Showing posts with label New Liberty. Show all posts
Showing posts with label New Liberty. Show all posts

Thursday, February 17, 2022

Sectors & Set Up's - - Cepheus Engine & Stars Without Number Revised rpg Game Campaign Update

 A campaign & adventure point that has been used numerous times in our campaign is the fact that the Clement sector supplies a huge amount of food stuffs, minerals, nuclear fuels, etc to other sectors. This has made the Clement sector incredibly wealthy and gives the PC's time to do a bit of double sector duty. How?! Well its easy. The PC's are going to be doing a bit of guard duty on a Clement Sector Hercules class Heavy freighter 



Now this isn't the first time that  I've used this bid but it is the first time that I've used the 'These Stars Are Ours' campaign setting as the receiving sector for the sundries, food crops, etc. And this happened out in the American West all of the time. The Hercules is perfect prey for space pirates and having an escort starship is going to help. 



'These Stars Are Ours' sector has a post war economy which deeply reminds me of the American Civil War. The Clement sector is positioned to be the perfect cure offering alternatives for interstellar trade. 
And this is going put New Liberty in the cross hairs of the PC's as a bit of a lawless colony and this isn't the first time that the colony has been on the table. 

































The players are not going to be used to the fact that all of their high tech toys don't work on New Liberty & they're going to have to think outside of the box. And I don't see the Reticulans going the way of the American Indians at all. And is Terra of TSAO actually Earth?! In our game actually no. 
This dives into several themes that Stars Without Numbers Revised rpg goes into with the Scream and some post interstellar themes. These do fit our campaign so there's more coming on that end. 

Friday, January 21, 2022

Insterstellar Colony Campaign Set Up With New Liberty For The Clement Sector

 Fading back to the idea of the Space Western, we're thinking of fading back to the idea of the  PC's beginnning the Clement Sector in the New Liberty holiday colony. The Clement Sector's subsectors could easily support this little Western style colony on the world of the Frontier. But there's a lot more to the colony then at first might meet the player's PC's eyes. 

































The New Liberty colony terrority has some excellent potential as a gold, silver, & rare Earth metals resource. This is going to draw all kinds of NPC's to the colony. The use of archaic guns is easily explained with some strange radioactive element that causes bad reactions in modern gun powder. The older 'cowboy' mixes don't have this problem. 
Now New Liberty is the perfect venue to host a bunch of vile villains & some of these are easily teased up & transported from 21 Villians from Independence Games. 




New Liberty has some advantages as a world & not simply its mineral wealth but its position in space just off of the major interstellar trade routes. And the fact that the O'Malley Crime Family has interests on New Liberty. This give the crime syndicate a far greater advantages on this world. There's also kinds of faction within New Liberty & the player's have no idea of the hornet's nest that their walking into! 

Friday, December 31, 2021

The Long Road To The Clement Sector - Interstellar Campaign Commentary on Bringing In The Rider Rpg

 The Space Western campaign is shaping up thanks to Independence Games Clement Sector. This blog post is going to pick up right from here. The town of New Liberty is a perfect base & point for intergalactic adventurers. And when you crank up the Clement Sector what comes into focus. 
































When it comes to Independence Games Rider rpg its a massive 2d6 beast of a game & it clocks in at three hundred & fifty six pages of Old Western goodness. Now I've no intension of running it as such but instead right along the Clement Sector campaign book. The thing to remember is that the Clement sector has been cut off from Earth & it could be looked as the new frontier! The Clement sector is rthe open Old West frontier in many ways. Wide open interstellar distances, vast resources, incredible opportunities, and the perfect setting for a Space Western campaign.




These adventure elements are perfectly aligned for pirate & outlaw gangs of criminials. And this brings in the 21 Pirate Group which has the Red Talon Cartel, the fanatics of The Righteous Few or the horrors  of The Dark Terror organization. These organizations are perfect for an outlaw campaign or a marshal series of adventures. 




