Here's a copy of the U.K. version that recently sold on Ebay.
A bit more information on the U.K. Games workshop edition of Holmes Blue Book; "The first Basic Set was available as a 48-page stand-alone rulebook featuring artwork by David C. Sutherland III, or as part of a boxed set, which was packaged in a larger, more visually appealing box than to original boxed set, allowing the game to be stocked on retail shelves and targeted at the general public via toy stores.[4] The boxed set included a set of polyhedral dice and supplemental materials.[2] In that same year, Games Workshop (U.K.) published their own version of the rulebook, with a cover by John Blanche, and illustrations by Fangorn.[2] Supplemental materials appearing in the boxed set included geomorphs, monster and treasure lists, and a set of polyhedral dice".
And so for years I was good with that box set which was given to me as a gift from one of my first dungeon masters for Christmas. That set is now long gone as ash in an apartment fire back in the 90's.
So why the trip down memory lane? Well, due to the sheer volume of third wave OSR products I've been suffering burn out for a long while now. When this happens I go back to my roots and begin taking a look back at what got me into the game. Holmes for me isn't simply nostalgia its an infusion of what got me into the games in the first place. I'm also getting really tired of the retroclones having any claim on the adventures and whatnot of the products of my imagination. Holmes was a redress and revamp of the three little white books and it has some really interesting angles to it.
- First there's this great read through from the Dungeon Fantastic blog Holmes D&D read through, with modern eyes.
- Then a ton of free resources from the Zenopus Archives which make Holmes so much more wonderful.
And finally what are the real differences between Holmes, Moldvay, and Mentzer D&D? - If you want to be pedantic about what the differences between the various print copies of Holmes, Moldvay and Mentzer the Arcanum has you covered.
So why use this antique system today? What are its advantages and what makes it enjoyable at the table? Here are my top ten reasons why I love Holmes Blue Book D&D.
- Its one of my favorite sword and sorcery sets and we used the hell out of it for lost serpent men laboratories with degenerate lizard men servants slaves. Yes the lizard men were once the slaves of the serpent men and now guarded the valuable loot in those ruins. This was from an old Seventies Marvel Conan issue.
- Holmes is one of the most adaptable of the editions and easily works with Metamorphosis Alpha 1st edition and Gamma World with adjustments where needed.
- Holmes Blue book can be hacked with Moldvay Expert for an interesting -like system that works
- Hydras in Holmes kick ass and are some of the meanest S.O.B's a party of adventures can run into.
- Hydras are the guardians of the treasures of the gods and should never be under estimated.
- There's a free setting out for Holmes ready to go. The guys over at the Semper Initiativus Unum blog, put together a free eleven page campaign setting ready to go with an Arthurian/Lost World feel to it.
- There are a number of reference sheets available for Holmes that make the game a pleasure to play with.
- Gary Gygax and the TSR crew knew what they were doing when Dr.Holmes took the game in hand and revamped it. The game has some really interesting changes to it and many modern gamers and OSR folks are often taken by surprise with some of these. A DM can have a lot of fun with that.
- Holmes makes a great introduction to D&D and has a very active G+ community
- Holmes is lethal & it teaches a different and to me at least a healthy perspective on gaming. The transient view point of PC's, the fact that gaming is often evolving and changing play needs to change with it.
For me Holmes was one of my sets of D&D and really more then a mere foot note in gaming. This set of games was a stepping stone into the world of Dungeons and Dragons. There was something fantastic about the easy of play, the quick set up, and the fact that it was a complete game and set of tools in one box. There's a great Save or Die episode where the crew talks with Dr. Holmes son who shares a great deal of insight about his father.
This podcast is really what started me on the trip down memory lane and my reintroduction into Holmes last night.
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