"The star port at Anapcequdo is one of the busiest star ports in the Sonora sector. This world is the capital system of the Pembian Empire and is known for it’s weapons manufacturing facilities. More passengers and cargo move through this star port daily than just about any other star port in the sector."
"But not everything is as rosy as it seems. The star port has a few issues that are causing the star port manager, Santino Hall, a few problems."
Star Port Two By Joseph Mohr is a solid adventure & location for the 2d6 Cepheus Engine rpg powered game systems. Star Port Two has an adventure baked in around the star port; "nearby Frontier Scout Base ships departing from this star port with valuable cargos are getting intercepted by nearby pirates. " The pirates are the least of your PC's problems in this star port. The star port needs a group of adventurers and troubleshooters to help sort through the issues surrounding the adventure location. Star Port Two has great NPC's, lots of encounters, and some great map.
There's also an interstellar war that is in the space around the star port. Star Port Two is an adventure/supplement all in one. This adventure has all of the moving parts and pieces that one needs to start a campaign. Star Port Two is great for the Clement Sector as a jump off point for campaign.
Star Port Two By Joseph Mohr has some solid encounters & an underlying adventure plot that has sabotage, perhaps murder,& an interstellar war. This star port is a magnet for all kinds of trouble. This star port is that adventure location add to this space pirate
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