A random encounter table for Pellucidar, Edgar Rice Burroughs’ hollow earth setting, captures a world of perpetual noon, no horizon (the ground curves upward), and prehistoric megafauna alongside strange sapient tribes.
D100 Pellucidar Encounter Table
| Roll (d100) | Category | Encounter Description |
| 01–04 | Master Race | A flight of Mahars (telepathic, winged reptilians) swooping down escorted by Sagoths (gorilla-men) to capture human specimens for their breeding pits. |
| 05–08 | Predator | A prowling Tarag (Saber-toothed Tiger) stalking the party from the tall jungle grass. |
| 09–12 | Tribal Encounter | A hunting party of Gilaks (Stone Age humans) wielding bone-tipped spears. They are wary, assuming surface-dwelling clothing makes you sorcerers. |
| 13–15 | Hazard | Perpetual Sun Strain: The unrelenting noon sun causes severe heat exhaustion and disorientation due to the lack of day/night cycles. |
| 16–19 | Reptilian Raiders | A patrol of Horibs (reptile-men) riding armored Gyor (Triceratops) mounts, hunting for human flesh. |
| 20–23 | Megafauna | A herd of Litha (Apatosaurus) grazing on massive ferns. Moving through their legs requires careful acrobatics to avoid being crushed. |
| 24–26 | Subterranean | A pack of Coripies (eyeless, subterranean flesh-eaters) dragging a kill into a sinkhole. |
| 27–30 | Outer-World Relic | The rusted, abandoned wreckage of an Iron Mole burrowing machine half-buried in a fern ravine. |
| 31–34 | Pirate Outpost | A shore patrol of Korsars (descendants of 16th-century Barbary pirates) armed with flintlocks and cutlasses looking for slaves. |
| 35–38 | Predator | A sudden ambush by a Jalok (a dire Hyaenodon, giant prehistoric hyena-wolf). |
| 39–42 | Bizarre Tribe | A troupe of Ganaks (Bison-Men) conducting a ritualistic sacrifice to the eternal sun. |
| 43–45 | Phenomenon | The Land of Awful Shadow: The party stumbles into the perpetual eclipse zone cast by the "Dead World" moon, plunging into pitch darkness. |
| 46–49 | Apex Predator | A roaring Zithras (Tyrannosaurus Rex) bursting through the tree line in pursuit of a stampeding herd. |
| 50–52 | Unique Terrain | Upward Curve Vista: The party reaches a high ridge and sees continents and oceans curving upward into the sky overhead. |
| 53–56 | Nomadic Tribe | A clan of Mammoth Men riding trained Woolly Mammoths across a temperate plateau. |
| 57–60 | Coastal Hazard | A giant Rith (Plesiosaurus) striking from the water to drag travelers off a beach or riverbank. |
| 61–63 | Air Menace | A flock of Thag (giant Pteranodons) diving from the zenith to pick off small pack animals or lone adventurers. |
| 64–67 | Cannibal Raid | An attack by Azarians (7-foot-tall cannibalistic giants with yellow tusks). |
| 68–71 | Out-of-Time Anomaly | A disoriented surface adventurer (e.g., a Victorian explorer or 1920s aviator) who accidentally fell through an polar entrance. |
| 72–75 | Domesticated Beasts | A group of Brute-Men (ape-like farmers) tending to a herd of prehistoric goats. |
| 76–78 | Flora Hazard | A grove of Vampire Trees with mobile, snaking tendrils that drain the blood of anything sleeping under their shade. |
| 79–82 | Bronze Age Tribe | A patrol of Xexots (yellow-skinned Bronze Age humans) guarding the borders of their walled stone city. |
| 83–86 | Insect Swarm | A massive colony of Giant Ants pursued by an elephant-sized Ant Bear, caught right in the middle of their clash. |
| 87–89 | Mystic Trap | A Mahar hypnosis trap—a psychically charged monolith that forces travelers to walk willingly into a nearby Mahar cage. |
| 90–93 | Seafaring Tribe | A fleet of war canoes belonging to the Mezops (red-skinned islanders) offering trade or warning of sea monsters. |
| 94–96 | Subterranean Exile | A band of Gorbuses (albino, tusked cannibals) banished to the deepest caverns. |
| 97–99 | Cataclysm | A sudden volcanic rift opens due to the thin earth crust, spewing magma and toxic gas. |
| 100 | Inner Earth Miracle | The party finds a functional Gridley Wave radio apparatus left by a surface expedition, capable of contacting the outer world. |
A random encounter table for prehistoric environments, designed for wilderness survival, ice age tundras, lost worlds, or primeval jungle campaigns.
