Showing posts with label Pres-historic Inner Earth Encounters Table. Show all posts
Showing posts with label Pres-historic Inner Earth Encounters Table. Show all posts

Friday, September 18, 2026

Troll Lord Games Amazing Adventures Rpg Random D100 Pellucidar & Pres-historic Inner Earth Encounters Tables

 A random encounter table for Pellucidar, Edgar Rice Burroughs’ hollow earth setting, captures a world of perpetual noon, no horizon (the ground curves upward), and prehistoric megafauna alongside strange sapient tribes.



D100 Pellucidar Encounter Table

Roll (d100)CategoryEncounter Description
01–04Master RaceA flight of Mahars (telepathic, winged reptilians) swooping down escorted by Sagoths (gorilla-men) to capture human specimens for their breeding pits.
05–08PredatorA prowling Tarag (Saber-toothed Tiger) stalking the party from the tall jungle grass.
09–12Tribal EncounterA hunting party of Gilaks (Stone Age humans) wielding bone-tipped spears. They are wary, assuming surface-dwelling clothing makes you sorcerers.
13–15HazardPerpetual Sun Strain: The unrelenting noon sun causes severe heat exhaustion and disorientation due to the lack of day/night cycles.
16–19Reptilian RaidersA patrol of Horibs (reptile-men) riding armored Gyor (Triceratops) mounts, hunting for human flesh.
20–23MegafaunaA herd of Litha (Apatosaurus) grazing on massive ferns. Moving through their legs requires careful acrobatics to avoid being crushed.
24–26SubterraneanA pack of Coripies (eyeless, subterranean flesh-eaters) dragging a kill into a sinkhole.
27–30Outer-World RelicThe rusted, abandoned wreckage of an Iron Mole burrowing machine half-buried in a fern ravine.
31–34Pirate OutpostA shore patrol of Korsars (descendants of 16th-century Barbary pirates) armed with flintlocks and cutlasses looking for slaves.
35–38PredatorA sudden ambush by a Jalok (a dire Hyaenodon, giant prehistoric hyena-wolf).
39–42Bizarre TribeA troupe of Ganaks (Bison-Men) conducting a ritualistic sacrifice to the eternal sun.
43–45PhenomenonThe Land of Awful Shadow: The party stumbles into the perpetual eclipse zone cast by the "Dead World" moon, plunging into pitch darkness.
46–49Apex PredatorA roaring Zithras (Tyrannosaurus Rex) bursting through the tree line in pursuit of a stampeding herd.
50–52Unique TerrainUpward Curve Vista: The party reaches a high ridge and sees continents and oceans curving upward into the sky overhead.
53–56Nomadic TribeA clan of Mammoth Men riding trained Woolly Mammoths across a temperate plateau.
57–60Coastal HazardA giant Rith (Plesiosaurus) striking from the water to drag travelers off a beach or riverbank.
61–63Air MenaceA flock of Thag (giant Pteranodons) diving from the zenith to pick off small pack animals or lone adventurers.
64–67Cannibal RaidAn attack by Azarians (7-foot-tall cannibalistic giants with yellow tusks).
68–71Out-of-Time AnomalyA disoriented surface adventurer (e.g., a Victorian explorer or 1920s aviator) who accidentally fell through an polar entrance.
72–75Domesticated BeastsA group of Brute-Men (ape-like farmers) tending to a herd of prehistoric goats.
76–78Flora HazardA grove of Vampire Trees with mobile, snaking tendrils that drain the blood of anything sleeping under their shade.
79–82Bronze Age TribeA patrol of Xexots (yellow-skinned Bronze Age humans) guarding the borders of their walled stone city.
83–86Insect SwarmA massive colony of Giant Ants pursued by an elephant-sized Ant Bear, caught right in the middle of their clash.
87–89Mystic TrapA Mahar hypnosis trap—a psychically charged monolith that forces travelers to walk willingly into a nearby Mahar cage.
90–93Seafaring TribeA fleet of war canoes belonging to the Mezops (red-skinned islanders) offering trade or warning of sea monsters.
94–96Subterranean ExileA band of Gorbuses (albino, tusked cannibals) banished to the deepest caverns.
97–99CataclysmA sudden volcanic rift opens due to the thin earth crust, spewing magma and toxic gas.
100Inner Earth MiracleThe party finds a functional Gridley Wave radio apparatus left by a surface expedition, capable of contacting the outer world.



