Tuesday, October 29, 2024

Review & Commentary On FTL Supplement #3: Mecha By Josh Peters For The Faster Than Light Nomad Rpg & Other 2d6 Science Fiction Rpg's

 "Armored infantry trooper robots smashing through walls, autocannons and rockets firing as engines scream, and metal meets metal in combat! Flying through space strapped into a high-tech transformable fighter: an infantryman-meets-tank-meets-starfighter, defending humanity from alien invaders. High mobility powered armor augmenting the talents of ace pilots, kicking up huge dust plumes behind them as they race along a desert floor. Massive multi-storey mecha blasting each other with high-energy particle beams, missiles, beam swords, and battle fists, amidst the ruins of a once great civilization, their fusion engines get ever hotter and hotter. Plucky pilots in giant robots defeating horrible Kaiju attacks."'"

"Sometimes, a good science fiction game just needs some mecha to make it a great game!"



Sometimes a 2d6  Science Fiction rpg just needs mecha and FTL Supplement #3: Mecha By Josh Peters aims to fill that need amply with Mecha rules that make sense in a 2d6 rpg campaign. It's all here in a 2d6 mecha extravagna with rules for transforming mecha, huge kaiju fighting platforms, personal armored suits, and more. 
Josh Peters lays down the mecha rules in a tighly and concisely written format that hits all of the high points. And he does it in a way that makes perfect sense within the confines of a Faster Then Light Nomad rpg format or for a Cepheus Engine rpg campaign setting. There's no muss or fuss here only covering everything that's needed for a mecha heavy campaign. 
The FTL Supplement #3 Mecha rules are layed out in a straight forward fashion, easy read & applied. There's a very cut and drawn way that the rules are presented so that one doesn't have to put up with a ton of background rpg noise. These are rules to create your own mecha and that's what these do.  And these rules do it well. I'm  a mecha fan and have been since I was a kid.The one element of the world's greatest Science Fiction 2d6 rpg that's been missing in my opinion has been mecha. And this set of rules solves that problem in spades. These are a set of no nonsense & common sets rules. These are rules that can be easily applied at the table top level to play your own mecha heavy campaign. 



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