"Coldheart Canyon is heavily inspired by John Carpenter's "not western westerns", especially Ghosts of Mars; any similarity is not a coincidence but an homage! The adventure is meant to be played as a one-shot, taking place over a single night, from dusk to dawn."
"The party arrives at a small forsaken town in the desert; they are beaten from the arduous voyage and in need of some respite, but what they find is a ghost town. Dudleytown appears empty at first, it seems like everybody has just vanished. Slowly the horrifying truth starts to be revealed. In the canyon, nearby miners have awakened an ancient alien force, that ravenously spread across town. There will be no rest tonight!"
The short answer to this question is that yes "Coldheart Canyon" By Sílvia Clemente, & Miguel Ribeiro can handle it in spades. Why!? Because of the way that Coldheart Canyon is laid out. This is a completely done location adventure. NPC's are described & motives are laid bare, buildings & locations are completely fleshed out, and the whole package is thrust into the spotlight. And it's only then that we learn what & whom is behind the evil that is infecting Coldheart Canyon. And this is a formula that we've seen in other Red Room products. This isn't a bad thing because of the fact that Coldheart Canyon plugs directly into the Wretched Country rpg make up.
"Coldheart Canyon" By Sílvia Clemente, & Miguel Ribeiro has the perfect set up for a zombie or weird possessed riot & siege in the style of John Carpenter. And yes this is a perfect Halloween adventure. And "Coldheart Canyon" continues the Red Room tradition of upping the quality of the adventures that continue to be produced. The A.I. artwork is better. the cartography is better, and even the writing seems a bit crisper. Not that the writing has been bad at all.
And "Coldheart Canyon" could actually be used with Wretched Époque & Wretched Country to create an ultimate early 1900's Western cum horror OSR game campaign. "Coldheart Canyon" is going to be a brutal blood bath & so the DM should be prepared with extra PC sheets & more ammo. The party is going to need it!
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