Showing posts with label Treasure. Show all posts
Showing posts with label Treasure. Show all posts

Monday, December 1, 2025

The Christmas Creature & Treasure - Yule Glimmer Mimic For Baptism of Fire Rpg Or Your OSR Games

  Yule Glimmer Mimic



The Yule Glimmer Mimic is a creature that has adapted its form to resemble a beautifully decorated, fragrant Christmas tree. It waits patiently in festive, well-trafficked areas, luring unsuspecting targets with its comforting appearance and the faint, sweet scent of pine sap and spiced sugar.

 Description & Lore

  • Appearance: Appears as a tall, freshly-cut pine or fir tree, typically 8-12 feet high, adorned with colorful ornaments, tinsel, electric lights, and often topped with a large, glowing star. Its limbs may gently sway as if reacting to an unseen draft. The presents beneath it are often part of the creature's body or highly adhesive, immobile decoys.

  • Behavior: Completely immobile until prey is within reach or it feels threatened. It aims to catch small groups or individuals who approach to admire its decoration or, crucially, try to touch the gifts.

📊 Stat Block

TraitValue
Rank3 (Challenging)
HP18
Defense (DF)4 (Tough bark and thick branches)
Speed (SPD)0 (Immobile when disguised) / 2 (When moving, slow and shambling)
Attack (ATK)6
Damage (DMG)1d6+2 (Bludgeoning/Piercing)
Stress Resistance (SR)5
Fear EffectDisbelief (when it first moves)

 Special Abilities

  •  Enticing Disguise: While standing still and fully "decorated," the Mimic gains +2 DF against ranged attacks (the branches and ornaments absorb some of the impact) and requires a successful Stress (SR) check DC 6 to disbelieve the disguise. Failure means the target treats it as an inanimate object and may approach carelessly.

  •  Blinding Illumination: The string of electric lights wrapped around the Mimic can pulse brightly. As an action, the Mimic can attempt to Blind one target within Melee range. The target must succeed on a Mind (MND) check DC 5 or be Blinded until the end of their next turn.

  • Tinsel Grab: Once a target is adjacent, the Mimic can lash out with a sticky, thorny branch covered in tinsel. This attack deals normal damage, and if successful, the target is considered Grappled (as per the Grapple rule). The Mimic can Grapple up to two targets at once.

  •  Ornaments of Sap: Its ornaments are actually hardened, sticky nodules of sap. When hit by a melee attack, the attacker must succeed on an Agility (AGL) check DC 4 or have their weapon become Stuck and unusable until they spend an action to make a successful Strength (STR) check DC 5 to free it. This is considered a temporary, minor debility.


 Suggestions for Use

  1. The Town Square: The Mimic could be the centerpiece of the town's holiday decorations, attacking when a local dignitary or a player character attempts to place the final ornament or light the tree.

  2. The Manor Foyer: It's placed in the entryway of a wealthy house the party is infiltrating or guarding. The gifts beneath it might actually be important clues or items, forcing the party to approach.

Unique Treasure : Star of Tinsel's Embrace

This item is salvaged from the Mimic's most vital part—the glowing star atop its head, now reduced to a strange, sticky cluster of wire, glass, and residual magic.

Star of Tinsel's Embrace

TraitDescription
TypeEnchanted Trinket (Worn on the breast or cloak)
RarityUnique
AttunementNone

Effect: The Festive Ward

While worn, the Star of Tinsel's Embrace provides a minor defensive benefit and a unique utility:

  1. Dazzling Defense: The wearer gains +1 Defense (DF) against attacks made by Rank 1 (Trivial) and Rank 2 (Minor) enemies, as the flickering, colorful light confuses simple foes.

  2. Entangling Retaliation (Once per Encounter): When the wearer successfully Dodges an attack in melee, they may immediately trigger this effect. The star flashes brightly, projecting residual sticky tinsel and wire at the attacker. The attacker must make a successful Agility (AGL) check DC 4 or be considered Slowed until the start of their next turn.

Slowed: A Slowed target has their Speed (SPD) reduced by 1 (minimum 1) and may only take a single standard action (not a standard and a minor/movement action) on their turn.

Salvage/Crafting Note

A skilled artisan (requires a successful Mind (MND) check DC 6 using relevant tools) might be able to harvest the Mimic's core Sap and the intact glass Ornaments to create a limited supply of potent, sticky Ammunition or a temporary Adhesive Trap.



