Straying to near some of the colossal and grandiose Lemurian ruins can for adventurers be a fatal experience in quick reflexes. For a predator of extremely aggressive and dangerous aspect lurks nearby, the The Giant Allorian Mutated Sharp Toothed Salamander lies in wait.
This large and extremely dangerous predator haunts the rivers, lakes, streams, and swamps just waiting to snap limbs and take anything that strays too close to its domain.
This large and extremely dangerous predator haunts the rivers, lakes, streams, and swamps just waiting to snap limbs and take anything that strays too close to its domain.
Frequency : Uncommon
Number appearing: 1d6
Armor Class: 4
Move: 9"
% in Lair: 40%
Treasure Type: B,Q (X10)
Number of Attacks: 3
Damage: 2-12,2-12, 3-18
Special Attacks: See Below
Special Defenses: Nil
Intelligence: Animal but
Very Aggressive and Cunning
Very Aggressive and Cunning
Alignment: Neutral
Size: Large 30' Long
Psionic Nil
Attack and Defense Modes: Nil
These horrors lay in wait in the Lumerian swamps originally being imported in from the Allorian colony worlds. These horrors gene pools took a vast dose of Entropic fallout during the sink of Atlantis and Lemuria. These horrors are over thirty foot long and cruise the swamps in search of prey. They surprise on a 1-4 and rake the poor victims with their claws, they have horrid tooth filled maws that inflict terrible wounds.These monsters attack with two sets of retractable claws on the first round or two followed by a series of bites. The prey is dragged back to the nest sight dams of these amphibious horrors where the family tear prey to pieces. On a natural twenty the creature picks up the prey and inflicts even more terrible wounds as the creature tosses the poor victim around like a rag doll. Once this has happened the horror will bite yet again to make sure the prey is completely and utterly dead. These horrors often sport 1d6 minor mutations only adding to the utter horror of the giant Allorian Mutated Sharp Tooth.
The salamander's dens are filled with the torn cloths,equipment, bits and pieces of treasure and all kinds of remains of victims from past meals. Adventurers often seek these places out to grab the choicest pieces of treasure only to become another meal for these horrors. There is a standing bounty of 400 gold pieces for the skulls of these horrors from kingdoms that surround their territory. In some places these horrors are captured for use in off world gladiatorial combat.
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