Sunday, May 31, 2026

d100 Black Magick & Profane Sword & Sorcery Artifacts Table For Castles & Crusades Rpg

 




d100Artifact NameProfane Mechanics & CostMarket/Domain Impact
01The Ossuary CuirassLiving bone armor. Grants +3 AC but feeds on blood; wearer permanently loses 1 max HP at dawn unless an intelligent creature is sacrificed to it.Morale -1 to all associated mercenary units due to the horrifying visage.
02Xiticix Hive-BladeSerrated chitin sword. Inflicts an additional 1d6 toxic damage. On a natural 1, the user's arm is infected, turning to chitin over 3 days (-2 DEX).Can be harvested for rare organic materials worth 1,500gp to specialized alchemists.
03The Flayed CodicesBound in the skin of a high priest. Allows casting of Animate Dead twice per day, but casting causes the user to age 1d4 years.Reduces the local settlement's Stability by 1 per week if read within city walls.
04The Gluttonous PhialA fleshy flask that liquefies organic matter. Dropping a corpse inside yields 1 dose of healing potion (2d4 HP), but the drinker craves raw flesh for 24 hours.Creates a black market commodity worth 200gp per phial in lawless border towns.
05The Siphon NeedleA brass syringe that drains a target's attribute points (1d3) on a touch, granting them to the user for 1 hour. Target's loss is permanent.Highly illegal. Possessing it shifts local alignment metrics toward Chaos.
06The Thrice-Wept CaulA preserved membrane worn over the face. Grants truesight out to 60 feet but renders the wearer entirely blind to normal sunlight.Increases sub-surface exploration success rates by 15%.
07The Heart of KanahuA calcified, beating dinosaur heart. Grants the user the strength of a giant (+3 to damage rolls) but causes an unquenchable, violent rage.Increases local Garrison upkeep costs by 20% due to collateral damage.
08The Grafted TalonReplaces a severed hand. Functions as a magical claw weapon (1d8 damage) that ignores mundane armor, but slowly creeps up the arm to claim the torso.Reduces personal reaction rolls with civilized NPCs by -3.
09The Chitinous AegisA shield made from an alien carapace. Grants immunity to acid and poison, but weighs 45 lbs and requires double the normal daily rations to carry.Can be melted down or reworked only by specialized outer-rim smiths.
10The Spinal LashA whip fashioned from a desecrated backbone. Paralyzes targets on a critical hit, but deals 1 point of sub-dual damage to the wielder on every swing.Grants a +2 bonus to intimidation-based wilderness reaction rolls.
11The Eye of the Deep-DwellerA wet, unblinking eye set in an iron amulet. Grants darkvision and underwater breathing, but user must submerge in saltwater for 4 hours daily or suffocate.Worth 4,000gp to cults inhabiting subsurface enclaves.
12The Parasitic TorcA copper neck-ring that burrows into the collarbone. Absorbs the first 20 points of spell damage taken, but drains 1,000 XP from the wearer upon activation.Cannot be removed short of a Remove Curse cast by a 9th+ level caster.
13The Bile-Weaver's LoomA miniature frame of bone and sinew. Can weave cloth that acts as a cloak of displacement, but requires human hair harvested from the recently dead.Produces 1 cloak per month; market value is highly volatile (3,000–6,000gp).
14The Corpse-Light LanternBurns human fat instead of oil. Its green light reveals invisible creatures and secret doors, but draws random encounters on a 1–3 on a d6.Increases wilderness exploration speed by 10% at night.
15The Leeching ScabbardAn organic sheath. Any mundane blade stored inside becomes a +1 weapon for 24 hours, but requires 1 pint of the wielder's blood to prime.Saves on enchantment costs for mercenary captains.
16The Pod of the First SeedA leathery, fist-sized spore. When buried in a corpse, it sprouts a loyal, mindless vegetative thrall (2 HD) within 1 hour. The thrall lasts 1 week.Decreases local agricultural land value if used near farms (-10% yield).
17The Screaming PoniardA dagger that emits a psychic shriek when drawn. Targets must save vs. Paralysis or be stunned for 1 round. Wielder suffers a permanent -1 to hearing checks.Penalizes surprise checks for the wielder's party by -1.
18The Umbilical CordonA dried cord that links two living targets. Damage taken by one is split equally with the other. Severing the cord deals 3d6 damage to both.Used by ruthless merchant lords to secure hostages.
19The Glandular ChaliceA cup made from an ape's adrenal gland. Drinking pure water from it grants Haste for 5 rounds, followed by 1 system shock roll to avoid collapse.Worth 2,500gp to arena masters and gladiator stables.
20The Chitinous MonolithA small pocket idol. When planted, it hardens mundane mud into stone-like resin over an acre, but sterilizes the soil permanently.Speeds up fortification construction times by 50% in marshlands.

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