So I've been going through a bit of a campaign crisis with our Strange Stars & Stars Without Numbers rpg game campaign when I left the party of adventurers on Circus. This is going to pick right up from yesterday's blog entry. That group of adventurers were going to get deeply into a Stars Without Number rpg Suns of Gold trader campaign.
This gets deeply into the Gypsy fleets of Scavenger Fleets who use Circus as a staging and resupply centerpoint. The PC's have interacted with these fleets taking on checking out wrecks that the fleet has noted but has deemed too dangerous or adventageous to check out. This is where the adventurers come in. This is all in line with Suns of Gold with the PC's doing a bit of trade work on the side..
What makes Circus so valuable in our Strange Stars campaign is that it's the clearing house for all of the relics and artifacts that crop up in the void of space. These artifact technologies are encountered and scooped up by adventurers. These are the trade blocks for the powers of Circus and the last time we played the players had run afoul of the witches & magi of Circus's wizard guilds.
How?! The adventurers had several key artifacts that had witch scripts and sigils all over it. Did it belong to them?! The adventurers wanted the scripts translated before handing valuables over to another faction.
So where we left it is with a bit of a stand off. Then the magi came to the PC's and explained that it might be wise to not give them the artifact. The artifact might be a key for an extra dimensional entity. How?! The adventurers had several key artifacts that had witch scripts and sigils all over it. Did it belong to them?! The adventurers wanted the scripts translated before handing valuables over to another faction.
The PC's have bought a residence on Circus and established themselves with a trader and export business. Where does this crossover into Cities Without Number? The PC's on Earth are going to be recuited into the trade house but they're not aware of it at the moment.
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