So over the last twenty four hours I've been rereading Kevin Crawford's Godbound: A Game of Divine Heroes. Because let's face it, the game is cool as Hell and it's got me thinking about rerunning a mini campaign.
Recently GrimJim did a video & page through review of the Godbound rpg and that review made me fall in love with the game again. What is it that made me fall in love with Godbound in the first place?! Hard to say really but the fact that it did an OSR Exalted campaign better then White Wolf's efforts may have had something to do with it.
And while there are two other books for Godbound, the fact that there is enough material within the main rule book to simply take off and run helps to sell this game. I'm very tempted to run a modern 2024 Godbound campaign set within the modern era.
The idea is that the celestial clock is beginning to tick down and the PC's have to get the engines of creation running again for thier reality. Meanwhile, the unreality of the Unconquered Night is lapping against thier world. And things are starting to emerge on thier world. The PC's must get thier engine restarted and working again. The problem is that they have only recently come into thier divine powers.
And I'd love to include some of the classic AD&D first or second edition elements from Greyhawk.
In the past we've used Greyhawk as a type of alternative Oerth from the 'real reality' of the campaign Earth. We've also kept the AD&D first edition's wheel planar cosmology. Still keeping a bit of the AD&D adventure elements while not sacrificing some of the ideas that we find in Godbound.
The classic Greyhawk boxset is so expansive and easily adaptable over the years there hasn't been a campaign that we haven't used the setting in. Why?
There are several reasons, one is the fact that the setting is iconic and easily recognizable by veteran players. Two it's a beloved setting and it's easy to get player's deeply emotionally invested in the game. And three the cosmology of Greyhawk is rife with intrigue and conflict.
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