A good opening for such a Space Western campaign is the Long Road to Redemption campaign;"In this two-part campaign adventure, the characters are asked to take some unusual cargo from Boone in Sequoyah Subsector to Dashwood in Dade Subsector.  No problem there, right?  Just a standard run." Yeah sure it is. This is a perfect campaign to add in more Western elements from the Rider Rpg. The Wild West elements such as the Old West town being stands in for the pop up colonies on E type worlds is a solid anology. Why?! Because these pieces of adventure stage pieces are fimiliar to players. The use of Old West guns are very iconic and the list goes on. Here are ten reasons why the Clement Sector works for the Space Western: 
  1. The Clement Sector is an excellent adventure anology for the Old Western fiction. 
  2. Pirates & Outlaws are perfect for creating the greyness of Western fiction. 
  3. Adventures are able to take in Cepeheus Engine rpg adventure elements without a radical amount of conversions. 
  4. PC's matter are not super heroes! They can be cinematic but not necessarily super heroes. 
  5. Space Westerns are very easy for players across a wide spectrum of players. 
  6. Clement Sector is rife for mini campaigns of the Cepheus Engine rpg. This means that players & DM's can pick up or drop the material as needed. 
  7. Adventures have beginnings, middles, and ends even though the campaigns are open ended. 
  8. The Clement Sector has lots of the adventure opportunities for a dungeon master. 
  9. Because resources are scare in certain parts of the Clement Sectors the gear & equipment is essence of simplicity hence the Space Western elements. 
  10. Space Westerns have a satisfaction bout their adventures and are comparible to old Fifties TV Old  West television show episodes. 
All of these elements can be traced back to the Rider Rpg! The rpg has so many excellent Old West bits & bobs that it feels like someone squeezed the Old West into rpg form. 

And if you think this isn't the case with old Hollywood Old West films?! I give you the Fire Fly tv show! The Clement Sector tickles the same nerves as Fire Fly at least it does for me. 

Thursday, December 30, 2021

Interstellar Campaign Commentary on New Liberty By John Watts From Independence Games For The Rider Rpg For The Cepheus Engine rpg

 "Welcome to New Liberty!


Please enjoy your stay.  Get a room at The New Liberty Hotel or Miss Esther's Boarding House!  Enjoy some entertainment at The Elkhorn Palace!  Get a drink at the Shining Star, some food at Dawson's, or play some faro at The Lucky 7."


"New Liberty is a town setting for Rider for use as a base of operations for your characters or as a location for adventure for those just passing through.  All of the buildings of the town are detailed as well as the NPCs who inhabit the town.  New Liberty comes with a wealth of information and several short adventures to get you started with Rider!



Though made with Rider, our Cepheus Engine Western in mind, this sourcebook can be used with any Western RPG or any place where a small Western-style town might fit.

Come on in to town!  We'd love to have you stay for a while! " 

New Liberty is by John Watts & its a campaign setting that's been on sitting on the hard drive for a while now. But its only recently that it's been staring at me opening files that it occurs that it needs some air time at our table. Recently with Independence Games revamping the Clement Sector as a Space Western setting that there's potential there for New Liberty. Now reading through Daniel's review on Drivethrurpg there's an interesting little aside from; "
They included a full history of the town from pre-establishment through the time of the SciFi era of the core Cepheus Engine products. They went on to offer some insight into how to use this product as a western town or a scifi small colony or back water world location. So whether you are playing a band of gunslingers from the 1800's or a crew of a starship in Fireflyesque style or a full on SciFi crew in their shinny spaceship just visiting a back water world, New Liberty can fit in and offer the game master a great setting with lots of creative and living NPCs." 

Now this campaign commentary comes into much sharper focus when we begin looking into the Clement Sector. New Liberty is a real back water planet with a solid core of mining & fuel sources that has mostly been forgotten by the rush of the Clement Sector. It hasn't been forgotten by the outlaw set however! There deposits of androcite ore that interfere with energy weapons & because of the low cost of 1900's weapons & ammo the colony has adopted these. 






































The trade in several species of orginal gene cattle is incredibly lucrative and the cattle trade on New Liberty has been one of the best revenue streams for the colony. New Liberty has its literal cattle barons who have come to dominate the local system action. They compete, fight, and generally cause mayhem with one another but woe to the outside influence that interfere's in local business. 
The greater Clement Sector powers operate through ambassdors, agents, influencers & judges on the local New Liberty level. The New Liberty colony is rich in minerals, resources, and more making it an up & coming backwater colony world. 
New Liberty is available right here