Wednesday, August 28, 2019

1d10 Random Occult Casket Finds Table For Your Old School Campaigns


File:Casket India Louvre MAO2039.jpg

Adventurers and outlaws like stumble unto weird and strange finds in caskets and other strange containers for treasures and relics. Some of these objects and devices are of strange and unearthly origin, they have weird and strange ways of defeating those who would violate they're contents. Many are the property of higher dimensional beings who have laid their objects and treasures in our worlds to have an occult anchor to our more pleasant reality. 
File:Ivory casket MBA Lyon D378.jpg
1d10 Random Occult Casket Finds Table 

  1. This ivory and gold casket contains the ashes of an ancient god lich emperor whose name is lost to antiquity. The thing is worth about 5000 gold pieces and contains the undead spirit of the the long dead thing whose now completely and utterly insane but attacks as a level draining ghost. 
  2. This reliquary contains the green moldy ashes of a long dead alien pilot, the thing will awaken as a wight and attack the nearest fool. The container is silver, gold, and jeweled,worth 4000 gold but handling it will infect the victim with a green mold spawn save vs death or become an alien fungal carrier. 
  3. This casket contains the jewels and remains of a once great queen who resides as a mist borne vampiress. The ivory, copper, and silver container is worth 4000 gold and the jewels which are cursed another 600 gold pieces. 
  4. This isn't a casket at all but a bio mechanical alien device for animating the remains stored within but the device is damaged and the thing will create a green slime covered zombie thing with double hit points. The device is worth a cool 6000 gold pieces to any wizard interested in the occult sciences of its design. 
  5. This gold casket is a combination of sorcery and super science, it contains the life essence of five different undead beings mixed together to form a weird elemental demon. The casket is made from solid hellish gold and worth 666 gold pieces. 
  6. This silver casket contains the gems and jewels of an alien princess but this isn't gems in the tradition sense but the eggs for this weird giant alien cockroach horror. They will begin to hatch when the warmth of a body activates them. The silver casket contains 1d4 binding spells for these alien things. Its worth 6000 gold pieces to a wizard whose into these types of collectibles. 
  7. This casket is actually a specially made magical cooling unit that can store body parts for hundreds of years. Inside are a collection of 1d20 hands and eyes. The thing is worth 5000 gold pieces to a necromantic cult. 
  8. This strange casket is actually the dowry for an alien being and contains the souls of eight human wizards who will be given over to the demonic guardians of this princess's casket. She will wed and devour the owner of this object. She will magically appear when it is found.The thing is worth 400 gold pieces and a special binding ritual must be preformed within the first five minutes of its appearance. 
  9. This cakset is made from the weird brass gold of the Deep Ones and contains a special metal spell book of ancient Deep One lore. The thing is slightly radioactive and has 1d10 spells of 1st and 2nd level written within it. Worth 10000 gold pieces to a Deep One cult but it has a special curse. Whomever finds it must save vs death or be transformed into a double hit point Deep One Guardian. 
  10. This strange and unusual casket contains a special gateway to hell and some very special and unique guardians will appear when it it opened. This is not done easily and it is a unique solution each time. What is your pleasure Sir? Worth 30000 gold pieces and a special demonic guardian watches over this piece equal to a pit fiend.
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Sunday, August 18, 2019

1d10 Random Minor Sacking & Hoard Treasure Finds Table For Your Old School Sword & Sorcery Campaigns

Taken from the treasure houses of the Great Tribes during various sackings by the survivors of the Dread plagues and sicknesses after the fall of the last great empire. Various minor relics and items have turned up in dragon hoards, out of the market stalls, and barrow hoards. These items are unusual and sometimes carry with them strange and sometimes dangerous magicks. Here is a small selection of items that have turned up from time to time during the dares and deeds of adventurers and their ilk. 

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Pasted from person to person these treasures acquire traces of their former owners & often have weird quirks. They show up in strange places such as houses of ill repute,  the ruins of houses, pawn shops, and other less then savory places. There is often groups or factions searching for these items. There is a 60% chance of an agent or other factional spy hearing of the player's PC's gaining such items. 


1d10 Random Minor Sacking & Hoard Treasure Finds Table
  1. A small jewelry box of gold plated winged cherubim with their wings folded over the confines of the box. The thing is be jeweled and speaks of a primitive society of angel or spirit workers. The box may twenty percent chance summon a minor air elemental once per week  and within the relic is a box of silver pins +2 to pierce the hide of any demon. The box is worth 8,000 gold pieces to a collector of esoteric pursuits. 
  2. Silver hand mirror gilded around the edges with gold and semi precious stones. The mirror is a portal to the Nightmare dimension and can summon many long dead dreamer's visions and nightmares. There is a 40% chance of the mirror picking up Lovecraftian demon who will assume the likeness of a long dead ancestor or ideal person. 
  3. A long dead king has hidden his spirit with a vase of jade, those handling this 800 gold piece vase may have the occupant trying to possessing one them handling it. The spirit is cagey, dangerous and super careful not to be found out. It will try to slip away to gain control of the victim's body and put itself in complete control 
  4. A small 200 gold piece gem stone of exceptional quality  but with a sword and sorcery connection. The gem contains the trapped spirit of an of a ancient adventurer who will try to provide clues to it's buried treasure legacy nearby. 
  5. A necklace made from carved ivory tells the story of a minor war nearby and the sacking of a city. This necklace is a actually a specially carved map with incredible details including some of the hidden entrances and hidden downward levels. Worth about 2000 gold pieces. 
  6. A minor amulet capable of showing a possible future once per week, the amulet contains the tortured spirit of a minor god whose only ability is stand at the cross roads of destiny and see the myriad of alternative worlds. The amulet is able to point to the best possible future but. The thing is worth 6000 gold pieces.
  7. The preserved  head of a nobleman bathed in silver & gold able to doll out a prophecy once a week for a fighter or knight. The head will also warn of danger an hour a head once every new moon. The head is worth a cool 2000 gold pieces to the right collector. 
  8. An Atlantean ring of worked dragon flesh & silver the ring has the ability to call a minor ghost of the owner's ancestors  once a day. The ring will compel the ghost to answer a question put it truthfully. The ring is worth 600 gold pieces because it once belonged to a notorious cult of necromancers 
  9. The eye of a minor demon taken by a hero in ages long past. The eye has true sight and will reveal any & all falsehoods in politicians & affairs of state. The eye is sought by hundreds of rulers but it appears to only be worth 7000 gold pieces did I mention that the demon wants it back? 
  10. A legendary dagger made from the spine of a gorgon with a hilt of human hair. The dagger can be used to locate ley lines & other lost areas of occult power. Once a week the dagger can be used to locate lost or forgotten treasures. The dagger's name has been lost to history but a powerful wraith lord seeks the blade. Worth 3000 gold the dagger is invaluable to certain witch cults. 