A random encounter table for prehistoric environments, designed for wilderness survival, ice age tundras, lost worlds, or primeval jungle campaigns.

D100 Prehistoric Wilderness Encounter Table

Roll (d100)CategoryEncounter Description
01–04Apex PredatorA solitary Cave Lion (Panthera spelaea) stalking the trail from high rocky outcrops.
05–08Herbivorous MegafaunaA herd of Woolly Mammoths (Mammuthus primigenius) migrating through a narrow canyon; path is blocked unless provoked or bribed with fresh forage.
09–12Primeval TribeA hunting party of Neanderthals armed with fire-hardened spears and flint axes, protective of their territory.
13–15HazardTar Pit Trap: Ground looks like shallow water or peat, but conceals bubbling asphalt that ensnares anything walking on it.
16–19Flightless TerrorA pair of Terror Birds (Phorusrhacos) springing from tall grasslands to ambush medium-sized prey.
20–23Megafauna GrazersA massive Megatherium (Giant Ground Sloth) tearing down entire branches; generally peaceful unless approached closely.
24–26SubterraneanA deep Lava Tube Cave System emitting warm steam; home to hibernating cave bears or hidden flint deposits.
27–30Natural PhenomenonVolcanic Ash Fall: A nearby cinder cone erupts, filling the air with acrid smoke and lowering visibility to near zero.
31–34Scavenger PacksA pack of Dire Wolves (Canis dirus) circling a fresh carcass, aggressive toward any intruders.
35–38Amphibian/AquaticA giant Prionosuchus lurking near a river crossing, looking like a mossy log until it strikes.
39–42Nomadic CampA seasonal shelter built from mammoth bones and hides, occupied by friendly or cautious Cro-Magnon foragers.
43–45Environmental DangerGlacial Crevasse: A snow bridge collapses underfoot, threatening to drop travelers into a frozen abyss.
46–49Cenozoic HunterA Saber-Toothed Cat (Smilodon) dropping from a tree canopy or high rock ledge directly onto a target.
50–52Unique TerrainPetrified Forest: A vast grove of stone trees containing high-quality obsidian and rare flint nodules.
53–56Armored MegafaunaA territorial Glyptodon (giant armored armadillo) blocking a mountain pass; nearly impervious to basic attacks.
57–60River HazardA pod of Basilosaurus or primitive whale ancestors surfacing violently in a river estuary or bay.
61–63Sky PredatorA flock of Quetzalcoatlus (giant azhdarchid pterosaurs) soaring overhead, searching for small prey on the plains.
64–67Cannibal ClanA night raid by a desperate or isolated tribe who view all outsiders strictly as meat.
68–71Ancient RelicA mysterious Megalithic Stone Circle covered in unknown carved symbols, granting shelter or supernatural dread.
72–75Horned MegafaunaAn enraged Elasmotherium (giant single-horned rhinoceros) charging blind through thick brush.
76–78Botanical DangerA patch of Spore-Casting Giant Clubmosses that causes sleep, hallucinations, or coughing fits when disturbed.
79–82Paleo-TribeA coastal foraging tribe engaged in a whale-beaching feast; willing to trade amber or dried fish.
83–86Giant InvertebratesA swarm of Arthropleura (giant millipedes) or Meganeura (giant dragonflies) invading a damp marsh.
87–89Supernatural / MythicA glowing Spirit Totem erected at a ley-line node, guarded by a spectral animal guardian.
90–93Ice Age PredatorA pack of Cave Hyenas (Crocuta crocuta spelaea) laughing eerily in the fog while surrounding the party's camp.
94–96Deep Cave DwellersEyeless, pale hominids adapted entirely to subterranean life, using bone-tipped hooks to drag surface prey down.
97–99CataclysmA sudden Flash Flood / Mudslide triggered by a glacial dam breaking upstream.
100Prehistoric WonderA living Valley of the Ancients, where relict Mesozoic dinosaurs (e.g., T-Rex, Triceratops) still roam alongside Cenozoic beasts.