Friday, November 14, 2025

C.H.U.D. For Nightshift Veterans of the Supernatural Wars Rpg or Amazing Adventures Rpg

  C.H.U.D. (Cannibalistic Humanoid Underground Dweller)



C.H.U.D. is a horrifying, gaunt humanoid with glowing eyes and razor-sharp teeth. They are naked and coated in a thin layer of grime and filth from the sewers they call home. They possess an unnatural speed and an insatiable hunger for fresh meat.
ACHDAttDamMVSVMLALXP
6 [13]3+12 (claws) or 1 (bite)1d4+1 (claws) or 1d6+1 (bite)40' (land), 20' (crawl)P10CVaries
 Attributes
  • STR: 14 (+1)
  • DEX: 16 (+2)
  • CON: 15 (+1)
  • INT: 5 (-2)
  • WIS: 8 (-1)
  • CHA: 3 (-3)
Combat
C.H.U.D.s are frenzied combatants, attacking with a pair of quick claw swipes or a vicious bite. They rarely fight fair and prefer to gang up on single targets.
 Special Abilities
  • Glowing Eyes: A C.H.U.D.'s eyes glow with an eerie light, visible up to 60 feet in darkness. This is a tell-tale sign of their presence.
  • Amphibious: C.H.U.D.s are entirely at home in water and can hold their breath for a number of rounds equal to their Constitution score (15 rounds).
  • Surprise: Due to their skill at blending into shadows and urban detritus, C.H.U.D.s are difficult to spot. They surprise opponents on a 1-3 on a d6.
  • Darkvision: C.H.U.D.s can see in complete darkness up to 60 feet.
  • Toxic Environment Adaptation: They are immune to the effects of common urban toxins, gasses, and most non-magical diseases and poisons found in sewers and dumps.
  • Pack Tactics (Optional Rule): When fighting in groups of three or more, C.H.U.D.s gain a +1 bonus to hit rolls against targets that are engaged in melee with another C.H.U.D.

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