D100 Prehistoric Wilderness Encounter Table
| Roll (d100) | Category | Encounter Description |
| 01–04 | Apex Predator | A solitary Cave Lion (Panthera spelaea) stalking the trail from high rocky outcrops. |
| 05–08 | Herbivorous Megafauna | A herd of Woolly Mammoths (Mammuthus primigenius) migrating through a narrow canyon; path is blocked unless provoked or bribed with fresh forage. |
| 09–12 | Primeval Tribe | A hunting party of Neanderthals armed with fire-hardened spears and flint axes, protective of their territory. |
| 13–15 | Hazard | Tar Pit Trap: Ground looks like shallow water or peat, but conceals bubbling asphalt that ensnares anything walking on it. |
| 16–19 | Flightless Terror | A pair of Terror Birds (Phorusrhacos) springing from tall grasslands to ambush medium-sized prey. |
| 20–23 | Megafauna Grazers | A massive Megatherium (Giant Ground Sloth) tearing down entire branches; generally peaceful unless approached closely. |
| 24–26 | Subterranean | A deep Lava Tube Cave System emitting warm steam; home to hibernating cave bears or hidden flint deposits. |
| 27–30 | Natural Phenomenon | Volcanic Ash Fall: A nearby cinder cone erupts, filling the air with acrid smoke and lowering visibility to near zero. |
| 31–34 | Scavenger Packs | A pack of Dire Wolves (Canis dirus) circling a fresh carcass, aggressive toward any intruders. |
| 35–38 | Amphibian/Aquatic | A giant Prionosuchus lurking near a river crossing, looking like a mossy log until it strikes. |
| 39–42 | Nomadic Camp | A seasonal shelter built from mammoth bones and hides, occupied by friendly or cautious Cro-Magnon foragers. |
| 43–45 | Environmental Danger | Glacial Crevasse: A snow bridge collapses underfoot, threatening to drop travelers into a frozen abyss. |
| 46–49 | Cenozoic Hunter | A Saber-Toothed Cat (Smilodon) dropping from a tree canopy or high rock ledge directly onto a target. |
| 50–52 | Unique Terrain | Petrified Forest: A vast grove of stone trees containing high-quality obsidian and rare flint nodules. |
| 53–56 | Armored Megafauna | A territorial Glyptodon (giant armored armadillo) blocking a mountain pass; nearly impervious to basic attacks. |
| 57–60 | River Hazard | A pod of Basilosaurus or primitive whale ancestors surfacing violently in a river estuary or bay. |
| 61–63 | Sky Predator | A flock of Quetzalcoatlus (giant azhdarchid pterosaurs) soaring overhead, searching for small prey on the plains. |
| 64–67 | Cannibal Clan | A night raid by a desperate or isolated tribe who view all outsiders strictly as meat. |
| 68–71 | Ancient Relic | A mysterious Megalithic Stone Circle covered in unknown carved symbols, granting shelter or supernatural dread. |
| 72–75 | Horned Megafauna | An enraged Elasmotherium (giant single-horned rhinoceros) charging blind through thick brush. |
| 76–78 | Botanical Danger | A patch of Spore-Casting Giant Clubmosses that causes sleep, hallucinations, or coughing fits when disturbed. |
| 79–82 | Paleo-Tribe | A coastal foraging tribe engaged in a whale-beaching feast; willing to trade amber or dried fish. |
| 83–86 | Giant Invertebrates | A swarm of Arthropleura (giant millipedes) or Meganeura (giant dragonflies) invading a damp marsh. |
| 87–89 | Supernatural / Mythic | A glowing Spirit Totem erected at a ley-line node, guarded by a spectral animal guardian. |
| 90–93 | Ice Age Predator | A pack of Cave Hyenas (Crocuta crocuta spelaea) laughing eerily in the fog while surrounding the party's camp. |
| 94–96 | Deep Cave Dwellers | Eyeless, pale hominids adapted entirely to subterranean life, using bone-tipped hooks to drag surface prey down. |
| 97–99 | Cataclysm | A sudden Flash Flood / Mudslide triggered by a glacial dam breaking upstream. |
| 100 | Prehistoric Wonder | A living Valley of the Ancients, where relict Mesozoic dinosaurs (e.g., T-Rex, Triceratops) still roam alongside Cenozoic beasts. |
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