Saturday, October 25, 2025

OSR Commentary - Thirteen Parsecs: Beyond the Solar Frontier rpg & The Primal Order: Knights: Strategies in Motion Rpg Supplement

 So let's continue where we left off on the blog from flowing Thirteen Parsecs: Beyond the Solar Frontier rpg & The Primal Order on the blog from here. 

 Thirteen Parsecs: Beyond the Solar Frontier rpg I've been looking to incorporate some of

the old school cosmic beings within the rpg. 

And that means looking deeper into

The Primal Order: Knights: Strategies in Motion Rpg Supplement This meant that I went back to Brave's A.I. and here's what it had to say; "The Primal Order: Knights: Strategies in Motion is a supplement published in 1993 that provides a structured framework for incorporating deities and religious elements into roleplaying games, using a "capsystem" based on quantifiable divine power. It introduces mechanics centered on "primal energy," which 

exists in two forms: Primal Base, a permanent reservoir of power that defines a deity's rank and essence, and Primal Flux, a daily renewable energy pool used for temporary divine 

effects like spells or miracles. This supplement offers detailed guidelines for creating pantheons, designing religions, and developing artifacts, and includes conversion notes for nearly 20 different game systems, including AD&D, GURPS, and Rolemaster."



"While The Primal Order is not a standalone game, it can be adapted to work with Thirteen Parsecs. The supplement's core mechanics can be used to add deeply structured cosmic deities to the game, explaining how they accumulate power through worshipers, temples, and planes of existence. For example, the Primal Order system

can be used to define the background and abilities of powerful cosmic entities within Thirteen Parsecs, potentially transforming a character class like the Augmented into a demigod or even a full-fledged deity. The system's emphasis on quantification and structured progression makes it particularly useful for campaigns where divine power is a central theme, though it may be less suitable for games where deities are handled as literal, rule-free entities." Lately my PC's have been within 13 Parsecs have been running into 'cosmic beings' and this means that we need to see; "Integration of The Primal Order with Thirteen Parsecs" "Knights: Strategies in Motion, a 1993 supplement for  The Primal Order 

















(TPO), provides detailed frameworks for developing deities and their religions using 

the TPO "Capsystem," which quantifies divine power through Primal Base and Primal Flux. Although designed for fantasy RPGs like AD&D, its core mechanics can be 

adapted to Thirteen Parsecs: Beyond the Solar Frontier, a sci-fi RPG powered by the O.G.R.E.S. system."

The integration would involve mapping TPO's divine energy system onto Thirteen Parsecs flexible rules, potentially allowing characters such as the Mystic Knight or Psychic to embody god-like entities or demigods whose power 

grows with followers and influence across star systems.  

The supplement details three fictional deities and their  

strategic religious development, offering narrative and mechanical models that could inspire cosmic cults or divine conflicts within a spacefaring campaign

While no official conversion exists between TPO an  Thirteen Parsecs, TPO was originally designed with cross-system compatibility in mind, including 

conversion notes for systems like GURPS and Shadowrun. This precedent 

supports a homebrew adaptation, leveraging TPO's structured approach to high-powered divine gameplay within the sci-fi setting of  Thirteen Parsecs.




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