Showing posts with label John Watt. Show all posts
Showing posts with label John Watt. Show all posts

Wednesday, September 3, 2025

OSR Review & Commentary On The Grand Duke of Kyiv Destroyer series For The Clement Sector Rpg

 "The Grand Duke of Kyiv Destroyer series is a group of four ships using the same hull type with different armaments and roles. Built for speed and aggression, these four vessels are meant to defend the Kyiv system against what the Grand Duke feels is imminent Cascadian expansion."
The Grand Duke of Kyiv Destroyer series For The Clement Sector Rpg is awesome and a defense/attack spaceship that excels at it's role. There are four different configurations for the
Kyiv Destroyer. This star ship sends a message of 'don't mess with this system'. Why?!

The Grand Duke of Kyiv Destroyer series is a mobile fortress that serves as a planetary defense and attack mobile system perfect for the Space Western setting of Clement Sector. This means that as a base for PC's the starship carries the weight of it's role within the Clement Sector. These craft are not to be taken lightly! Seriously with the weapons and over arching configurations the roles of these craft can ruin the day of many a would be tyrant. " Written and designed by Independence Games Starship Guru Michael Johnson (with fiction by the author) and art by fan-favorite artist Ian Stead" are right on point within the Grand Duke of Kyiv Destroyer series. This makes the Grand Duke of Kyiv Destoryer easy to get into.

The Grand Duke of Kyiv Destroyer series For The Clement Sector Rpg is a great flag ship starcraft. This ship sets the mark for the Clement sector & the alignment of the star craft make a statement for protection, aggression, and danger. The writing & artwork are on point. Grab this one because it fits the Earth sector & Clement sector campaign setting. 

Wednesday, January 10, 2024

Review & Commentary On Subsector Sourcebook: Adroanzi By John Watts For The Earth Sector & Clement Sector Rpg's

 "Named for a group of nature and guardian spirits in Lugbara mythology, Adroanzi is the only fully settled subsector in Earth Sector which has no colonies founded by one of the nation-states of Earth. The subsector is considered by most in Earth Sector to be the beginning of the frontier when heading into Fjarron Sector, Sacrament Sector, or Ophelia Sector. Adroanzi is home to a single multi-system interstellar polity, the Antiochian Union. The worlds, banding together to stave off a perceived threat from Earth’s nations, are the only worlds in Earth Sector which have populations that are majority uplift or altrant. The worlds of Adroanzi were mainly founded by mining concerns as well as those looking to escape Earth for one reason or another. The populations of these worlds are quite low with some worlds in other subsectors, indeed some cities, having a larger population than the entirety of Adroanzi Subsector"


One thing I've learned as an Earth Sector or  Clement Sector DM is that one can never truly have enough subsector books for the Cepheus Engine powered 2d6 setting. And Subsector Sourcebook: Adroanzi By John Watts is a highly independant subsector book in Space Western style 2d6 Science Fiction game. We've talked about the Space Western theme that runs right through the Earth & Clement sector rpg's. But  Subsector Sourcebook: Adroanzi By John Watt takes it that extra light year or three because these are literally worlds founded on the edge of the black. This time these worlds are highly independant and sparsely populated. This isn't to say that the  : Adroanzi subsector isn't interesting! Far from it. 
These are folks who value thier independence from Earth and are more then willing to fight against the nation states of Earth. These are the Earth's opposition and there's plenty of room to make money, lay claim, and carve out an empire under the noses of the corporate overlords of Earth.  
Given the ratio of uplifted animal & alterants populations of this subsector vs the Earthlings out here the thought of being entirely independant from Earth makes a lot of sense. There's a lot of history between Earth and this subsector. 
And there's a sense reading through John Watt's writing that there's a lot of water under the bridge between Earth & the Adroanzi systems. John Watt's writing is on point here and there's plenty of adventure opportunities for a group of like minded adventurers with a star ship and subsector to exploit. 
The history, layout, font style are all on point and up to Independence Games standards. And the  Subsector Sourcebook: Adroanzi By John Watt does a great time of creating a solid & highly dangerous sourcebook that feeds directly into the quality of Independence Games materials. Do yourselves a favor and grab a copy of  Subsector Sourcebook: Adroanzi By John Watts.