Showing posts with label Carcosa rpg setting. Show all posts
Showing posts with label Carcosa rpg setting. Show all posts

Tuesday, September 14, 2021

Don't Touch That Dial - Neon Lords of the Toxic Wasteland rpg - 'The Carcosa Slaughter Tour ' Session report one

 The group of adventurers were looking long & low in the tooth. Even Skuzz the neon mohawked mutie  warrior  was looking a bit haphazardly. The party of adventurers had been fighting almost none stop for three days across the wasteland. Narrowly escaping several cults that wanted to sacrifice them to alien gods and god knows what else. St. Stallone the cyborg knight was getting a bit fried. 
'Pssst!' 'Are you guys waiting for an invitation?! Get in here!' the young blue skinned boy wore an Eighty five 'Goonies never say die' tee shirt. St. Stallone's eyes narrowed at the boy and the opening that had appeared in the ruined wall they were hiding behind. 
'Who in the Neon Hells are you kad?' 
'Valentine a devotee of Lord Randy!' 
'Get in here the Germans are coming back!' 
'Wait, the who?!' 
Silently across the multiverse some dramatic music played & three way too slim fingers began to release levers marked 'one', 'two', & 'three'. Three incredibly dangerous looking robotic mecha marched onto the battlefield sporting  the War Ensign of the German Empire from 1903-1919! 
The spineless demonic thing across the multiverse laughed while chuckling to itself, 'How's that for a plot twist!' Muhahaha 'I'm a genius! I really I'm!'  












Ages ago when we were running Geoffery McKinney's Carcosa. I DM'ed an alternative WWII Nazi escape to Carcosa game mini campaign. Alright so everyone's going to expect this coming up in this weekend's Neon Lords of the Toxic Wasteland rpg. But I want to do something different this time and with our sessions picking right up from this blog entry here. 



Yes there's a meteor streaking into the world we still need a good villain & I've got Commander  Hans Goring Hemaller leader of the German mecha corps from German Intergalactic  Empire. A rather nasty tyrannical & dangerous leader of his panzer corps of mecha whose been stuck on this world. Mojo promises to return him to his Earth if he destroys the PC's. 


Commander Hans has got an 3 Magog Alternative Armies mech's under his command along with numerous other smaller armors to throw at the PC's. And as far as Hans is concerned this is simply another mission. 


How did the Germans in an alternative World War I get a hold of Ion Age mecha?! Well I ordered a few pieces from Noble Knights. But if your referring to the Earth that Commander Hans is from?! Well this is interdimensional cable so we can do anything! Han's Thule wizards have been in contact with that creepy ass clown of  Venger's 'Saving Cha'alt' as mini campaign adventure center piece. Now in the past I've been accused of DMing gonzo adventures and campaigns. And this is actually very true. But when it comes to this campaign things are moving along quite nicely. The biggest problem that we've had is getting everyone's work schedule to work out. 






Tuesday, August 31, 2021

Neon Lords of the Toxic Wasteland rpg - 'The Carcosa Slaughter Tour ' Now With More Cha'alt

 Awesome Rick looked around at the strange neon coloured humanoids around his feet. 'Do we know who any of these guys are?!' 'Nope but the wasteland around here is really weird!',  Lisa 10,000 a H.E.A.T.H.E.R. android wiped the ichor from her perfect face. 'Weird in what way Lisa?! We have vanquished literally dozens of muties for Lord Randy!' 
'Can it Rick!' Skater Dave The Dwarfling was picking off several particularly good good cybernetic limbs from some of the blue tribe of mutants. 'Is that really necessary?!' St. Stallone the cyborg knight spat out the words. 'Yes!' Skater Dave said with resigned calm. 'We might want to sell these somplace'. Tam The Elf was scouting ahead but was having a hard time dealing with the tangle of mutie corpses. The stink was pretty bad but the thing that leered out at him from the pile of bodies. 
, Skuzz the mutant with his mohawk of many colours was on the job of looting the bodies, 'Dude did you ever get the feeling you were being watched?! 
Somplace across the multiverse a laugh track played under several of Skuzz's jokes... And billions of eyes watched. 




