Saturday, May 14, 2016

The Alpha Express Incident - An Astonishing Swordsmen and Sorcerers of Hyperborea & War Lords Of The Outer Worlds Crossover - Actual Play


“I was standing outside myself trying to stop those hangings with ghost fingers... I am a ghost wanting what every ghost wants-a body-after the Long Time moving through odorless alleys of space where no life is, only the colorless no smell of death...Nobody can breath and smell it through pink convolutions of gristle laced with crystal snot, time shit and black blood filters of flesh.”
― William S. Burroughs, Naked Lunch
 Introduction


I'm just getting home now from Massachusetts, I met up with some friends and fellow players of mine this evening. This is a cross over event  with my regular Warlords of The Outer Worlds campaign setting. This picks up with my Astonishing Swordsmen and Sorcerers of Hyperborea players whom I haven't seen in some months. The last time we played the PC's had left Thule and were hot on the trail of some other dimensional raiders and had arrived upon a small planetoid in the WS system. They came upon some strange temple like ruins and some very nasty old 'friends'. A crew of German WWI undead soldiers from another zone were recovering something from the ruins. These guys are part of the dimensional raiders from a steampunk WWI  time trail that the PC's ran across. This time the guys had their wizards with them and after a lengthy melee and one character death the players managed to drive them off. 



And that's when things got weird, the PC's found out exactly what the soldiers were after. Inside a six foot wide hole in the floor of the temple was a ten foot deep pit that concealed a small fabric bound corpse. The corpse was bound tight with several hundred feet of rope. The PC's were never ones to play it safe  threw caution to the wind and cut the ropes entirely. And that's when he showed up.

My name is Morimolarcaba




The body was of some sort of weird mechanical boy like Golem dressed in tattered clothing. One of the party's fighters was poking it with his sword & making fun of it when it spring to life calling itself
Morimolarcaba suddenly explaining it was of Atlantis manufacture and it was originally from a place known as Narcosa. The thing proceeded to inject the fighter with a who bunch of drugs from hidden needle like reserves. This android like life form teleported to another world after taunting the party that a cure might be found on Ugaehac another plane on the dimensional border with Narcosa.
The fighter made his saving throws so he was still alive but hallucinating so therefore out of commission. The clerics and wizards confirmed on going to
Ugaehac. They knew there might be a cure in the other dimensional city. The last time the party had been there they had almost been killed by cultists and drained of their blood, and the chemicals in their brains for the manufacture of certain rare drugs.  The wizards and clerics used a scroll to open a dimensional gateway to  Ugaehac


Meanwhile Across The Dimensional Barrier

 A world away another party was dealing with the machinations of the Martians in full swing the with the other party and they came across a martian wizard in the ruins that they were exploring. The wizard didn't stay to engage the party and simply opened a dimensional bridge and fled the scene leaving the players completely dumb founded. They had to use a crystal egg to try and track its where abouts and they found him on
Ugaehac


The party burned to a space warp spell scroll and made the jump over to
Ugaehac. They had gone to the city on the edge of the plane of drugs to recover several powerful substances for a wizard in the wasteland in the recent past.
I
n The Streets of
Ugaehac



“You were not there for the beginning. You will not be there for the end. Your knowledge of what is going on can only be superficial and relative”
― William S. Burroughs, Naked Lunch

The streets of the in-dimensional drug trading city were filled with thousands of aliens across the multiverse and the players split up to take advantage of the place. The smell of exotic spices, weird alien merchants, and the constant whine of commerce taking place on a scale that can hardly be imaged began to get to the PC's. The PC's went from one drug den and scale house to another looking for any sign of their respective quarries. They also began to do a bit of trading themselves watching out for any sign of danger of which there were plenty.

1d20 Random Encounters on the Streets of

Ugaehac Table
  1. A merchant selling the black meat of the aquatic centipede and willing to trade information along with his drugs. Very well informed and yet not an agent. 
  2. A group of insect like hive minded mutants on a mission for their god thing. They have several varieties of hallucinatory powders and  wares for sale. 
  3. A vampire mutant junky looking for the next hit and victims, has the characteristics of a wight but better preserved. 
  4. A merchant selling memory powder for a year of a PC's life and moments. 
  5. A knife merchant who has swords for sale that can cut the cord of existence. He has other knives able to cut through thought and illusions. 
  6. A Lovecraftian cult looking for victims for a sacrifice, they have very powerful substances that make the sacrifice seem like heaven on Earth. 
  7. An energy being selling its service of raising cosmic consciousness by increasing the target's aura and being it into this level of reality 
  8. A small sentient cut and shadow in reality that is offering the ultimate high for the right of the victim's soul. 
  9. A powerful wizard whose selling his services to the highest bidder for certain substances of a weird nature. 
  10. A gaggle of bully woogs who are a part of a cult of frog lickers. The cult is thriving
  11. Recruits for a local cult of pain and pleasure seekers is looking to add your souls to their collective minds. They have several rare and dangerous artifacts for trade. 
  12. A strange moth like being is ready to exchange information the trade for 1d20 years of life memories and experiences. 
  13. An occult trader whose selling off nine instruments of black magick for one year of service and adventure. 
  14. A wizard looking for adventurers to open up markets on Narcosa for him. 
  15. The cultists of a goddess of twisted medicince  that is looking for recruits to help her to obtain the ultimate high. 
  16. An alien wizard looking to trade his medicine and apothecary knowledge  for gold and the promise of adventure. 
  17. An artifact trader looking to open up his current market by offering magical knowledge and the exchange of drugs from Narcosa. 
  18. A skeleton man warrior from Carcosa on a quest to find his lost brothers before the serpent people reach him. 
  19. A cult of 1d20 cultists who seek volunteers for a grand experiment to raise their souls up to Cthulhu for a transition into a higher realm. They are willing to trade minor items for sacrifice  victims.
Will the PC's collide in the streets of Ugaehac or become a part of its temptations and overwhelm themselves with the dangers of its streets? Tune in next week for more. Note that  Morimolarcaba was created using the robot rules and generators from the Alpha Blue rpg


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