"Armored infantry trooper robots smashing through walls, autocannons and rockets firing as engines scream, and metal meets metal in combat! Flying through space strapped into a high-tech transformable fighter: an infantryman-meets-tank-meets-starfighter, defending humanity from alien invaders. High mobility powered armor augmenting the talents of ace pilots, kicking up huge dust plumes behind them as they race along a desert floor. Massive multi-storey mecha blasting each other with high-energy particle beams, missiles, beam swords, and battle fists, amidst the ruins of a once great civilization, their fusion engines get ever hotter and hotter. Plucky pilots in giant robots defeating horrible Kaiju attacks."'"
"Sometimes, a good science fiction game just needs some mecha to make it a great game!"
Sometimes a 2d6 Science Fiction rpg just needs mecha and FTL Supplement #3: Mecha By Josh Peters aims to fill that need amply with Mecha rules that make sense in a 2d6 rpg campaign. It's all here in a 2d6 mecha extravagna with rules for transforming mecha, huge kaiju fighting platforms, personal armored suits, and more.
Josh Peters lays down the mecha rules in a tighly and concisely written format that hits all of the high points. And he does it in a way that makes perfect sense within the confines of a Faster Then Light Nomad rpg format or for a Cepheus Engine rpg campaign setting. There's no muss or fuss here only covering everything that's needed for a mecha heavy campaign.
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