In the New Flesh context, "Ab humans" (Abhumans) are likely those who have fully embraced the mutagenic changes of the "New Flesh" or Interzone's pollution”fusing biology with automotive technology.
Here are the stats for the "Asphalt-Eaters" (a Road Pirate gang), designed for the Red System (OSR-compatible/MicroRed).
The Faction: The Asphalt-Eaters
Concept: Nomadic bio-truckers who worship the "Long Haul." They don't just drive their rigs; they are surgically and genetically integrated into them.
Aesthetic: The Highwayman meets Cronenberg. Their trucks are sleek, matte-black 18-wheelers with pulsating biological veins running under the chassis. The drivers have "steering-interface" ports in their chests.
Tactics: They use "Ghost MoI
de" (biotech stealth) to ambush convoys in the Night Land, then board using magnetic flesh-grafts.
1. The Rig: "The Black Lung"
Modeled after the Highwayman's stealth truck, but alive.
This massive hauler acts as the group's mothership. It is not just a vehicle; it is a semi-sentient bio-mechanical organism.
HD: 12 (60 hp)
AC: 18 (Bio-metallic plating)
Move: 120' (cruise) / 240' (turbo-boost)
Attacks: 2 — Ram/Crush (3d6), 1 — Plasma Turret (2d8)
Saves: F10 R12 W14
Morale: 12 (Mindless loyalty to the Captain)
Special Abilities:
Chamele-Skin (Stealth Mode): The rig can change its color to match the Night Land s darkness. Attacks against it have a -4 penalty while in this mode. It becomes invisible to thermal/radar.
The "Gazelle" Detachment: If the rig is destroyed, the cab (Hit Dice 4) detaches. It can sprout bio-rotors (fleshy helicopter blades) and fly away (Move: 180' Fly).
Living Cargo: The trailer is a digestion chamber. Captured vehicles are swallowed via a rear ramp-maw and dismantled by acid and nanobots for parts.
2. Road Captain: "Jetto" Vrax
The Leader. A cyber-fused warrior who wields a sawed-off shotgun and a laser-monocle.
HD: 6 (32 hp)
AC: 15 (Reinforced Duster + Subdermal Plating)
Move: 30'
Attacks: 1 — Mag-Shotgun (2d6, Range 30') or 1 , — Power-Fist (1d8+2)
Saves: F8 R10 W12
Morale: 10
Special Abilities:
Interface Link: Vrax can remote-control "The Black Lung" within 1 mile via a spinal jack.
Adrenal-Surge: Once per combat, Vrax can act twice in a single round.
Mutant Eye: Can see in absolute darkness (Night Land vision) and detect heat signatures.
3. Ab-Human Boarder: "Road-Ticks"
The Grunts. Twisted, acrobatic mutants designed to leap from moving vehicles onto prey.
HD: 3 (14 hp)
AC: 13 (Leathery Hide)
Move: 40' (Climb 30')
Attacks: 2 — Claws/Spikes (1d4+1) or 1 — Chain-Whip (1d6)
Saves: F12 R11 W14
Morale: 8
Special Abilities:
Mag-Clamps: Hands and feet are fused with magnetic pads. They can walk on the outside of moving vehicles without making a check.
Kamikaze Leap: If a Road-Tick leaps onto a target vehicle, they deal 1d6 impact damage upon landing.
Explosive Blood: When reduced to 0 HP, their unstable biology detonates. Everyone within 5' must save vs. Breath or take 1d6 acid damage.
4. Tech-Shaman: "The Mechanic"
The Specialist. Half-man, half-diagnostic computer.
HD: 4 (18 hp)
AC: 12
Move: 30'
Attacks: 1 — Arc-Welder Rifle (1d8 electrical, ignores metal armor)
Saves: F13 R12 W10
Morale: 9
Special Abilities:
Bio-Repair: Can heal "The Black Lung" or other vehicles for 1d8 HP per round by touching them.
EMP Scream: Once per day, can emit a psychic scream that disables all non-biological electronics within 30' for 1 round.
New Flesh / Highwayman Equipment Loot Table
If the players manage to defeat them, they might salvage:
| d6 | Item | Effect |
| 1 | Invis-o-Cloak | A poncho made of the Rig's skin. Grants 50% camouflage in darkness. Smells like ozone and raw meat. |
| 2 | Lotus-Module | A chip that, when installed in a vehicle, allows it to deploy a secondary mini-vehicle (motorcycle) from the trunk. |
| 3 | Jetto's Boomerang | Razor-edged. Returns to thrower. Deals 1d6 dmg. On a critical hit, it severs a limb. |
| 4 | Synth-Fuel | A canister of glowing blue liquid. Doubles a vehicle's speed for 1 hour but deals 1d4 damage to the engine (overheat). |
| 5 | Ab-Human Pheromones | A spray that makes mutants/monsters ignore you for 10 minutes. |
| 6 | The "Equalizer" | A wrist-mounted pistol (1d10 dmg). It is fused to a severed arm. You must surgically attach it to use it. |
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