The player's in today's game learnt the hard way that nothing ever comes easy and even being induced into a minor trade house doesn't mean that your going to have the easy life even on the interstellar trade conglomeration of Circus.
The PC's party pick up on Circus & the adventurers have been taken into the trade house of the higher level PC's. And the higher levels giving the adventurers access to thier space hauler. And oh my the players are not happy because the hauler is in an incredible need of an overhaul as well as upgrade. And so the party is grounded at the moment and needs about 30,000 credits in maintence as well as parts. This blog entry picks right up from here on the blog.
The PC's then started hustling on Circus doing odd jobs & quick money circuit jobs. This included selling three or more dream jaunts to the Phantasists & running slave programs for the Slavers. The PC's will not be taking a loan from the Slavers after a long and disasterous issue last run with Trey Causey's Strange Stars.The party also did bodyguarding for a group of alien and weird sosphants.The esoteric consciousnesses were using rented bodies. And the party was able to swap out thier fees for a lucrative trade good hauling contract. The party then were able to move on the contract securing a 100,000 credit line. There are of course strings attached to it and this takes on the fact that thier going to be doing a passenger on some very alien 12th level intellects to the Library of Atoz-Theln. That's not till next week's game. For the moment thier space hauler is being upgraded & retro refitted for current galaxy standards. We're using the Stars Without Number Trade Trade Goods Generator by Angry Golem Games.
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