After a series of rolls & lots of role playing the PC was able to get Sir John into his custody & even blag a cargo wagon. But they went back to grab Philip Le Diamona corpse for resurrection at the local temple of Freya where arrangements had been made ahead of time.
For now the PC agreed to take the place of Philip Le Diamona's role with Sir John on the recovery of adventurer's contract.
Switch to my other player's whose been keeping an eye on Bark & Byte bar. Where the bard was keeping an eye on the interests of the Romps. That's when a very attractive girl walked in & bought the bard a drink everything went down hill. Our other player's new PC walked into the village & found one of the 'local's feeding on a group of sailors. He went into melee with her & it was on! The melee took the better part of a half an hour. The dice were flying & he got off a very lucky shot. The player staked her!
Deodanth concept art by Greg Espinosa for the Arduin Monster Cards,1977 The attractive lady in bar went white & her skin changed shape into a deodanth momentarily as they left the bar with the two sailor victims that they had charmed. The bard followed the 'girls' & the PC's got into straight one on one combat & things turned nasty! There was a ton of melee action as one of the PC's let loose. The player's weren't taking changes with these deodanth vampire sisters. The ladies were stalked after a longed out & dragged out melee. Then the player's PC's were confronted by the vampire's spawn who had shape changed into wolves.
Wolf, Fuchs und Schaf by Christopher Paudi
The bard dropped two chem ex grenades he had grabbed on his time on Cha'alt. And then the whole scene turned into an inferno! The vampire sisters, the spawn, & the sailor victims were all destroyed. All except one spawn who got away who fled to the Manor & went back to his master's side! This leaves the question of where & when they will be dealing with the manor, the slavers, the pirates, & the undeath influence of the Romp's legacy. So what do I do to deal with really bring the needle up to eleven with my take on the Undead. And that's where James & Jodi Mishler's Ghosts the Incorporal Undead comes in. The perfect little gem to add into the alien weirdness of Tegel Manor & the rest of this nasty little business of a campaign.
I'm already working on a few James Ward Tainted Lands NPC's to sprinkle into the back ground of Tegel Manor village. There's also a number of ghost cults that have been rattling in the back of my demented mind.
The liches of Orcus are also on the boil a council of lich royals that control several of the cults of the undead demon lord but what's the connection to the Romps!?
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