"Enter the dystopian world of New Flesh, a future-noir roleplaying game where cyberpunk meets biological horror in the neon-drenched streets of Interzone. Set in then near future, when corporate power runs unchecked, this game draws inspiration from the works of William S. Burroughs, David Cronenberg, and other masters of transgressive fiction."
"New Flesh embraces the surreal and visceral, biotechnology reigns supreme over chrome and steel, transforming human bodies into corporate commodities. Underground labs conduct forbidden experiments, pleasure dens offer metamorphic experiences, and reality itself distorts in the wake of chimeric entities. In this haunting setting, player characters inhabit a world where flesh warps at corporate whim, consciousness fragments across biological interfaces, and survival demands moral compromise."New Flesh rpg has a ton of new improvements and changes we've covered this on the blog here. The New Flesh rpg is a complete OSR rpg & setting campaign. What New Flesh does is pull from the Red rpg system and this makes it's horror far more biological & Cronenberg like. The future of New Flesh is a whole cloth Neo future nightmare campaign setting. This game takes full advantage of the historical leap in biotechnology & biological insights.
The Darker rpg has two time periods when humanity made historic changes to it's place in the universe;" the Age of Enlightenment and later the Industrial Revolution, two historical periods that fundamentally reshaped humanity’s relationship with the divine and spiritual realms." Sometime between these two games within our campaign settings there were significant historical upheavels.
These cracks in the fabric of reality have allowed the Underworld to grab a foothold.
These dark forces have come to shut down and destoy humanity. It's very easy to port over the ritual magick and dark powers over into New Flesh. The cults of Darker are some of the most underrated horrors within the game. And they can manifest parts of the underworld on Earth.
The locations of the Underworld manifesting within the world of New Flesh between the cracks allows the horrors of the demonic to invade Aviladad and the rest of the world.In terms of the OSR and adventure locations it's not going to be enough to simply contain them. Instead the player's PC's are going to need to close any doors that the dark powers open. These doors swing both ways and perhaps the advanced weapons of New Flesh can help close these doors. The ruins of the old world are still around in the brave new world of New Flesh. Many of these ruins allow the rot of the underworld to spread.
And it's these places in my humble opinion that allow a DM to bring the old world's influence into the New Flesh era. These adventure locations can be a roller coaster ride for a group of players to face.
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