Saturday, January 1, 2022

Review & Commentary On Ships of Clement Sector 4-6: Traders, Scouts and Small Craft By John Watts For the 2d6 Clement Sector rpg or Cepheus Engine Rpg

" Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series.  Included within this book are such varied vehicles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht.

Each ship is beautifully detailed with multiple views, detailed deckplans and full statistics.  Also included are several NPCs and adventure hooks to get these vessels quickly and easily into your campaign. 

While each of these ships has been specifically designed to fit into the Clement Sector setting, they could easily be used in other settings or within other science fiction RPGs if needed. 

Get on board!  Adventure awaits! "


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft by John Watt from Independence Games  is tonight's Clement Sector book. This is a honking big two hundred sixteen page book of ten types of star ships & varitions. This book has the star ship that adventurers, pirates, outlaws, & bandits use. Each ship comes with renders, deck plans, prose, and more background that gives feel to the Clement sector's underbelly.
The Clement Sector is a hub of a Space Western setting with the frontier aspect hooked into where & when each of these star ships operates.  Artist(s) Ian Stead, Michael Johnson, & Bradley Warnes brings the gold with each of the star ships with Ships of Clement Sector 4-6: Traders, Scouts and Small Craft . These star ships bring the heat for the surrgate homes, bases, lairs, and work points for our PC's. And this says volumes about the Clement Sector as a whole. 
And yes the Wild West analogy continues with each ship having a whole plethora of adventurers who work aboard these ships as homes talking about them. This gives 
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft a bit of a rawness to it. 
Indepdence Games goes deeper with this book by providing not only the deck plans, histories, production runs, and annicdotes with each star  ship. But each starship has adventure hooks, Clement Sector ideas, and full on adventure opporunities within Ships of Clement Sector 4-6: Traders, Scouts and Small Craft. This is important because it slyly lays the foundation for the using the Clement Sector as the blackness of the universe for the 
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft 



Why is this important?! Because it sets up the void of the Clement Sector as the campaign setting's sea of mystery. Just about anything that's been brought into focus within the Clement Sector can & will be encountered by the PC's. The Old West meets the dark sea of wine of the Clement Sector comes across in spades. Because it sets up the Workhorse starships being the bread & butter of the the adventurer's ecology of fiance & commerce within the Clement Sector. Adventure is what happens between the stars & the black. Ships of Clement Sector 4-6: Traders, Scouts and Small Craft  can mean the difference between having a job, home, and income or being a floating piece of debris between the stars. 
Ships of Clement Sector 4-6: Traders, Scouts and Small Craft  brings home the idea that the PC's are forging the frontier. exploring the black, and waging a campaign of adventure against the forces of chaos by bringing civilization to the next planet or star system. Ships of Clement Sector 4-6: Traders, Scouts and Small Craft is a must buy for the DM who wants to run a campaign featuring traders, scouts, and explorers. These are the craft that hold the webs of adventure together. 

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