Showing posts with label Glantri. Show all posts
Showing posts with label Glantri. Show all posts

Sunday, June 25, 2023

The Reach of Magic Tienne d'Ambreville's Influence - Mystara's 'Mark of Amber' and The Castles and Crusades Rpg

“A land of darkness, where all the enemies defeated by the Prophet brood. Yet, these heathens possess a disturbing degree of knowledge in the science of nature and magic. No doubt, a knowledge derived from the gifts of demons.” Hakim ibn Yezeed al Nisr, Dream of the Desert Garden University, Ylaruam
The Mystara Wiki Glantri entry here. 


  If we have look deeper into the after events from after the  'Mark of Amber' then we have a wholly other timeline for Clark Ashton Smith's Province of Averoigne & the Glantri. Because 'Mark of Amber' allows the return of one of the most powerful immortals changing the landscape of Mystara. 



Mark of Amber presents a very strong Glantri alternative timeline & into this is going to step one of the most powerful of the Mystara Immortals. And here's where the Castles & Crusades Gods & Immortals is going to come in handy. Why?! Because this immortal is right on the cusp of gods of magick and wisdom. 




















These alternative timeline witches, wizards, and magi are going to be some of the most dangerous foes that Castles & Crusades players can face. Why? Well Glantri isn't to be taken lightly and converting over a few NPC's into Castles and Crusades who want to hire or even murder the PC's could be the way to go to get the PC's to realize just how dangerous Mystara's nation of wizards is. What does this have to do with Clark Ashton Smith's Province of Averoigne? Quite a bit as the alternative timeline power of Glantri is going to be embolded to begin expanding it's power base in spades. PCs could begin running into Glantrian agents in very unexpected places?! 
Over the years we've mentioned running into Glantrian agents as hirelings but this is really the tip of the iceberg once 'Mark of Amber''s timeline kicks in. You could see Glantrian wizard and witch hitsquads, adventurers, and more on opposite ends of dungeons. And they could begin questing for various 
Province of Averoigne artifacts, spell books, and more. Some of these have been lost to the winds of time and the sticky fingers of other adventurers. And this is only the tip of the iceberg when it comes to Glantrian interests aboard and across the planes as we shall see. 

Sunday, June 18, 2023

Tienne d'Ambreville's Resurrection - Mark of Amber & Castles & Crusades rpg

 "Tienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep it that way. Only by entering the dreams of a dying Immortal can player characters discover the truth."



"Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late?"


 Mark of Amber came out in '96 and it hit the stands in a very big way for us as Mystara players. The history of Mark of Amber goes something like this;""Mark of Amber" (1995), by Aaron Allston, Jeff Grubb, and John D. Rateliff, is the third and final adventure for the AD&D Mystara line. It was published in June 1995." And what set it appart from other Mystara rpg products is the fact in two different directions one the incredibly strong potraits of the  d'Ambreville family, & two it's the direct sequel to X2: "Castle Amber" (1981). Three it directly supports the mad mages of Glantri. And don't go grabbing Mark of Amber from Drivethrurpg as one of the purchasers points out;"Audio CD components are NOT included in the Softcover version of the book. If you want the audio files you will need to purchase the Digital or the Print + Digital combo option. [AND, at the time I write this, there is NO "digital or print plus digital" option, which makes this entire sale pretty much useless.]As Harald H points out below, this module is completely unplayable without the CD! Mr. Welch also explains why in his youtube video."



What we've done with Mark of Amber in the past is to pad out and fill in many of the gaps of X2 Castle Amber. Why?! Because of the super strong connections to Clark Ashton Smith's Province of Averoigne. And one of the things that makes Averiogne so dangerous is it's providence for Lovecraftian monsters. According to the HP Lovecraft wiki entry; ", Smith populates Averoigne with malign and dangerous creatures like vampires ("Rendezvous in Averoigne"), lamias ("The End of the Story", possibly "The Enchantress of Sylaire"), and satyrs ("The Satyr")." Mark of Amber changes the entire landscape of Mystara in many ways and events within X2 Castle Amber come back around to haunt the player's PC's.  For Castles & Crusades's player's PC's Mark of Amber is going to be a big jump into a very large Mystara pond. Played wrong and Mark of Amber could in point of fact see player's PC's time stranded within Averoigne from Mystara. 
Mark of Amber presents a very strong Glantri alternative timeline & into this is going to step one of the most powerful of the Mystara Immortals. And here's where the Castles & Crusades Gods & Immortals is going to come in handy. 




















Mark of Amber is going to create a Glantri heavy alternative timeline for Mystara and this might be the point. Glantri wizards & witches recruit the PC's as hirelings to ensure that this timeline comes about. But looking over Mark of Amber isn't going to be a low level campaign level module to go through.  
Mark of Amber is going to create an alternative timeline for the already  convoluted Mystera timeline. Many of the resources for Glantri can come straight from this entry on the Vaults of Pandius..