
Let's talk about House of the Rising Sun there's some of the great Arduin world building in this Arduin supplement. I've been working with Mathew Tapp's Barrows & Borderland rpg and I wanted to add a section of the Dragon's Graveyard too the wilderness. Now in the past I've looked into Arduin's House of The Rising Sun back in Jan 13th in 2024. Now this is based on the classic Dungeons & Dragons S02E07 The Dragon's Graveyard - Oct 20, 1984. Now Tiamat guards the graveyard and could it be that she actually guards the ancient secrets of Dragon magick. And this ties into our plans for Arduin's Portal to Adventure Kickstarter.
What did the dragon magick actually do and according to Arduin's House of the Rising Sun?! According to Brave's A.I. Leo; "House of the Rising Sun (Arduin Grimoire Volume 6) Dragon Magick"
House of the Rising Sun, the sixth volume of the Arduin Grimoire series by David A. Hargrave, includes a dedicated section on Dragon Magic, spanning four pages. This section presents a collection of powerful and perilous spells attributed to dragons, most of which are extremely dangerous for non-dragons to attempt.
The spells are described as being so potent and inherently draconic that only dragons can reliably cast them. The section concludes with a list of additional dragon-exclusive spells, noted only by name and a brief effect description, emphasizing their inaccessibility to other spellcasters.
Key aspects of the Dragon Magic section include:
Spells that reflect draconic nature, such as breath weapons, regeneration, and elemental control.
High risk for non-dragons, often resulting in severe backlash or death.
Integration with the broader Arduin magic system, yet distinct in power and origin
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