Showing posts with label Role Playing Games. Show all posts
Showing posts with label Role Playing Games. Show all posts

Friday, April 6, 2012

Tim Kask & James M. Ward News

Dark Outpost
 In the depths of space no one can hear James Ward writing some old school science fantasy goodness the Dark Outpost has already received some coverage from other bloggers. Incase you missed it here's what its all about : 
Dark Outpost is a generic science fiction adventure set aboard a spacestation in geosynchronous orbit above a small class M planet. This massive station, built by robots and crewed by automated machines, is the pride of the galactic fleet, and the hope of those that will colonize the planet below.  But something has gone wrong. 
Nearly a month ago, all communications from the outpost ceased.  A patrol vessel was sent in to investigate, and it, too, was never again heard from.  Since that time the Planet Kask outpost has been known as the Dark Outpost.  Have you the courage to explore its mystery?

Dark outpost is a frighteningly deadly adventure for 3 or more characters of moderate experience from the mind of the revered master of sci-fi, James M. Ward.  Packed with new material, Dark Oupost is more of a mini-campaign than a mere adventure, and it is guaranteed to provide dozens of hours of enjoyment over multiple play sessions for any game master.
 However theirs also this video post about Metamorphosis Alpha's reboot & to say I'm excited is an understatement! This adventure could be used with the old school Metamorphisis Alpha rpg as an other dungeon crawl in space..Here




Tim Kask has the sort of twisted mind that thinks up all kinds of weirdness including this new wrinkle on a steaming fetid swamp adventure. Dig that groovy cover

Snakeriders of the Aradondo

Description : 
Hidden amidst a jungle teaming with giant crocodiles, man-eating carnivorus apes, and frogs the size of ponies lies a forgotten temple that harbors the bane of mankind.  The skilled might reach this temple.  The exceptional might actual discover its secrets and prevent a great evil from emerging to plague all the inhabitants of this world. Adventure is calling... will you accept the charges?
Snakeriders of the Aradondo is a classic Old Skool dungeon from the twisted mind of fantasy legend Tim Kask.  Containing both an overland adventure and a dungeon crawl, this non-system specific adventure is guaranteed to provide multiple sessions of entertainment for 3 or more players of average to skilled experience.
 You can pick up this one right Here



I'm a bit skeptical of the stat blocks however that's not really a deal breaker here & I think they might be easily converted around. You can read more about this Here


I personally would use these with Mutant Future, Labyrinth Lord, Terminal Space, & Crypts & Things. This is only a personal opinion however your mileage might very 


Thursday, February 2, 2012

Quick Review - The Alchemist Shoppe: City Series #2

 *** 1/2 Stars 

The Alchemist Shoppe: City Series #2 

   Wargames South is a pretty new little company run by Jim Beach & has put together a quick gateway product for a night's game. This is a very fast product with no stats whatsoever. There is the alchemist, his shop, his daughter, & the contents of the shop. I believe that after reading through this product one could use it for an urban game mostly.  Its a available Here 
 For a dollar you get a quick location that can venture off into the wilds of a fantasy city. I kept reading the product over & thinking of  the home city of Lankhmar. But like a Chinese lunch I was left wanting more. There should be charts giving random stuff about the contents of the place perhaps a quick encounter. This is a gateway product & leads one into thinking about 4 things: 
  1. Urban adventures & what secrets the alchemist & his daughter might have. They could be a great source of adventures & as a PC resource. 
  2. The shop needs to be fleshed out more but this is a dollar product & my issues might simply me wanting more 
  3. Fantasy City locations are tricky things & this product might fill in something a DM needs to print off quickly 
  4. If time is taken by the DM this location might become a very memorable place. 

This is an interesting product if used correctly by the Dungeon Master & in the final analysis its a good game product for what it does. I'll be keeping an eye on War Games South in the future. Its worth the dollar you pay &  for what it does. System neutral  is good in my book.
Nice idea, very generic, & fits the bill for customization.