Friday, September 1, 2017

1d7 Random Low Level Sword & Sorcery Treasures Table For Your Old School Campaigns

Dusk on the sea; the fading twilight shifts'
The night wind bears the ocean's whisper dim—
Wind, on your bosom many a phantom drifts—
A silver star climbs up the blue world rim.
Wind, make the green leaves dance above me here
And idly swing my silken hammock—so;
Now, on that glimmering molten silver mere
Send the long ripples wavering to and fro.
And let your moon-white tresses touch my face
And let me know your slim-armed, cool embrace
While to my dreamy soul you whisper low.

 There is plenty of loot that flows the hands of PC's, items, relics, and treasures from a million realms. But how many of them are really life changing without the aura of magick about them? What if there are treasures from lost worlds & other places that can simply shift the role of history for a PC? There are! Each and everyday the sandal shod feet of adventurers pass over a thousand ages past's relics. There are ancient relics that have been lost to the pages of history.


Many of these treasures will be regional or local items with their own history and background endemic to the area. Because of this there may be 1d10 bandits or local outlaws interested in these items and more then willing to murder for them.



1d7 Random Low Level Sword & Sorcery Treasures Table
  1. Sixteen golden disks containing the wisdom from the far off ages of the past. These disks contain 1d100 pieces of religious and occult wisdom They are worth 40,00 gold pieces because of the rarity and inhunan medium they play only with the right mechanism 
  2. Nine silver statues of animal headed gods that were the respresentations of their respective gods. The statues are worth 20,000 gold pieces because they are hallow to certain active gods of Egyptians. 
  3. A giant key of jade worth 10,000 gold pieces because it opens the vaults of the ages which belongs to the Ancient Ones. The vaults are rumored to be in the wastelands. 
  4. Funerary vases containing ancient vials of gold that are used in elemental summoning rites and rituals. 
  5. Six caskets containing magick supplies for dangerous rites and rituals. Perfectly mundane but worth   60,000 gold pieces 
  6. A radium projection system able to create three dee holographic mental projections created by Hyperborean interfaces and mechanisms. Worth 40,000 gold pieces 
  7. Water clock of Hyperborea that counts down the dooms of the Great Old Ones as the hours draw near and stars are right. There isn't anything supernatural about it but the graviton pulse waves signal the time. This item is priceless to a wizard of dangerous aspect.   

Wednesday, August 30, 2017

New 'Old Earth' Relic - The Qu'es't Atlantean flying disk For Your Old School Campaigns

Developed out around the remains of Flor'da the Qu'es't  Atlantean flying disk is a treasure beyond compare able to maneuver in any direction the pilot wishes. These disk craft have been the mainstay of 'Old Earth' for centuries and were used extensively during the 'Hyperborean wars' of the ancient past. They can be used in a wide variety of theaters of operation from temperate woodland to extensive jungle environments.

These simple two to six man craft are available in only the most well equipped market places within the main capital city states where they fetch prices of forty to sixty thousand gold pieces easily. These craft can hold up to five hundred pounds of cargo and two pilots. They can fly for 1d8 days at a clip & can be used to fight or fly over bodies of water including oceans. These craft were used extensively for recon and rescue  missions during the various wars. Many craft are often found in underground bunkers or other Hyperborean installations.

Type: Qu'es't Atlantean flying disk
Move per round: 90/120'
Move per day: 18/90'
Armor Class: 7/8 
Hull:6/6
Worth: 40,000 to 60,000 gold pieces 
Enchanted with a levitate / fly spell permanently enchanted to the 
three hover units at the base of the disk 

Interesting these units are often found in the remains of former FTL colony ships in the outer edges of the asteroid field. These disks are still used in many of the remote corners of the of colonies around Jupiter and the disks secrets of creation are still known as there are some worldlets where the art of making these craft is still practiced.

It is known the Lumerians use a two man type of flying hover vehicle known as the 'Can' for some unknown reason. These types of disks were used extensively during the Mount Voormithadreth incident with the wizard Vinn who had close ties with a base of cultists operating out of an extinct volcano in the Eiglophian mountains.