1 (Trivial) and Rank 2 (Minor) enemies, as the flickering, colorful light confuses simple foes.

  2. Entangling Retaliation (Once per Encounter): When the wearer successfully Dodges an attack in melee, they may immediately trigger this effect. The star flashes brightly, projecting residual sticky tinsel and wire at the attacker. The attacker must make a successful Agility (AGL) check DC 4 or be considered Slowed until the start of their next turn.

Slowed: A Slowed target has their Speed (SPD) reduced by 1 (minimum 1) and may only take a single standard action (not a standard and a minor/movement action) on their turn.

Salvage/Crafting Note

A skilled artisan (requires a successful Mind (MND) check DC 6 using relevant tools) might be able to harvest the Mimic's core Sap and the intact glass Ornaments to create a limited supply of potent, sticky Ammunition or a temporary Adhesive Trap.



Thursday, April 24, 2025

Descent into the Chaos Temple Ruins - Baptism of Fire Rpg Session Report One

 Tonight I was a part of my friend Paul's Baptism of Fire Rpg game campaign one shot adventure. We were playing knights tonight tracking down a chaos cult of 'Mercury' & came face to face with a huge vault of Chaos slime. In the back woods of Poland the cult had taken over an underground temple set of ruins left by Elves of another age. 





















We ran into undead and the lethality of the Baptism of Fire game came to the fore as we lost 2 PC's to a horde of zombies. The underground air was oppressive & dangerous with some pockets of poison gas.  We had to hurry through because the torches kept going out when we encountered a pond of highly dangerous Chaos slime! 

The cult of Mercury itself was fully lifted from Dark Albion's Cults of Chaos. This is when we encountered several Chaos mutant fighter guards 2nd level. There was some hard going as we were restricted to a bottle neck. 





















 When we cleared out the horrors and came into the Roman style temple were artifacts and statues of weird silver surrounding an Elven Lich. One of our hirelings went down under a hail of weird energies from the lich! We moved forward and pressed on! Two more mutants fell under our swords as we burnt up the scrolls of the lich. And then the lich retreated cursing two other of our knights! We burnt everything in the temple, recovered several spell books, and mapped out the temple location so far. 
We think that DM Paul is going to connect this adventure with The Pundit Files II The Dead City. By A. Changing the adventure's location and linking up with the tunnel that the cultists and Elves were using. 


























Friday, March 14, 2025

OSR Review & Commentary On The Pundit Files – Issue 29: The Diabolist Class For Baptism of Fire Rpg or Your favorite Medieval Authentic OSR rpg Campaign

 "The Diabolist Class provides a new L&D/BoF character class, usable in any OSR context, for NPCs or PCs (but only if the GM allows evil!). The Diabolist is the class for a mortal who has bound himself into the service of a demon lord. Featuring: full class description, stats, and leveling tables, lore on how someone is bound to a demon, demon pacts, demon powers, demon familiars, demonic missions, dark gifts, and demonic corruption. Everything you need to make interesting NPC enemies or to let your player characters get power at the price of their soul! Still just $3.50!"


 The Diabolist Class is a new Rpg Pundit class that's perfect for the NPC villain position within an 11 Century Baptism By Fire rpg campaign. As Poland is teering on the edge of Christianity Hell has it's claws within BBF's reality in the form of cabals and covens of Diabolists and demon worshipers. This supplement has every thing that a DM needs to add these evil villains to your games. 
The Diabolist class has all of the guidelines to bring these priest of evil into your OSR and Medieval authentic game campaigns. From the infernal powers to the low level demons they're all here to bring the horrors of Hell into your adventures. Everything is here to bring the powers of Hell without tears into your OSR game adventures and campaigns. 
The powers of Chaos and Hell are here to go with everything is laid bare for you to get right into the deep end for your witch finder or demon slayer to get to work. Everything from set up to the influence of the Infernal is here in easy to read details with a very smooth layout, font, and easy to read text. 

 The Diabolist Class really does easily fit the world of Baptism of Fire and could play a critical role as the Christianity of Poland becomes to much for Hell to bare. Enter the diabolical diabolist  and his or her cult. These forces are custom made with mutations, demonic influence and more to add into your games. This is a really well done and well rounded class for the forces of Chaos to add a touch of the Infernal forces within your old school or OSR games.