Grand Safari is an adventure supplement published by Independence Games, written by John Watts (with cover art by Bradley Warnes).
Overview & Core Premise
Setting Context: Grand Safari takes place in the Clement Sector—a subsector of human space isolated after the wormhole connecting back to Earth collapsed.
Concept: The adventure centers around leading or participating in an expedition into untamed, hazardous wilderness on a frontier world. Unlike standard starship cargo runs or merc contracts, the player characters (PCs) step into the roles of wilderness guides, protection detail, or hunters taking wealthy clients, researchers, or VIPs on a high-stakes megafauna safari.
Tone: Combines classic sci-fi planetary exploration with survival action, ecological hazards, and client management.
Key Features & What's Inside
The Campaign/Adventure Module
Client Management Mechanics: PCs aren't just fighting monsters; they have to deal with demanding VIPs, eccentric researchers, or reckless big-game trophy hunters whose safety directly impacts the payout.
Environmental Hazards: Detailed mechanics for surviving harsh off-world weather, navigation, tracking, and wilderness hazards using the Cepheus Engine 2d6 system.
Flora & Fauna Bestiary
Features detailed profiles and stat blocks for alien megafauna native to the expedition region, ranging from dangerous apex predators to massive, passive herbivores.
Vehicles & Gear
Stats and floor plans/descriptions for specialized safari equipment, terrain crawlers, atmospheric vehicles, non-lethal deterrents, and heavy big-game hunting weaponry suited for the Cepheus Engine framework.
Compatibility & Formats
System Compatibility: Runs natively on Cepheus Engine (and is easily adapted to other 2d6 sci-fi systems like Mongoose Traveller or Classic Traveller).
Available Formats:
Digital: PDF ($12.99)
Print: Softcover ($32.99) and Hardcover ($39.99)
The hunt aspect is deeply embedded within this adventure and it does it well. The encounters are solid, the NPC's well written, and the adventure respects the PC's abilities. The encounters build upon one another and do a good job of setting up the
The Grand Safari because it hits the high notes of the Clement sector unknown planets, expanded setting details, and more. The Grand Safari is worth your time as both supplement and Clement sector adventure. Grab this one to get your player's PC's into the deep end of the hunt and
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