Thursday, September 30, 2021

Review & Commentary On Clement Sector Core Setting Book By John Watts From Independence Games For Cepheus Engine Rpg & Your Old School 2d6 Rpg Science Fiction Campaigns

"Welcome to Clement Sector!

In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy.  Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth.  Were they terraformed by some unknown race?  Are they just a coincidence in the vast diversity of the universe?"



"Over the ensuing years humans left Earth and began to colonize these worlds.  Nation-backed colonies.  Corporate colonies.  People who simply no longer felt compelled to remain on Earth.  The best and brightest.

In 2331, the unthinkable happened.  The wormhole collapsed leaving those in Clement Sector cut off from Earth.  Now these new worlds and new civilizations must stand on their own.

The year is 2342.  Adventure awaits!" 

John Watts approached me about taking a look at a bunch of Independence Games books & The Clement Sector setting  book has been on my Drivethrurpg wish list to get forever. But when you take a look at the extensive and I do mean extensive catalog of Independence Games books it can be a bit intimidating as a new Cepheus Engine rpg DM. So when DM Steve turned me onto Zozer Games Hostile. This might have been a mistake. Now in the past I've taken a look at Omer's 'These Stars Are Ours' but Clement Sector seemed a bit intimidating to me at first. Now that there's been a ton of Cepheus Engine rpg books under my belt & so many games let's take another look! 



































Clement Sector is humancentric and that's awesome right out of the gate! The Clement sector feels like the best Traveller 2300 rpg setting that isn't ripping that game system or setting off at all. This is a hard science fiction setting with several marked distinctions. Distinction one is the fact that the Clement Sector has a manufacturing base when the worm hole collapsed. Two the Clement Sector is its own entity & an interstellar power within its own right.  'The Clement Sector' setting is a place where your adventurers are going actually want to adventure in & there's lots of opportunity for such. The Clement Sector is really its own game setting & even system separate from the rest of the Cepheus Engine rpg universes. And this is one of the things that also works in its favor. Because if you want to use a pre Fall galactic civilization then the Clement Sector is brilliant for this. Remember that the Clement Sector book is big as in two hundred & seventy two pages big. Your PC's are going to be adventuring there for a long time! 
The Clement Sector is for lack of a better term a sci fi  campaign setting from the edge of eternity. This is a well thought out, expansive, weird, and at its edges quite deadly science fiction campaign for the Cepheus Engine. The technology is high, the spaceships awesome, & the Earth very distant in its own way. The writing is crisp & the Cepheus Engine does an excellent job with the Clement Sector itself. John Watts does excellent design work & The Clement Sector setting is a fine example of this! Highly recommended! 

Clement Sector Core Setting Book By John Watts From Independence Games Available Right Here. 


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