There's gonzo and then there's Neon Lords of the Toxic Wasteland rpg. The last time we spoke we had Mojo doing a 'pay per view special' on interdimensional cable. Its been over ten days since the last blog entry on this mini campaign. 





MoJo isn't gonna sit back on his demonic spider hunches. Instead the bastard is going to arrange some nastiness for the PC's. And once again Venger's Cha'alt has the perfect angle to get the PC's motivated! A meteor streaking its way on a collison with Carcosa/Cha'alt. Yes we're taking Venger's 'Saving Cha'alt' as mini campaign adventure center piece. Mojo has used black foul sorcery to take a meteor from orbit & aim it at the exoplanet on a collison course.  Yeah we're talking about using Venger's adventure here  but as a 'pay for view' event! The planet destruction time is counting down on a live commerical & you can call in to reserve your slot today! 






































What no one knows is that the meteor isn't a meteor at all but actually the foul begotten spawn of the Outer Gods. The PC's are going to be in for a bad time as every odd coloured cultist is going to be trying to stop them from stopping the glorious event! And this is where the Mojoverse comes in! Mojo provides it all twenty four hours a day & seven days a week! And now you'll be on your way to being his biggest stars forever & ever! The Great Old Ones need their entertainment & you will provide it! 
You can have every cultist armed with Carcosa hardware & weapons to slaughter the PC's. And this isn't gonna stop. The party is gonna find itself in some dire straites unless they can get help and we'll go over who & what is gonna help our neon clad foo erm adventurers next time. 

Monday, August 30, 2021

Earth & Alien Sky - Carcosa & Elf Lair Games Veterans of the Supernatural Wars Rpg By Jason Vey & Tomothy Brannan Session Report & Monster Workshop

"We Are the Night Shift...
We alone stand against the vampires, werewolves, and Things that Go Bump in the Night.
We know the things that prowl the shadows, the monsters that feed on the innocent.
We have seen Something Weird.
We control Something Weird
We create Something Weird.
We study Something Weird.
We are the things that Weird Things fear.
We are the Weird.
We are the Night Shift, and we are all that stands between you and the end of all that you know."


What happens when invasive aliens won't stay in their own damn lane of reality?! We're talking about the B/X system Veterans of the Supernatural War & specifically the idea here that Lovecraftian gates are opening across the Earth. The faithful are assaulting the Earth with energy weapons, guns of advanced design & even flying saucers. These invaders wield powers beyond human ken and only you can stand in their way! 


Let's talk about Carcosa for a moment shall we? We've spoken about how Carcosa is a horrid & dangerous place. But why is Carcosa a horrid & dangerous place to Earth?! Geoffrey McKinney's Carcosa has always had a reputation but when gateways open & weirdly colour humanoid tribes pour across the Earth only the Nightshift can stand against them. So the campaign might be a combination of  Hammer horror, cosmic terror, & absolute Jack Kirby terror combined in one mini campaign idea. Carcosa is a nasty business all around. The spells are nasty, the sorcerers are mostly evil, & even the technology has a bad reputation. 





























So the stars turn right & now the gates to Carcosa open right around smallest towns strange mists begin to form. In these same towns many feel the call of the saints & old gods, the Divine Warrior answers the call. Entire cities are emptied as strange alien mists retreat back into their planar windows. Cities have entire neighorhoods in major cities are emptied out of people and on Carcosa the blood flows as alien gods except their due. 


































Across the Earth magicians, witches, & covens gather to discuss the situation as packs of werewolves howl at the blood moons that rise across the world. Vampires from acros the globe prepare their armies & hordes. The first battles happen as air ports become choked in mists & the evils of long dead & forgotten civilizations rise out of the Earth. Even as blue & green skinned humanoids blast away Earthmen with weapons of alien design.
This mini campaign would depend on  NIGHT SHIFT The Night Companion kickstarter  which is nearing its last few days. Why?! Because of the fact that there's so much more potential with the expanded PC classes. 
Carcosa itself is absolutely a nightmare & add in the Lovecraftian elements & it becomes a major OSR campaign shift point in my opinion. 

Saturday, August 21, 2021

Neon Lords of the Toxic Wasteland - 'The Carcosa Slaughter Tour ' Mini Campaign Idea

 Awesome Rick  cleric of the  Orthodox temple of Lord Randy put his power glove on & looked over the alien landscape with his friends, 'Oh yeah! We have indeed entered the land of the forsaken brothers & sisters. Here only the cream of the crop will rise & the unbelieving fools will fall!' 
Lisa 10,000 a H.E.A.T.H.E.R.  adjust her perfect black streaked platinum blood  hair the countless time. Checked her swords, ammo, & her fanny pack of mayhem. 'F 'em let's do this!' she skated the biomechanical hill with perfect precision. 'You have my bow', Tam the Elf said for another countless time. 'We know you you idiot', Skater Dave the Dwarfling said without any real conviction his hover board easily moving over the broken skulls of countless humanoids & the biomechanical landscape.  'Does anyone know how we got here?! ' The bedazzled armor of St. Stallone the cyborg knight showed under the alien  suns. 'No idea' but we're here & its time to party dude!', Skuzz the mutant with his mohawk of many colours was on the job. And that's when the Carcosian monstrosity leered up out  of the biomechanical ruin's muck & mire! 


We've got a category one hurricane staring Connecticut in the face right now. Is this going to stop me from OSR blogging? Hell no! 
































The other day was H.P. Lovecraft's birthday & for the last couple of days we've been messing with Geoffery McKinney's Carcosa. But it was reading through 'The City of Iron blog''s snap review of Carcosa that one of the comments by tony caught my attention; "Lovecraft constantly changed the roles the Primordial Ones, the Old Ones, and other creatures thought his stories. So I wouldn't really bother trying to figure out the connections between those alien creatures. (Although, the Cthulhu Mythos Encyclopedia is an amazing book that should be owned by any fan of weird fiction and or fantasy.)

I think I would probably come up with my own Carcosa-esque history to explain away the roles those alien beings played in my science fantasy campaign."  This review &  comment got me thinking about how would we actually use Carcosa as a setting a game campaign. The answer was pretty much staring me in the face. Take Cha'alt & combined it with Carcosa to make a huge exoplanet. Then use a quick combo of Mutant Future, Realms of Chaos, to bring the adventure home! You're ready to go! Now the real meat of this  Oozing 80's and 90's nostalgia campaign mire would be Neon Lords of the Toxic Wasteland! 
And I'd run this like I'd Carcosa in the past classic Marvel Bronze age comic book madness with B/X awesomeness! The warlords of Carcosa pit their best cyber wrastlers &  gladiators against the adventurers of Neonlords while battling against the best that these two OSR games has to offer. Then I'd sell the interdimensional cable rights to Marvel's MoJo. PC's in the past have run into & been cyber repaired at Spiral's Body shop. Any fans of late Eighties & Nineties Xmen comicbooks will immediately recognize this blotted cyber demonic horror from the mojoverse! 


You can imagine that this not without cable & T.V. special event contracts!?! So the question in the past & present is, 'Have you got what it takes to go on tour?!' 
Dungeons, mega dungeons, mini dungeons,  ruins, he's got em all charted out & the cable rights locked in! Video games, virtual reality, social dimensional websites with smellovision??! Mojo provides it all twenty four hours a day & seven days a week! And now you'll be on your way to being his biggest stars forever & ever! 

The Great Old Ones need their entertainment & you will provide it! He's got the best in the business for traps & tricks! A certain troll & his family have been providing the bastard traps on contract for centuries! 
Anyhow we've got you covered & the universe will be entertained! It says so in your contract folk! 


Cover art to Uncanny X-Men #461. Art by Frank Cho
Artwork used without permission. 

Note that none of the rpg writers or companies are responsible for this blog entry or content in anyway. It was done for exertainment & educational purposes only. This blog post does not constitute a violation of copyright nor trademark of any Disney nor Marvel comics properties. This is for a home rpg campaign only.